Drake (Empathic Bond)

From LSWiki

(Difference between revisions)
Jump to: navigation, search
Revision as of 14:01, 12 February 2020 (edit)
Mafusail (Talk | contribs)

← Previous diff
Current revision (11:53, 27 October 2023) (edit)
Reden (Talk | contribs)

 
Line 4: Line 4:
Some amount of [[courage]] and [[intimidation]], approximately 60 in each, is required to bond a drake. Some amount of [[courage]] and [[intimidation]], approximately 60 in each, is required to bond a drake.
-==Attribute Bonuses==+==Imagining==
-A drake familiar grants its consort bonuses to their [[Strength]] and [[Vitality]].+ You imagine what it would be like to have a
 + deep bond with the giant black female dark winged lizard, and you feel a
 + distinct echo from within her. You experience feelings of hunger, might,
 + ferocity, bravery, credence, and familiar inner warmth.
 + 
 +==Attribute Bonuses and Traits==
 +A drake familiar grants its consort bonuses to their [[Strength]], [[Vitality]], [[Willpower]], and [[Perception]].
 + 
 +The familiar grants the following while in its presence (scaling to full bonus at Complete):
 + 
 +*Adds 17 points to [[Natural Confidence]]
 +*Adds 10 points to [[Genetic Integrity]] and [[Somatic Adaptability]]
 +*Boosts [[Killer Instinct]] to 1.75x for Attack Rating.
 +*Adds [[Courage]] at .25x to Attack Rating
 +*Adds [[Courage]] at 1.5x to Deflection Rating
 +*Adds [[Tenacity]] at .25x to Deflection Rating
 +*Adds [[Tenacity]] at 1.5x to Dodge Rating
 +*Adds [[Hardiness]] at .25x to Dodge Rating
==Skill Effects== ==Skill Effects==
Line 13: Line 30:
! scope="col" style="text-align="center";" | Access ! scope="col" style="text-align="center";" | Access
! scope="col" style="text-align="center";" | Bonus ! scope="col" style="text-align="center";" | Bonus
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Courage]]
 +| style="text-align: center;background-color: #33EE33;" | 18
 +| style="text-align: center;background-color: #33EE33;" | 37.5 +7% of base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Eructation]]
 +| style="text-align: center;background-color: #33EE33;" | 18
 +| style="text-align: center;background-color: #33EE33;" | 37.5 +7% of base
|- |-
| style="text-align: center;background-color: #33EE33;" | [[Hardiness]] | style="text-align: center;background-color: #33EE33;" | [[Hardiness]]
 +| style="text-align: center;background-color: #33EE33;" | 18
 +| style="text-align: center;background-color: #33EE33;" | 37.5 +7% of base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Intimidation]]
 +| style="text-align: center;background-color: #33EE33;" | 18
 +| style="text-align: center;background-color: #33EE33;" | 37.5 +7% of base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Killer Instinct]]
 +| style="text-align: center;background-color: #33EE33;" | 18
 +| style="text-align: center;background-color: #33EE33;" | 37.5 +7% of base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Leadership]]
 +| style="text-align: center;background-color: #33EE33;" | 18
 +| style="text-align: center;background-color: #33EE33;" | 37.5 +7% of base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Massive Blow]]
 +| style="text-align: center;background-color: #33EE33;" | 18
 +| style="text-align: center;background-color: #33EE33;" | 37.5 +7% of base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Massive Exertion]]
 +| style="text-align: center;background-color: #33EE33;" | 18
 +| style="text-align: center;background-color: #33EE33;" | 37.5 +7% of base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Mounted Combat]]
 +| style="text-align: center;background-color: #33EE33;" | 18
 +| style="text-align: center;background-color: #33EE33;" | 37.5 +7% of base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Stamina]]
 +| style="text-align: center;background-color: #33EE33;" | 18
 +| style="text-align: center;background-color: #33EE33;" | 37.5 +7% of base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Armour Use]]
 +| style="text-align: center;background-color: #33EE33;" | 17
 +| style="text-align: center;background-color: #33EE33;" | 37.5 +6% of base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Recuperation]]
 +| style="text-align: center;background-color: #33EE33;" | 17
 +| style="text-align: center;background-color: #33EE33;" | 37.5 +6% of base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Tenacity]]
 +| style="text-align: center;background-color: #33EE33;" | 17
 +| style="text-align: center;background-color: #33EE33;" | 37.5 +6% of base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Load Bearing]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 37.5 +5% of base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Resilience]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 37.5 +5% of base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Riding]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 37.5 +5% of base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Steadiness]]
| style="text-align: center;background-color: #33EE33;" | 16 | style="text-align: center;background-color: #33EE33;" | 16
-| style="text-align: center;background-color: #33EE33;" | 75 + 10% base+| style="text-align: center;background-color: #33EE33;" | 37.5 +5% of base
|- |-
-| style="text-align: center;background-color: #00AA00;" | [[Load Bearing]]+| style="text-align: center;background-color: #00AA00;" | [[Combat Reflexes]]
| style="text-align: center;background-color: #00AA00;" | 12 | style="text-align: center;background-color: #00AA00;" | 12
-| style="text-align: center;background-color: #00AA00;" | 60+| style="text-align: center;background-color: #00AA00;" | 30
|- |-
-| style="text-align: center;background-color: #00AA00;" | [[Massive Blow]]+| style="text-align: center;background-color: #00AA00;" | [[Crushing Resistance]]
| style="text-align: center;background-color: #00AA00;" | 12 | style="text-align: center;background-color: #00AA00;" | 12
-| style="text-align: center;background-color: #00AA00;" | 60+| style="text-align: center;background-color: #00AA00;" | 30
|- |-
-| style="text-align: center;background-color: #00AA00;" | [[Massive Exertion]]+| style="text-align: center;background-color: #00AA00;" | [[Cutting Resistance]]
| style="text-align: center;background-color: #00AA00;" | 12 | style="text-align: center;background-color: #00AA00;" | 12
-| style="text-align: center;background-color: #00AA00;" | 60+| style="text-align: center;background-color: #00AA00;" | 30
|- |-
-| style="text-align: center;background-color: #00AA00;" | [[Recuperation]]+| style="text-align: center;background-color: #00AA00;" | [[Impact Absorption]]
| style="text-align: center;background-color: #00AA00;" | 12 | style="text-align: center;background-color: #00AA00;" | 12
-| style="text-align: center;background-color: #00AA00;" | 60+| style="text-align: center;background-color: #00AA00;" | 30
|- |-
-| style="text-align: center;background-color: #00AA00;" | [[Resilience]]+| style="text-align: center;background-color: #00AA00;" | [[Pain Tolerance]]
| style="text-align: center;background-color: #00AA00;" | 12 | style="text-align: center;background-color: #00AA00;" | 12
-| style="text-align: center;background-color: #00AA00;" | 60+| style="text-align: center;background-color: #00AA00;" | 30
|- |-
-| style="text-align: center;background-color: #00AA00;" | [[Stamina]]+| style="text-align: center;background-color: #00AA00;" | [[Piercing Resistance]]
| style="text-align: center;background-color: #00AA00;" | 12 | style="text-align: center;background-color: #00AA00;" | 12
-| style="text-align: center;background-color: #00AA00;" | 60+| style="text-align: center;background-color: #00AA00;" | 30
|- |-
-| style="text-align: center;background-color: #00AA00;" | [[Steadiness]]+| style="text-align: center;background-color: #00AA00;" | [[Robustness]]
| style="text-align: center;background-color: #00AA00;" | 12 | style="text-align: center;background-color: #00AA00;" | 12
-| style="text-align: center;background-color: #00AA00;" | 60+| style="text-align: center;background-color: #00AA00;" | 30
|- |-
-| style="text-align: center;background-color: #BBEEBB;" | [[Killer Instinct]]+| style="text-align: center;background-color: #BBEEBB;" | [[Aging Retardation]]
| style="text-align: center;background-color: #BBEEBB;" | 8 | style="text-align: center;background-color: #BBEEBB;" | 8
-| style="text-align: center;background-color: #BBEEBB;" | 40+| style="text-align: center;background-color: #BBEEBB;" | 20
|- |-
-| style="text-align: center;background-color: orange;" | [[Eructation]]+| style="text-align: center;background-color: #BBEEBB;" | [[Antagonism]]
-| style="text-align: center;background-color: orange;" | 4+| style="text-align: center;background-color: #BBEEBB;" | 8
-| style="text-align: center;background-color: orange;" | 20+| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Athleticism]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Axe]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Concentration]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Discipline]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Hammer]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Pole Arm]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Shield]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Somatesthesia]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Spear]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Unarmed Combat]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Sky Fieldcraft]]
 +| style="text-align: center;background-color: orange;" | 5
 +| style="text-align: center;background-color: orange;" | 12.5
|- |-
-| style="text-align: center;background-color: orange;" | [[Intimidation]]+| style="text-align: center;background-color: orange;" | [[Breath Control]]
| style="text-align: center;background-color: orange;" | 4 | style="text-align: center;background-color: orange;" | 4
-| style="text-align: center;background-color: orange;" | 20+| style="text-align: center;background-color: orange;" | 10
|- |-
-| style="text-align: center;background-color: orange;" | [[Pain Tolerance]]+| style="text-align: center;background-color: orange;" | [[Flight]]
| style="text-align: center;background-color: orange;" | 4 | style="text-align: center;background-color: orange;" | 4
-| style="text-align: center;background-color: orange;" | 20+| style="text-align: center;background-color: orange;" | 10
|- |-
-| style="text-align: center;background-color: orange;" | [[Sky Fieldcraft]]+| style="text-align: center;background-color: orange;" | [[Ownership]]
| style="text-align: center;background-color: orange;" | 4 | style="text-align: center;background-color: orange;" | 4
-| style="text-align: center;background-color: orange;" | 20+| style="text-align: center;background-color: orange;" | 10
|- |-
-| style="text-align: center;background-color: #BB6666;" | [[Flight]]+| style="text-align: center;background-color: #BB6666;" | [[Metacreativity]]
| style="text-align: center;background-color: #BB6666;" | 3 | style="text-align: center;background-color: #BB6666;" | 3
| style="text-align: center;background-color: #BB6666;" | none | style="text-align: center;background-color: #BB6666;" | none
Line 72: Line 197:
==Charms== ==Charms==
- Initially on bonding:+ 
 +Initially on bonding:
*[[Urge (Empathic Bonds)|Urge]] *[[Urge (Empathic Bonds)|Urge]]
- Shortly after:+Shortly after:
*[[Call (Empathic Bonds)|Call]] *[[Call (Empathic Bonds)|Call]]
*[[Send (Empathic Bonds)|Send]] *[[Send (Empathic Bonds)|Send]]
- Midway into Very Frail:+Midway into Very Frail:
*[[Kinsee (Empathic Bonds)|Kinsee]] *[[Kinsee (Empathic Bonds)|Kinsee]]
*[[Replenish Glands (Empathic Bonds)|Replenish Glands]] *[[Replenish Glands (Empathic Bonds)|Replenish Glands]]
 +
 +At Deep:
 +*[[Surge (Empathic Bonds)|Surge]]
 +
 +At Intimate:
 +*Apotypona: The ability to imprint alterations to your body onto your familiar. This operation is quite taxing, and will completely undo the specified alteration to your body, as well as causing you to regress in advancement. To do this, concentrate on imprinting the alteration of my body by the desired body alteration skill.
 +
 +At Complete:
 +*The ability to shapeshift into a dragon.
==Special Abilities== ==Special Abilities==
Provides phlogiston glands at resilient. Provides phlogiston glands at resilient.
 +
 +At 75-80%, grants the [[Diet#Carnivore|carnivore diet]].
[[Category: Empathic Bond Familiars]] [[Category: Empathic Bond Familiars]]
Line 92: Line 229:
[[Category: Mountable Familiars]] [[Category: Mountable Familiars]]
[[Category: Flying Familiars]] [[Category: Flying Familiars]]
 +[[Category: Shemsu Sutekh Familiars]]

Current revision

Contents

Bonding

Drakes are large reptilian creatures, wild cousins of the dragons. They can be found roaming the wilderness in many different terrains. There are several types, each with a different type of breath attack.

Some amount of courage and intimidation, approximately 60 in each, is required to bond a drake.

Imagining

You imagine what it would be like to have a
deep bond with the giant black female dark winged lizard, and you feel a
distinct echo from within her. You experience feelings of hunger, might,
ferocity, bravery, credence, and familiar inner warmth.

Attribute Bonuses and Traits

A drake familiar grants its consort bonuses to their Strength, Vitality, Willpower, and Perception.

The familiar grants the following while in its presence (scaling to full bonus at Complete):

Skill Effects

Skill Access Bonus
Courage 18 37.5 +7% of base
Eructation 18 37.5 +7% of base
Hardiness 18 37.5 +7% of base
Intimidation 18 37.5 +7% of base
Killer Instinct 18 37.5 +7% of base
Leadership 18 37.5 +7% of base
Massive Blow 18 37.5 +7% of base
Massive Exertion 18 37.5 +7% of base
Mounted Combat 18 37.5 +7% of base
Stamina 18 37.5 +7% of base
Armour Use 17 37.5 +6% of base
Recuperation 17 37.5 +6% of base
Tenacity 17 37.5 +6% of base
Load Bearing 16 37.5 +5% of base
Resilience 16 37.5 +5% of base
Riding 16 37.5 +5% of base
Steadiness 16 37.5 +5% of base
Combat Reflexes 12 30
Crushing Resistance 12 30
Cutting Resistance 12 30
Impact Absorption 12 30
Pain Tolerance 12 30
Piercing Resistance 12 30
Robustness 12 30
Aging Retardation 8 20
Antagonism 8 20
Athleticism 8 20
Axe 8 20
Concentration 8 20
Discipline 8 20
Hammer 8 20
Pole Arm 8 20
Shield 8 20
Somatesthesia 8 20
Spear 8 20
Unarmed Combat 8 20
Sky Fieldcraft 5 12.5
Breath Control 4 10
Flight 4 10
Ownership 4 10
Metacreativity 3 none

Charms

Initially on bonding:

Shortly after:

Midway into Very Frail:

At Deep:

At Intimate:

  • Apotypona: The ability to imprint alterations to your body onto your familiar. This operation is quite taxing, and will completely undo the specified alteration to your body, as well as causing you to regress in advancement. To do this, concentrate on imprinting the alteration of my body by the desired body alteration skill.

At Complete:

  • The ability to shapeshift into a dragon.

Special Abilities

Provides phlogiston glands at resilient.

At 75-80%, grants the carnivore diet.

Personal tools