Drake (Empathic Bond)

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-You sense a new emotional need opening up within you -- an incompleteness you never fully grasped, the need for a true soulmate of some kind -- along with the desire and ability to fulfill that need and to complete yourself.+==Bonding==
 +Drakes are large reptilian creatures, wild cousins of the dragons. They can be found roaming the wilderness in many different terrains. There are several types, each with a different type of breath attack.
- You are now a second-degree specialist in eructation and sky fieldcraft.+Some amount of [[courage]] and [[intimidation]], approximately 60 in each, is required to bond a drake.
- You are now a third-degree specialist in pain tolerance.+
- You are now a fourth-degree specialist in killer instinct.+
- You are now a fifth-degree specialist in resilience.+
- You are now a sixth-degree specialist in intimidation, load bearing, massive blow and steadiness.+
- You are now an eighth-degree specialist in recuperation.+
- You are now a ninth-degree specialist in stamina.+
- You are now a twelfth-degree specialist in massive exertion.+
- You are now a twenty-fourth-degree specialist in hardiness.+
- You feel your deformed chest burn strangely for a moment.+==Imagining==
 + You imagine what it would be like to have a
 + deep bond with the giant black female dark winged lizard, and you feel a
 + distinct echo from within her. You experience feelings of hunger, might,
 + ferocity, bravery, credence, and familiar inner warmth.
- You no longer specialize in arctic fieldcraft, desert fieldcraft, forestry, hills fieldcraft, jungle fieldcraft, mountaineering, orienteering, +==Attribute Bonuses and Traits==
- ownership, plains fieldcraft, rune lore, shorelands fieldcraft or swamp fieldcraft.+A drake familiar grants its consort bonuses to their [[Strength]], [[Vitality]], [[Willpower]], and [[Perception]].
- You are now a first-degree specialist in animal lore, archery, cold tolerance, eructation, foraging, heat tolerance, plant lore, sky fieldcraft and +The familiar grants the following while in its presence (scaling to full bonus at Complete):
- tracking.+
- You are now a second-degree specialist in killer instinct and pain tolerance.+
- You are now a third-degree specialist in intimidation, load bearing, massive blow, resilience and steadiness.+
- You are now a fifth-degree specialist in leadership and recuperation.+
- You are now a sixth-degree specialist in stamina.+
- You are now a ninth-degree specialist in massive exertion.+
- You are now a twentieth-degree specialist in hardiness.+
 +*Adds 17 points to [[Natural Confidence]]
 +*Adds 10 points to [[Genetic Integrity]] and [[Somatic Adaptability]]
 +*Boosts [[Killer Instinct]] to 1.75x for Attack Rating.
 +*Adds [[Courage]] at .25x to Attack Rating
 +*Adds [[Courage]] at 1.5x to Deflection Rating
 +*Adds [[Tenacity]] at .25x to Deflection Rating
 +*Adds [[Tenacity]] at 1.5x to Dodge Rating
 +*Adds [[Hardiness]] at .25x to Dodge Rating
 +==Skill Effects==
 +{|border="1" cellpadding="10" cellspacing="2" text-align="center"
 +|-
 +! scope="col" style="text-align="center";" | Skill
 +! scope="col" style="text-align="center";" | Access
 +! scope="col" style="text-align="center";" | Bonus
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Courage]]
 +| style="text-align: center;background-color: #33EE33;" | 18
 +| style="text-align: center;background-color: #33EE33;" | 37.5 +7% of base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Eructation]]
 +| style="text-align: center;background-color: #33EE33;" | 18
 +| style="text-align: center;background-color: #33EE33;" | 37.5 +7% of base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Hardiness]]
 +| style="text-align: center;background-color: #33EE33;" | 18
 +| style="text-align: center;background-color: #33EE33;" | 37.5 +7% of base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Intimidation]]
 +| style="text-align: center;background-color: #33EE33;" | 18
 +| style="text-align: center;background-color: #33EE33;" | 37.5 +7% of base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Killer Instinct]]
 +| style="text-align: center;background-color: #33EE33;" | 18
 +| style="text-align: center;background-color: #33EE33;" | 37.5 +7% of base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Leadership]]
 +| style="text-align: center;background-color: #33EE33;" | 18
 +| style="text-align: center;background-color: #33EE33;" | 37.5 +7% of base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Massive Blow]]
 +| style="text-align: center;background-color: #33EE33;" | 18
 +| style="text-align: center;background-color: #33EE33;" | 37.5 +7% of base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Massive Exertion]]
 +| style="text-align: center;background-color: #33EE33;" | 18
 +| style="text-align: center;background-color: #33EE33;" | 37.5 +7% of base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Mounted Combat]]
 +| style="text-align: center;background-color: #33EE33;" | 18
 +| style="text-align: center;background-color: #33EE33;" | 37.5 +7% of base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Stamina]]
 +| style="text-align: center;background-color: #33EE33;" | 18
 +| style="text-align: center;background-color: #33EE33;" | 37.5 +7% of base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Armour Use]]
 +| style="text-align: center;background-color: #33EE33;" | 17
 +| style="text-align: center;background-color: #33EE33;" | 37.5 +6% of base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Recuperation]]
 +| style="text-align: center;background-color: #33EE33;" | 17
 +| style="text-align: center;background-color: #33EE33;" | 37.5 +6% of base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Tenacity]]
 +| style="text-align: center;background-color: #33EE33;" | 17
 +| style="text-align: center;background-color: #33EE33;" | 37.5 +6% of base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Load Bearing]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 37.5 +5% of base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Resilience]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 37.5 +5% of base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Riding]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 37.5 +5% of base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Steadiness]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 37.5 +5% of base
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Combat Reflexes]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 30
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Crushing Resistance]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 30
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Cutting Resistance]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 30
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Impact Absorption]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 30
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Pain Tolerance]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 30
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Piercing Resistance]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 30
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Robustness]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 30
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Aging Retardation]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Antagonism]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Athleticism]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Axe]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Concentration]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Discipline]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Hammer]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Pole Arm]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Shield]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Somatesthesia]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Spear]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Unarmed Combat]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Sky Fieldcraft]]
 +| style="text-align: center;background-color: orange;" | 5
 +| style="text-align: center;background-color: orange;" | 12.5
 +|-
 +| style="text-align: center;background-color: orange;" | [[Breath Control]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 10
 +|-
 +| style="text-align: center;background-color: orange;" | [[Flight]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 10
 +|-
 +| style="text-align: center;background-color: orange;" | [[Ownership]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 10
 +|-
 +| style="text-align: center;background-color: #BB6666;" | [[Metacreativity]]
 +| style="text-align: center;background-color: #BB6666;" | 3
 +| style="text-align: center;background-color: #BB6666;" | none
 +|}
 +==Charms==
 +Initially on bonding:
 +*[[Urge (Empathic Bonds)|Urge]]
 +Shortly after:
 +*[[Call (Empathic Bonds)|Call]]
 +*[[Send (Empathic Bonds)|Send]]
 +Midway into Very Frail:
 +*[[Kinsee (Empathic Bonds)|Kinsee]]
 +*[[Replenish Glands (Empathic Bonds)|Replenish Glands]]
 +At Deep:
 +*[[Surge (Empathic Bonds)|Surge]]
 +At Intimate:
 +*Apotypona: The ability to imprint alterations to your body onto your familiar. This operation is quite taxing, and will completely undo the specified alteration to your body, as well as causing you to regress in advancement. To do this, concentrate on imprinting the alteration of my body by the desired body alteration skill.
 +At Complete:
 +*The ability to shapeshift into a dragon.
 +
 +==Special Abilities==
 +
 +Provides phlogiston glands at resilient.
 +
 +At 75-80%, grants the [[Diet#Carnivore|carnivore diet]].
[[Category: Empathic Bond Familiars]] [[Category: Empathic Bond Familiars]]
[[Category: Verynvelyrae Familiars]] [[Category: Verynvelyrae Familiars]]
-{{stub}}+[[Category: Draconic Familiars]]
 +[[Category: Mountable Familiars]]
 +[[Category: Flying Familiars]]
 +[[Category: Shemsu Sutekh Familiars]]

Current revision

Contents

Bonding

Drakes are large reptilian creatures, wild cousins of the dragons. They can be found roaming the wilderness in many different terrains. There are several types, each with a different type of breath attack.

Some amount of courage and intimidation, approximately 60 in each, is required to bond a drake.

Imagining

You imagine what it would be like to have a
deep bond with the giant black female dark winged lizard, and you feel a
distinct echo from within her. You experience feelings of hunger, might,
ferocity, bravery, credence, and familiar inner warmth.

Attribute Bonuses and Traits

A drake familiar grants its consort bonuses to their Strength, Vitality, Willpower, and Perception.

The familiar grants the following while in its presence (scaling to full bonus at Complete):

Skill Effects

Skill Access Bonus
Courage 18 37.5 +7% of base
Eructation 18 37.5 +7% of base
Hardiness 18 37.5 +7% of base
Intimidation 18 37.5 +7% of base
Killer Instinct 18 37.5 +7% of base
Leadership 18 37.5 +7% of base
Massive Blow 18 37.5 +7% of base
Massive Exertion 18 37.5 +7% of base
Mounted Combat 18 37.5 +7% of base
Stamina 18 37.5 +7% of base
Armour Use 17 37.5 +6% of base
Recuperation 17 37.5 +6% of base
Tenacity 17 37.5 +6% of base
Load Bearing 16 37.5 +5% of base
Resilience 16 37.5 +5% of base
Riding 16 37.5 +5% of base
Steadiness 16 37.5 +5% of base
Combat Reflexes 12 30
Crushing Resistance 12 30
Cutting Resistance 12 30
Impact Absorption 12 30
Pain Tolerance 12 30
Piercing Resistance 12 30
Robustness 12 30
Aging Retardation 8 20
Antagonism 8 20
Athleticism 8 20
Axe 8 20
Concentration 8 20
Discipline 8 20
Hammer 8 20
Pole Arm 8 20
Shield 8 20
Somatesthesia 8 20
Spear 8 20
Unarmed Combat 8 20
Sky Fieldcraft 5 12.5
Breath Control 4 10
Flight 4 10
Ownership 4 10
Metacreativity 3 none

Charms

Initially on bonding:

Shortly after:

Midway into Very Frail:

At Deep:

At Intimate:

  • Apotypona: The ability to imprint alterations to your body onto your familiar. This operation is quite taxing, and will completely undo the specified alteration to your body, as well as causing you to regress in advancement. To do this, concentrate on imprinting the alteration of my body by the desired body alteration skill.

At Complete:

  • The ability to shapeshift into a dragon.

Special Abilities

Provides phlogiston glands at resilient.

At 75-80%, grants the carnivore diet.

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