Drake (Empathic Bond)

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==Bonding== ==Bonding==
- Drakes are large reptilian creatures, wild cousins of the dragons. They can be found roaming the wilderness in many different terrains. There are several types, each with a different type of breath attack.+Drakes are large reptilian creatures, wild cousins of the dragons. They can be found roaming the wilderness in many different terrains. There are several types, each with a different type of breath attack.
- Requirements to bond:+Some amount of [[courage]] and [[intimidation]], approximately 60 in each, is required to bond a drake.
-Some amount of courage and intimidation, definitely lower than 90.+
- Imagining the bond:+==Imagining==
- You imagine what it would be like to have a deep bond with the giant dark green winged lizard, and you feel a distinct echo from within it.+ You imagine what it would be like to have a
 + deep bond with the giant black female dark winged lizard, and you feel a
 + distinct echo from within her. You experience feelings of hunger, might,
 + ferocity, bravery, credence, and familiar inner warmth.
- You experience feelings of hunger, might, ferocity, bravery, and strange inner warmth.+==Attribute Bonuses and Traits==
 +A drake familiar grants its consort bonuses to their [[Strength]], [[Vitality]], [[Willpower]], and [[Perception]].
-==Known Abilities==+The familiar grants the following while in its presence (scaling to full bonus at Complete):
-===Attribute Bonuses===+*Adds 17 points to [[Natural Confidence]]
- A drake familiar grants its consort bonuses to their strength and constitution.+*Adds 10 points to [[Genetic Integrity]] and [[Somatic Adaptability]]
 +*Boosts [[Killer Instinct]] to 1.75x for Attack Rating.
 +*Adds [[Courage]] at .25x to Attack Rating
 +*Adds [[Courage]] at 1.5x to Deflection Rating
 +*Adds [[Tenacity]] at .25x to Deflection Rating
 +*Adds [[Tenacity]] at 1.5x to Dodge Rating
 +*Adds [[Hardiness]] at .25x to Dodge Rating
-===Specialty Bonuses===+==Skill Effects==
 +{|border="1" cellpadding="10" cellspacing="2" text-align="center"
 +|-
 +! scope="col" style="text-align="center";" | Skill
 +! scope="col" style="text-align="center";" | Access
 +! scope="col" style="text-align="center";" | Bonus
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Courage]]
 +| style="text-align: center;background-color: #33EE33;" | 18
 +| style="text-align: center;background-color: #33EE33;" | 37.5 +7% of base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Eructation]]
 +| style="text-align: center;background-color: #33EE33;" | 18
 +| style="text-align: center;background-color: #33EE33;" | 37.5 +7% of base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Hardiness]]
 +| style="text-align: center;background-color: #33EE33;" | 18
 +| style="text-align: center;background-color: #33EE33;" | 37.5 +7% of base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Intimidation]]
 +| style="text-align: center;background-color: #33EE33;" | 18
 +| style="text-align: center;background-color: #33EE33;" | 37.5 +7% of base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Killer Instinct]]
 +| style="text-align: center;background-color: #33EE33;" | 18
 +| style="text-align: center;background-color: #33EE33;" | 37.5 +7% of base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Leadership]]
 +| style="text-align: center;background-color: #33EE33;" | 18
 +| style="text-align: center;background-color: #33EE33;" | 37.5 +7% of base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Massive Blow]]
 +| style="text-align: center;background-color: #33EE33;" | 18
 +| style="text-align: center;background-color: #33EE33;" | 37.5 +7% of base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Massive Exertion]]
 +| style="text-align: center;background-color: #33EE33;" | 18
 +| style="text-align: center;background-color: #33EE33;" | 37.5 +7% of base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Mounted Combat]]
 +| style="text-align: center;background-color: #33EE33;" | 18
 +| style="text-align: center;background-color: #33EE33;" | 37.5 +7% of base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Stamina]]
 +| style="text-align: center;background-color: #33EE33;" | 18
 +| style="text-align: center;background-color: #33EE33;" | 37.5 +7% of base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Armour Use]]
 +| style="text-align: center;background-color: #33EE33;" | 17
 +| style="text-align: center;background-color: #33EE33;" | 37.5 +6% of base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Recuperation]]
 +| style="text-align: center;background-color: #33EE33;" | 17
 +| style="text-align: center;background-color: #33EE33;" | 37.5 +6% of base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Tenacity]]
 +| style="text-align: center;background-color: #33EE33;" | 17
 +| style="text-align: center;background-color: #33EE33;" | 37.5 +6% of base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Load Bearing]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 37.5 +5% of base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Resilience]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 37.5 +5% of base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Riding]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 37.5 +5% of base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Steadiness]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 37.5 +5% of base
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Combat Reflexes]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 30
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Crushing Resistance]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 30
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Cutting Resistance]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 30
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Impact Absorption]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 30
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Pain Tolerance]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 30
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Piercing Resistance]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 30
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Robustness]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 30
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Aging Retardation]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Antagonism]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Athleticism]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Axe]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Concentration]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Discipline]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Hammer]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Pole Arm]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Shield]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Somatesthesia]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Spear]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Unarmed Combat]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Sky Fieldcraft]]
 +| style="text-align: center;background-color: orange;" | 5
 +| style="text-align: center;background-color: orange;" | 12.5
 +|-
 +| style="text-align: center;background-color: orange;" | [[Breath Control]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 10
 +|-
 +| style="text-align: center;background-color: orange;" | [[Flight]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 10
 +|-
 +| style="text-align: center;background-color: orange;" | [[Ownership]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 10
 +|-
 +| style="text-align: center;background-color: #BB6666;" | [[Metacreativity]]
 +| style="text-align: center;background-color: #BB6666;" | 3
 +| style="text-align: center;background-color: #BB6666;" | none
 +|}
-====Tier 1====+==Charms==
-*[[hardiness]]+
-====tier 2====+Initially on bonding:
-*[[steadiness]]+*[[Urge (Empathic Bonds)|Urge]]
-*[[resilience]]+
-*[[recuperation]]+
-*[[stamina]]+
-*[[massive exertion]]+
-*[[massive blow]]+
-*[[load bearing]]+
-===Special Abilities===+
-Rysas: Apart from the specialty access in eructation, Drake familiars provide the Breath attack maneuver. In my case, this happened as soon as I reached a bond strength of resilient. At resilient, I also received 1 extra bonus spec in load bearing, resilience, steadiness, massive blow, massive exertion, recuperation and stamina.+Shortly after:
 +*[[Call (Empathic Bonds)|Call]]
 +*[[Send (Empathic Bonds)|Send]]
-Note: the Breath attack does not seem to rely on the chosen color of drake but on affinities instead. I'm bonded to a dark brown (fire) drake and do order damage with my breath attack.+Midway into Very Frail:
 +*[[Kinsee (Empathic Bonds)|Kinsee]]
 +*[[Replenish Glands (Empathic Bonds)|Replenish Glands]]
 + 
 +At Deep:
 +*[[Surge (Empathic Bonds)|Surge]]
 + 
 +At Intimate:
 +*Apotypona: The ability to imprint alterations to your body onto your familiar. This operation is quite taxing, and will completely undo the specified alteration to your body, as well as causing you to regress in advancement. To do this, concentrate on imprinting the alteration of my body by the desired body alteration skill.
 + 
 +At Complete:
 +*The ability to shapeshift into a dragon.
 + 
 +==Special Abilities==
 + 
 +Provides phlogiston glands at resilient.
 + 
 +At 75-80%, grants the [[Diet#Carnivore|carnivore diet]].
[[Category: Empathic Bond Familiars]] [[Category: Empathic Bond Familiars]]
Line 39: Line 229:
[[Category: Mountable Familiars]] [[Category: Mountable Familiars]]
[[Category: Flying Familiars]] [[Category: Flying Familiars]]
 +[[Category: Shemsu Sutekh Familiars]]

Current revision

Contents

Bonding

Drakes are large reptilian creatures, wild cousins of the dragons. They can be found roaming the wilderness in many different terrains. There are several types, each with a different type of breath attack.

Some amount of courage and intimidation, approximately 60 in each, is required to bond a drake.

Imagining

You imagine what it would be like to have a
deep bond with the giant black female dark winged lizard, and you feel a
distinct echo from within her. You experience feelings of hunger, might,
ferocity, bravery, credence, and familiar inner warmth.

Attribute Bonuses and Traits

A drake familiar grants its consort bonuses to their Strength, Vitality, Willpower, and Perception.

The familiar grants the following while in its presence (scaling to full bonus at Complete):

Skill Effects

Skill Access Bonus
Courage 18 37.5 +7% of base
Eructation 18 37.5 +7% of base
Hardiness 18 37.5 +7% of base
Intimidation 18 37.5 +7% of base
Killer Instinct 18 37.5 +7% of base
Leadership 18 37.5 +7% of base
Massive Blow 18 37.5 +7% of base
Massive Exertion 18 37.5 +7% of base
Mounted Combat 18 37.5 +7% of base
Stamina 18 37.5 +7% of base
Armour Use 17 37.5 +6% of base
Recuperation 17 37.5 +6% of base
Tenacity 17 37.5 +6% of base
Load Bearing 16 37.5 +5% of base
Resilience 16 37.5 +5% of base
Riding 16 37.5 +5% of base
Steadiness 16 37.5 +5% of base
Combat Reflexes 12 30
Crushing Resistance 12 30
Cutting Resistance 12 30
Impact Absorption 12 30
Pain Tolerance 12 30
Piercing Resistance 12 30
Robustness 12 30
Aging Retardation 8 20
Antagonism 8 20
Athleticism 8 20
Axe 8 20
Concentration 8 20
Discipline 8 20
Hammer 8 20
Pole Arm 8 20
Shield 8 20
Somatesthesia 8 20
Spear 8 20
Unarmed Combat 8 20
Sky Fieldcraft 5 12.5
Breath Control 4 10
Flight 4 10
Ownership 4 10
Metacreativity 3 none

Charms

Initially on bonding:

Shortly after:

Midway into Very Frail:

At Deep:

At Intimate:

  • Apotypona: The ability to imprint alterations to your body onto your familiar. This operation is quite taxing, and will completely undo the specified alteration to your body, as well as causing you to regress in advancement. To do this, concentrate on imprinting the alteration of my body by the desired body alteration skill.

At Complete:

  • The ability to shapeshift into a dragon.

Special Abilities

Provides phlogiston glands at resilient.

At 75-80%, grants the carnivore diet.

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