Drake (Empathic Bond)
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- | You sense a new emotional need opening up within you -- an incompleteness you never fully grasped, the need for a true soulmate of some kind -- along with the desire and ability to fulfill that need and to complete yourself. | + | ==Bonding== |
+ | Drakes are large reptilian creatures, wild cousins of the dragons. They can be found roaming the wilderness in many different terrains. There are several types, each with a different type of breath attack. | ||
- | You are now a second-degree specialist in eructation and sky fieldcraft. | + | Some amount of [[courage]] and [[intimidation]], approximately 60 in each, is required to bond a drake. |
- | You are now a third-degree specialist in pain tolerance. | + | |
- | You are now a fourth-degree specialist in killer instinct. | + | |
- | You are now a fifth-degree specialist in resilience. | + | |
- | You are now a sixth-degree specialist in intimidation, load bearing, massive blow and steadiness. | + | |
- | You are now an eighth-degree specialist in recuperation. | + | |
- | You are now a ninth-degree specialist in stamina. | + | |
- | You are now a twelfth-degree specialist in massive exertion. | + | |
- | You are now a twenty-fourth-degree specialist in hardiness. | + | |
- | You feel your deformed chest burn strangely for a moment. | + | ==Imagining== |
+ | You imagine what it would be like to have a | ||
+ | deep bond with the giant black female dark winged lizard, and you feel a | ||
+ | distinct echo from within her. You experience feelings of hunger, might, | ||
+ | ferocity, bravery, credence, and familiar inner warmth. | ||
- | You no longer specialize in arctic fieldcraft, desert fieldcraft, forestry, hills fieldcraft, jungle fieldcraft, mountaineering, orienteering, | + | ==Attribute Bonuses and Traits== |
- | ownership, plains fieldcraft, rune lore, shorelands fieldcraft or swamp fieldcraft. | + | A drake familiar grants its consort bonuses to their [[Strength]], [[Vitality]], [[Willpower]], and [[Perception]]. |
- | You are now a first-degree specialist in animal lore, archery, cold tolerance, eructation, foraging, heat tolerance, plant lore, sky fieldcraft and | + | The familiar grants the following while in its presence (scaling to full bonus at Complete): |
- | tracking. | + | |
- | You are now a second-degree specialist in killer instinct and pain tolerance. | + | |
- | You are now a third-degree specialist in intimidation, load bearing, massive blow, resilience and steadiness. | + | |
- | You are now a fifth-degree specialist in leadership and recuperation. | + | |
- | You are now a sixth-degree specialist in stamina. | + | |
- | You are now a ninth-degree specialist in massive exertion. | + | |
- | You are now a twentieth-degree specialist in hardiness. | + | |
+ | *Adds 17 points to [[Natural Confidence]] | ||
+ | *Adds 10 points to [[Genetic Integrity]] and [[Somatic Adaptability]] | ||
+ | *Boosts [[Killer Instinct]] to 1.75x for Attack Rating. | ||
+ | *Adds [[Courage]] at .25x to Attack Rating | ||
+ | *Adds [[Courage]] at 1.5x to Deflection Rating | ||
+ | *Adds [[Tenacity]] at .25x to Deflection Rating | ||
+ | *Adds [[Tenacity]] at 1.5x to Dodge Rating | ||
+ | *Adds [[Hardiness]] at .25x to Dodge Rating | ||
- | You sense that you have one method by which you can form an empathic bond: a full essence bond via spiritual germination, a means provided by the Verynvelyrae. This bond is fulfilled by <§> Meg <§>, with whom your connection is complete. You sense that he is starving and dying of thirst. You may break your empathic bond with him by concentrating on doing so. | + | ==Skill Effects== |
+ | {|border="1" cellpadding="10" cellspacing="2" text-align="center" | ||
+ | |- | ||
+ | ! scope="col" style="text-align="center";" | Skill | ||
+ | ! scope="col" style="text-align="center";" | Access | ||
+ | ! scope="col" style="text-align="center";" | Bonus | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Courage]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 18 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 37.5 +7% of base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Eructation]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 18 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 37.5 +7% of base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Hardiness]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 18 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 37.5 +7% of base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Intimidation]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 18 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 37.5 +7% of base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Killer Instinct]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 18 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 37.5 +7% of base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Leadership]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 18 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 37.5 +7% of base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Massive Blow]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 18 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 37.5 +7% of base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Massive Exertion]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 18 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 37.5 +7% of base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Mounted Combat]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 18 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 37.5 +7% of base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Stamina]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 18 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 37.5 +7% of base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Armour Use]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 17 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 37.5 +6% of base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Recuperation]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 17 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 37.5 +6% of base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Tenacity]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 17 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 37.5 +6% of base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Load Bearing]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 16 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 37.5 +5% of base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Resilience]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 16 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 37.5 +5% of base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Riding]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 16 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 37.5 +5% of base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Steadiness]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 16 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 37.5 +5% of base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Combat Reflexes]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 30 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Crushing Resistance]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 30 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Cutting Resistance]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 30 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Impact Absorption]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 30 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Pain Tolerance]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 30 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Piercing Resistance]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 30 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Robustness]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 30 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Aging Retardation]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Antagonism]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Athleticism]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Axe]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Concentration]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Discipline]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Hammer]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Pole Arm]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Shield]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Somatesthesia]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Spear]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Unarmed Combat]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Sky Fieldcraft]] | ||
+ | | style="text-align: center;background-color: orange;" | 5 | ||
+ | | style="text-align: center;background-color: orange;" | 12.5 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Breath Control]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 10 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Flight]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 10 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Ownership]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 10 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BB6666;" | [[Metacreativity]] | ||
+ | | style="text-align: center;background-color: #BB6666;" | 3 | ||
+ | | style="text-align: center;background-color: #BB6666;" | none | ||
+ | |} | ||
- | You sense that this bond is enabling you to perform several charms, arcane feats accomplished by simple mental acts. | + | ==Charms== |
- | First, the ability to urge your familiar to specific action. This ability can be used even if you do not know where your familiar is. To do this, | + | Initially on bonding: |
- | concentrate on urging your familiar to undertake the desired action. | + | *[[Urge (Empathic Bonds)|Urge]] |
- | Second, the ability to send your familiar to safety. This ability can be used even if you do not know where your familiar is. To do this, | + | Shortly after: |
- | concentrate on sending your familiar to safety. | + | *[[Call (Empathic Bonds)|Call]] |
+ | *[[Send (Empathic Bonds)|Send]] | ||
- | Third, the ability to see through your familiar's eyes. This ability can be used even if you do not know where your familiar is. To do this, | + | Midway into Very Frail: |
- | concentrate on seeing what your familiar sees. | + | *[[Kinsee (Empathic Bonds)|Kinsee]] |
+ | *[[Replenish Glands (Empathic Bonds)|Replenish Glands]] | ||
- | Fourth, the ability to refresh a gland depleted of hormones. To do this, concentrate on replenishing the glands of the desired person or creature. | + | At Deep: |
+ | *[[Surge (Empathic Bonds)|Surge]] | ||
- | Fifth, the ability to call your familiar to your side. To do this, concentrate on calling your familiar. | + | At Intimate: |
+ | *Apotypona: The ability to imprint alterations to your body onto your familiar. This operation is quite taxing, and will completely undo the specified alteration to your body, as well as causing you to regress in advancement. To do this, concentrate on imprinting the alteration of my body by the desired body alteration skill. | ||
+ | |||
+ | At Complete: | ||
+ | *The ability to shapeshift into a dragon. | ||
==Special Abilities== | ==Special Abilities== | ||
- | Rysas: Apart from the specialty access in eructation, Drake familiars provide the Breath attack maneuver. In my case, this happened as soon as I reached a bond strength of resilient. At resilient, I also received 1 extra bonus spec in load bearing, resilience, steadiness, massive blow, massive exertion, recuperation and stamina. | + | Provides phlogiston glands at resilient. |
- | Note: the Breath attack does not seem to rely on the chosen color of drake but on affinities instead. I'm bonded to a dark brown (fire) drake and do order damage with my breath attack. | + | At 75-80%, grants the [[Diet#Carnivore|carnivore diet]]. |
[[Category: Empathic Bond Familiars]] | [[Category: Empathic Bond Familiars]] | ||
[[Category: Verynvelyrae Familiars]] | [[Category: Verynvelyrae Familiars]] | ||
+ | [[Category: Draconic Familiars]] | ||
[[Category: Mountable Familiars]] | [[Category: Mountable Familiars]] | ||
[[Category: Flying Familiars]] | [[Category: Flying Familiars]] | ||
+ | [[Category: Shemsu Sutekh Familiars]] |
Current revision
Contents |
[edit]
Bonding
Drakes are large reptilian creatures, wild cousins of the dragons. They can be found roaming the wilderness in many different terrains. There are several types, each with a different type of breath attack.
Some amount of courage and intimidation, approximately 60 in each, is required to bond a drake.
[edit]
Imagining
You imagine what it would be like to have a deep bond with the giant black female dark winged lizard, and you feel a distinct echo from within her. You experience feelings of hunger, might, ferocity, bravery, credence, and familiar inner warmth.
[edit]
Attribute Bonuses and Traits
A drake familiar grants its consort bonuses to their Strength, Vitality, Willpower, and Perception.
The familiar grants the following while in its presence (scaling to full bonus at Complete):
- Adds 17 points to Natural Confidence
- Adds 10 points to Genetic Integrity and Somatic Adaptability
- Boosts Killer Instinct to 1.75x for Attack Rating.
- Adds Courage at .25x to Attack Rating
- Adds Courage at 1.5x to Deflection Rating
- Adds Tenacity at .25x to Deflection Rating
- Adds Tenacity at 1.5x to Dodge Rating
- Adds Hardiness at .25x to Dodge Rating
[edit]
Skill Effects
Skill | Access | Bonus |
---|---|---|
Courage | 18 | 37.5 +7% of base |
Eructation | 18 | 37.5 +7% of base |
Hardiness | 18 | 37.5 +7% of base |
Intimidation | 18 | 37.5 +7% of base |
Killer Instinct | 18 | 37.5 +7% of base |
Leadership | 18 | 37.5 +7% of base |
Massive Blow | 18 | 37.5 +7% of base |
Massive Exertion | 18 | 37.5 +7% of base |
Mounted Combat | 18 | 37.5 +7% of base |
Stamina | 18 | 37.5 +7% of base |
Armour Use | 17 | 37.5 +6% of base |
Recuperation | 17 | 37.5 +6% of base |
Tenacity | 17 | 37.5 +6% of base |
Load Bearing | 16 | 37.5 +5% of base |
Resilience | 16 | 37.5 +5% of base |
Riding | 16 | 37.5 +5% of base |
Steadiness | 16 | 37.5 +5% of base |
Combat Reflexes | 12 | 30 |
Crushing Resistance | 12 | 30 |
Cutting Resistance | 12 | 30 |
Impact Absorption | 12 | 30 |
Pain Tolerance | 12 | 30 |
Piercing Resistance | 12 | 30 |
Robustness | 12 | 30 |
Aging Retardation | 8 | 20 |
Antagonism | 8 | 20 |
Athleticism | 8 | 20 |
Axe | 8 | 20 |
Concentration | 8 | 20 |
Discipline | 8 | 20 |
Hammer | 8 | 20 |
Pole Arm | 8 | 20 |
Shield | 8 | 20 |
Somatesthesia | 8 | 20 |
Spear | 8 | 20 |
Unarmed Combat | 8 | 20 |
Sky Fieldcraft | 5 | 12.5 |
Breath Control | 4 | 10 |
Flight | 4 | 10 |
Ownership | 4 | 10 |
Metacreativity | 3 | none |
[edit]
Charms
Initially on bonding:
Shortly after:
Midway into Very Frail:
At Deep:
At Intimate:
- Apotypona: The ability to imprint alterations to your body onto your familiar. This operation is quite taxing, and will completely undo the specified alteration to your body, as well as causing you to regress in advancement. To do this, concentrate on imprinting the alteration of my body by the desired body alteration skill.
At Complete:
- The ability to shapeshift into a dragon.
[edit]
Special Abilities
Provides phlogiston glands at resilient.
At 75-80%, grants the carnivore diet.