Drake (Empathic Bond)
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Drakes are large reptilian creatures, wild cousins of the dragons. They can be found roaming the wilderness in many different terrains. There are several types, each with a different type of breath attack. | Drakes are large reptilian creatures, wild cousins of the dragons. They can be found roaming the wilderness in many different terrains. There are several types, each with a different type of breath attack. | ||
- | Some amount of courage and intimidation, approximately 60 in each, is required to bond a drake. | + | Some amount of [[courage]] and [[intimidation]], approximately 60 in each, is required to bond a drake. |
- | ===Imagining the bond=== | + | ==Imagining== |
- | You imagine what it would be like to have a deep bond with the giant dark green winged lizard, and you | + | You imagine what it would be like to have a |
- | feel a distinct echo from within it. | + | deep bond with the giant black female dark winged lizard, and you feel a |
+ | distinct echo from within her. You experience feelings of hunger, might, | ||
+ | ferocity, bravery, credence, and familiar inner warmth. | ||
- | You experience feelings of hunger, might, ferocity, bravery, and strange inner warmth. | + | ==Attribute Bonuses and Traits== |
+ | A drake familiar grants its consort bonuses to their [[Strength]], [[Vitality]], [[Willpower]], and [[Perception]]. | ||
- | ==Known Abilities== | + | The familiar grants the following while in its presence (scaling to full bonus at Complete): |
- | ===Attribute Bonuses=== | + | *Adds 17 points to [[Natural Confidence]] |
- | A drake familiar grants its consort bonuses to their strength and constitution. | + | *Adds 10 points to [[Genetic Integrity]] and [[Somatic Adaptability]] |
+ | *Boosts [[Killer Instinct]] to 1.75x for Attack Rating. | ||
+ | *Adds [[Courage]] at .25x to Attack Rating | ||
+ | *Adds [[Courage]] at 1.5x to Deflection Rating | ||
+ | *Adds [[Tenacity]] at .25x to Deflection Rating | ||
+ | *Adds [[Tenacity]] at 1.5x to Dodge Rating | ||
+ | *Adds [[Hardiness]] at .25x to Dodge Rating | ||
- | ===Specialty Bonuses=== | + | ==Skill Effects== |
+ | {|border="1" cellpadding="10" cellspacing="2" text-align="center" | ||
+ | |- | ||
+ | ! scope="col" style="text-align="center";" | Skill | ||
+ | ! scope="col" style="text-align="center";" | Access | ||
+ | ! scope="col" style="text-align="center";" | Bonus | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Courage]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 18 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 37.5 +7% of base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Eructation]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 18 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 37.5 +7% of base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Hardiness]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 18 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 37.5 +7% of base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Intimidation]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 18 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 37.5 +7% of base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Killer Instinct]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 18 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 37.5 +7% of base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Leadership]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 18 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 37.5 +7% of base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Massive Blow]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 18 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 37.5 +7% of base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Massive Exertion]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 18 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 37.5 +7% of base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Mounted Combat]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 18 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 37.5 +7% of base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Stamina]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 18 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 37.5 +7% of base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Armour Use]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 17 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 37.5 +6% of base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Recuperation]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 17 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 37.5 +6% of base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Tenacity]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 17 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 37.5 +6% of base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Load Bearing]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 16 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 37.5 +5% of base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Resilience]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 16 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 37.5 +5% of base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Riding]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 16 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 37.5 +5% of base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Steadiness]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 16 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 37.5 +5% of base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Combat Reflexes]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 30 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Crushing Resistance]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 30 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Cutting Resistance]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 30 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Impact Absorption]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 30 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Pain Tolerance]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 30 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Piercing Resistance]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 30 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Robustness]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 30 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Aging Retardation]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Antagonism]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Athleticism]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Axe]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Concentration]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Discipline]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Hammer]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Pole Arm]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Shield]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Somatesthesia]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Spear]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Unarmed Combat]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Sky Fieldcraft]] | ||
+ | | style="text-align: center;background-color: orange;" | 5 | ||
+ | | style="text-align: center;background-color: orange;" | 12.5 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Breath Control]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 10 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Flight]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 10 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Ownership]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 10 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BB6666;" | [[Metacreativity]] | ||
+ | | style="text-align: center;background-color: #BB6666;" | 3 | ||
+ | | style="text-align: center;background-color: #BB6666;" | none | ||
+ | |} | ||
- | ====Tier 1==== | + | ==Charms== |
- | *[[hardiness]] | + | |
- | ====tier 2==== | + | Initially on bonding: |
- | *[[steadiness]] | + | |
- | *[[resilience]] | + | |
- | *[[recuperation]] | + | |
- | *[[stamina]] | + | |
- | *[[massive exertion]] | + | |
- | *[[massive blow]] | + | |
- | *[[load bearing]] | + | |
- | ===charms=== | + | |
- | Initially on bonding: | + | |
*[[Urge (Empathic Bonds)|Urge]] | *[[Urge (Empathic Bonds)|Urge]] | ||
- | Shortly after: | + | Shortly after: |
*[[Call (Empathic Bonds)|Call]] | *[[Call (Empathic Bonds)|Call]] | ||
*[[Send (Empathic Bonds)|Send]] | *[[Send (Empathic Bonds)|Send]] | ||
- | ===Special Abilities=== | + | Midway into Very Frail: |
+ | *[[Kinsee (Empathic Bonds)|Kinsee]] | ||
+ | *[[Replenish Glands (Empathic Bonds)|Replenish Glands]] | ||
- | Rysas: Apart from the specialty access in eructation, Drake familiars provide the Breath attack maneuver. In my case, this happened as soon as I reached a bond strength of resilient. At resilient, I also received 1 extra bonus spec in load bearing, resilience, steadiness, massive blow, massive exertion, recuperation and stamina. | + | At Deep: |
+ | *[[Surge (Empathic Bonds)|Surge]] | ||
- | === Nemesys's Drake Familiar complete bond list of charms === | + | At Intimate: |
+ | *Apotypona: The ability to imprint alterations to your body onto your familiar. This operation is quite taxing, and will completely undo the specified alteration to your body, as well as causing you to regress in advancement. To do this, concentrate on imprinting the alteration of my body by the desired body alteration skill. | ||
- | You sense that you have one method by which you can form an empathic bond: a full essence bond via spiritual germination, | + | At Complete: |
- | a means provided by the Verynvelyrae. This bond is fulfilled by <§> Meg <§>, with whom your connection is complete. You | + | *The ability to shapeshift into a dragon. |
- | sense that he is thoroughly satiated and thoroughly quenched. You may break your empathic bond with him byconcentrating | + | |
- | on doing so. | + | |
- | You sense that this bond is enabling you to perform several charms, arcane feats accomplished by simple mental acts. | + | ==Special Abilities== |
- | + | ||
- | First, the ability to call your familiar to your side. To do this, concentrate on calling your familiar. | + | |
- | + | ||
- | Second, the ability to urge your familiar to specific action. This ability can be used even if you do not know where | + | |
- | your familiar is. To do this, concentrate on urging your familiar to undertake the desired action. | + | |
- | + | ||
- | Third, the ability to see through your familiar's eyes. This ability can be used even if you do not know where your | + | |
- | familiar is. To do this, concentrate on seeing what your familiar sees. | + | |
- | + | ||
- | Fourth, the ability to send your familiar to safety. This ability can be used even if you do not know where your | + | |
- | familiar is. To do this, concentrate on sending your familiar to safety. | + | |
- | + | ||
- | Fifth, the ability to refresh a gland depleted of hormones. To do this, concentrate on replenishing the glands of the | + | |
- | desired person or creature. | + | |
- | + | ||
- | [[User:Megnmax|Nemesys]] 07:45, 20 January 2011 (EST) | + | |
+ | Provides phlogiston glands at resilient. | ||
+ | At 75-80%, grants the [[Diet#Carnivore|carnivore diet]]. | ||
[[Category: Empathic Bond Familiars]] | [[Category: Empathic Bond Familiars]] | ||
Line 72: | Line 229: | ||
[[Category: Mountable Familiars]] | [[Category: Mountable Familiars]] | ||
[[Category: Flying Familiars]] | [[Category: Flying Familiars]] | ||
+ | [[Category: Shemsu Sutekh Familiars]] |
Current revision
Contents |
[edit]
Bonding
Drakes are large reptilian creatures, wild cousins of the dragons. They can be found roaming the wilderness in many different terrains. There are several types, each with a different type of breath attack.
Some amount of courage and intimidation, approximately 60 in each, is required to bond a drake.
[edit]
Imagining
You imagine what it would be like to have a deep bond with the giant black female dark winged lizard, and you feel a distinct echo from within her. You experience feelings of hunger, might, ferocity, bravery, credence, and familiar inner warmth.
[edit]
Attribute Bonuses and Traits
A drake familiar grants its consort bonuses to their Strength, Vitality, Willpower, and Perception.
The familiar grants the following while in its presence (scaling to full bonus at Complete):
- Adds 17 points to Natural Confidence
- Adds 10 points to Genetic Integrity and Somatic Adaptability
- Boosts Killer Instinct to 1.75x for Attack Rating.
- Adds Courage at .25x to Attack Rating
- Adds Courage at 1.5x to Deflection Rating
- Adds Tenacity at .25x to Deflection Rating
- Adds Tenacity at 1.5x to Dodge Rating
- Adds Hardiness at .25x to Dodge Rating
[edit]
Skill Effects
Skill | Access | Bonus |
---|---|---|
Courage | 18 | 37.5 +7% of base |
Eructation | 18 | 37.5 +7% of base |
Hardiness | 18 | 37.5 +7% of base |
Intimidation | 18 | 37.5 +7% of base |
Killer Instinct | 18 | 37.5 +7% of base |
Leadership | 18 | 37.5 +7% of base |
Massive Blow | 18 | 37.5 +7% of base |
Massive Exertion | 18 | 37.5 +7% of base |
Mounted Combat | 18 | 37.5 +7% of base |
Stamina | 18 | 37.5 +7% of base |
Armour Use | 17 | 37.5 +6% of base |
Recuperation | 17 | 37.5 +6% of base |
Tenacity | 17 | 37.5 +6% of base |
Load Bearing | 16 | 37.5 +5% of base |
Resilience | 16 | 37.5 +5% of base |
Riding | 16 | 37.5 +5% of base |
Steadiness | 16 | 37.5 +5% of base |
Combat Reflexes | 12 | 30 |
Crushing Resistance | 12 | 30 |
Cutting Resistance | 12 | 30 |
Impact Absorption | 12 | 30 |
Pain Tolerance | 12 | 30 |
Piercing Resistance | 12 | 30 |
Robustness | 12 | 30 |
Aging Retardation | 8 | 20 |
Antagonism | 8 | 20 |
Athleticism | 8 | 20 |
Axe | 8 | 20 |
Concentration | 8 | 20 |
Discipline | 8 | 20 |
Hammer | 8 | 20 |
Pole Arm | 8 | 20 |
Shield | 8 | 20 |
Somatesthesia | 8 | 20 |
Spear | 8 | 20 |
Unarmed Combat | 8 | 20 |
Sky Fieldcraft | 5 | 12.5 |
Breath Control | 4 | 10 |
Flight | 4 | 10 |
Ownership | 4 | 10 |
Metacreativity | 3 | none |
[edit]
Charms
Initially on bonding:
Shortly after:
Midway into Very Frail:
At Deep:
At Intimate:
- Apotypona: The ability to imprint alterations to your body onto your familiar. This operation is quite taxing, and will completely undo the specified alteration to your body, as well as causing you to regress in advancement. To do this, concentrate on imprinting the alteration of my body by the desired body alteration skill.
At Complete:
- The ability to shapeshift into a dragon.
[edit]
Special Abilities
Provides phlogiston glands at resilient.
At 75-80%, grants the carnivore diet.