Drake (Empathic Bond)
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Some amount of [[courage]] and [[intimidation]], approximately 60 in each, is required to bond a drake. | Some amount of [[courage]] and [[intimidation]], approximately 60 in each, is required to bond a drake. | ||
+ | |||
+ | ==Imagining== | ||
+ | You imagine what it would be like to have a | ||
+ | deep bond with the giant black female dark winged lizard, and you feel a | ||
+ | distinct echo from within her. You experience feelings of hunger, might, | ||
+ | ferocity, bravery, credence, and familiar inner warmth. | ||
==Attribute Bonuses and Traits== | ==Attribute Bonuses and Traits== | ||
- | A drake familiar grants its consort bonuses to their [[Strength]] and [[Vitality]]. | + | A drake familiar grants its consort bonuses to their [[Strength]], [[Vitality]], [[Willpower]], and [[Perception]]. |
The familiar grants the following while in its presence (scaling to full bonus at Complete): | The familiar grants the following while in its presence (scaling to full bonus at Complete): | ||
- | *Adds 10 points to [[Natural Confidence]], [[Genetic Integrity]], and [[Somatic Adaptability]] | + | *Adds 17 points to [[Natural Confidence]] |
+ | *Adds 10 points to [[Genetic Integrity]] and [[Somatic Adaptability]] | ||
*Boosts [[Killer Instinct]] to 1.75x for Attack Rating. | *Boosts [[Killer Instinct]] to 1.75x for Attack Rating. | ||
*Adds [[Courage]] at .25x to Attack Rating | *Adds [[Courage]] at .25x to Attack Rating | ||
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! scope="col" style="text-align="center";" | Access | ! scope="col" style="text-align="center";" | Access | ||
! scope="col" style="text-align="center";" | Bonus | ! scope="col" style="text-align="center";" | Bonus | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Courage]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 18 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 37.5 +7% of base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Eructation]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 18 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 37.5 +7% of base | ||
|- | |- | ||
| style="text-align: center;background-color: #33EE33;" | [[Hardiness]] | | style="text-align: center;background-color: #33EE33;" | [[Hardiness]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 18 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 37.5 +7% of base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Intimidation]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 18 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 37.5 +7% of base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Killer Instinct]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 18 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 37.5 +7% of base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Leadership]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 18 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 37.5 +7% of base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Massive Blow]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 18 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 37.5 +7% of base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Massive Exertion]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 18 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 37.5 +7% of base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Mounted Combat]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 18 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 37.5 +7% of base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Stamina]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 18 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 37.5 +7% of base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Armour Use]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 17 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 37.5 +6% of base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Recuperation]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 17 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 37.5 +6% of base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Tenacity]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 17 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 37.5 +6% of base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Load Bearing]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 16 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 37.5 +5% of base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Resilience]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 16 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 37.5 +5% of base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Riding]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 16 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 37.5 +5% of base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Steadiness]] | ||
| style="text-align: center;background-color: #33EE33;" | 16 | | style="text-align: center;background-color: #33EE33;" | 16 | ||
- | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base | + | | style="text-align: center;background-color: #33EE33;" | 37.5 +5% of base |
|- | |- | ||
- | | style="text-align: center;background-color: #00AA00;" | [[Load Bearing]] | + | | style="text-align: center;background-color: #00AA00;" | [[Combat Reflexes]] |
| style="text-align: center;background-color: #00AA00;" | 12 | | style="text-align: center;background-color: #00AA00;" | 12 | ||
- | | style="text-align: center;background-color: #00AA00;" | 60 | + | | style="text-align: center;background-color: #00AA00;" | 30 |
|- | |- | ||
- | | style="text-align: center;background-color: #00AA00;" | [[Massive Blow]] | + | | style="text-align: center;background-color: #00AA00;" | [[Crushing Resistance]] |
| style="text-align: center;background-color: #00AA00;" | 12 | | style="text-align: center;background-color: #00AA00;" | 12 | ||
- | | style="text-align: center;background-color: #00AA00;" | 60 | + | | style="text-align: center;background-color: #00AA00;" | 30 |
|- | |- | ||
- | | style="text-align: center;background-color: #00AA00;" | [[Massive Exertion]] | + | | style="text-align: center;background-color: #00AA00;" | [[Cutting Resistance]] |
| style="text-align: center;background-color: #00AA00;" | 12 | | style="text-align: center;background-color: #00AA00;" | 12 | ||
- | | style="text-align: center;background-color: #00AA00;" | 60 | + | | style="text-align: center;background-color: #00AA00;" | 30 |
|- | |- | ||
- | | style="text-align: center;background-color: #00AA00;" | [[Recuperation]] | + | | style="text-align: center;background-color: #00AA00;" | [[Impact Absorption]] |
| style="text-align: center;background-color: #00AA00;" | 12 | | style="text-align: center;background-color: #00AA00;" | 12 | ||
- | | style="text-align: center;background-color: #00AA00;" | 60 | + | | style="text-align: center;background-color: #00AA00;" | 30 |
|- | |- | ||
- | | style="text-align: center;background-color: #00AA00;" | [[Resilience]] | + | | style="text-align: center;background-color: #00AA00;" | [[Pain Tolerance]] |
| style="text-align: center;background-color: #00AA00;" | 12 | | style="text-align: center;background-color: #00AA00;" | 12 | ||
- | | style="text-align: center;background-color: #00AA00;" | 60 | + | | style="text-align: center;background-color: #00AA00;" | 30 |
|- | |- | ||
- | | style="text-align: center;background-color: #00AA00;" | [[Stamina]] | + | | style="text-align: center;background-color: #00AA00;" | [[Piercing Resistance]] |
| style="text-align: center;background-color: #00AA00;" | 12 | | style="text-align: center;background-color: #00AA00;" | 12 | ||
- | | style="text-align: center;background-color: #00AA00;" | 60 | + | | style="text-align: center;background-color: #00AA00;" | 30 |
|- | |- | ||
- | | style="text-align: center;background-color: #00AA00;" | [[Steadiness]] | + | | style="text-align: center;background-color: #00AA00;" | [[Robustness]] |
| style="text-align: center;background-color: #00AA00;" | 12 | | style="text-align: center;background-color: #00AA00;" | 12 | ||
- | | style="text-align: center;background-color: #00AA00;" | 60 | + | | style="text-align: center;background-color: #00AA00;" | 30 |
|- | |- | ||
- | | style="text-align: center;background-color: #BBEEBB;" | [[Killer Instinct]] | + | | style="text-align: center;background-color: #BBEEBB;" | [[Aging Retardation]] |
| style="text-align: center;background-color: #BBEEBB;" | 8 | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
- | | style="text-align: center;background-color: #BBEEBB;" | 40 | + | | style="text-align: center;background-color: #BBEEBB;" | 20 |
|- | |- | ||
- | | style="text-align: center;background-color: orange;" | [[Eructation]] | + | | style="text-align: center;background-color: #BBEEBB;" | [[Antagonism]] |
- | | style="text-align: center;background-color: orange;" | 4 | + | | style="text-align: center;background-color: #BBEEBB;" | 8 |
- | | style="text-align: center;background-color: orange;" | 20 | + | | style="text-align: center;background-color: #BBEEBB;" | 20 |
|- | |- | ||
- | | style="text-align: center;background-color: orange;" | [[Intimidation]] | + | | style="text-align: center;background-color: #BBEEBB;" | [[Athleticism]] |
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Axe]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Concentration]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Discipline]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Hammer]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Pole Arm]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Shield]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Somatesthesia]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Spear]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Unarmed Combat]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Sky Fieldcraft]] | ||
+ | | style="text-align: center;background-color: orange;" | 5 | ||
+ | | style="text-align: center;background-color: orange;" | 12.5 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Breath Control]] | ||
| style="text-align: center;background-color: orange;" | 4 | | style="text-align: center;background-color: orange;" | 4 | ||
- | | style="text-align: center;background-color: orange;" | 20 | + | | style="text-align: center;background-color: orange;" | 10 |
|- | |- | ||
- | | style="text-align: center;background-color: orange;" | [[Pain Tolerance]] | + | | style="text-align: center;background-color: orange;" | [[Flight]] |
| style="text-align: center;background-color: orange;" | 4 | | style="text-align: center;background-color: orange;" | 4 | ||
- | | style="text-align: center;background-color: orange;" | 20 | + | | style="text-align: center;background-color: orange;" | 10 |
|- | |- | ||
- | | style="text-align: center;background-color: orange;" | [[Sky Fieldcraft]] | + | | style="text-align: center;background-color: orange;" | [[Ownership]] |
| style="text-align: center;background-color: orange;" | 4 | | style="text-align: center;background-color: orange;" | 4 | ||
- | | style="text-align: center;background-color: orange;" | 20 | + | | style="text-align: center;background-color: orange;" | 10 |
|- | |- | ||
- | | style="text-align: center;background-color: #BB6666;" | [[Flight]] | + | | style="text-align: center;background-color: #BB6666;" | [[Metacreativity]] |
| style="text-align: center;background-color: #BB6666;" | 3 | | style="text-align: center;background-color: #BB6666;" | 3 | ||
| style="text-align: center;background-color: #BB6666;" | none | | style="text-align: center;background-color: #BB6666;" | none | ||
Line 98: | Line 213: | ||
At Intimate: | At Intimate: | ||
- | *The ability to imprint alterations to your body onto your familiar. This operation is quite taxing, and will completely undo the specified alteration to your body, as well as causing you to regress in advancement. To do this, concentrate on imprinting the alteration of my body by the desired body alteration skill. | + | *Apotypona: The ability to imprint alterations to your body onto your familiar. This operation is quite taxing, and will completely undo the specified alteration to your body, as well as causing you to regress in advancement. To do this, concentrate on imprinting the alteration of my body by the desired body alteration skill. |
At Complete: | At Complete: | ||
- | *The ability to shapeshift into an dragon. | + | *The ability to shapeshift into a dragon. |
==Special Abilities== | ==Special Abilities== | ||
Provides phlogiston glands at resilient. | Provides phlogiston glands at resilient. | ||
+ | |||
+ | At 75-80%, grants the [[Diet#Carnivore|carnivore diet]]. | ||
[[Category: Empathic Bond Familiars]] | [[Category: Empathic Bond Familiars]] | ||
Line 112: | Line 229: | ||
[[Category: Mountable Familiars]] | [[Category: Mountable Familiars]] | ||
[[Category: Flying Familiars]] | [[Category: Flying Familiars]] | ||
+ | [[Category: Shemsu Sutekh Familiars]] |
Current revision
Contents |
[edit]
Bonding
Drakes are large reptilian creatures, wild cousins of the dragons. They can be found roaming the wilderness in many different terrains. There are several types, each with a different type of breath attack.
Some amount of courage and intimidation, approximately 60 in each, is required to bond a drake.
[edit]
Imagining
You imagine what it would be like to have a deep bond with the giant black female dark winged lizard, and you feel a distinct echo from within her. You experience feelings of hunger, might, ferocity, bravery, credence, and familiar inner warmth.
[edit]
Attribute Bonuses and Traits
A drake familiar grants its consort bonuses to their Strength, Vitality, Willpower, and Perception.
The familiar grants the following while in its presence (scaling to full bonus at Complete):
- Adds 17 points to Natural Confidence
- Adds 10 points to Genetic Integrity and Somatic Adaptability
- Boosts Killer Instinct to 1.75x for Attack Rating.
- Adds Courage at .25x to Attack Rating
- Adds Courage at 1.5x to Deflection Rating
- Adds Tenacity at .25x to Deflection Rating
- Adds Tenacity at 1.5x to Dodge Rating
- Adds Hardiness at .25x to Dodge Rating
[edit]
Skill Effects
Skill | Access | Bonus |
---|---|---|
Courage | 18 | 37.5 +7% of base |
Eructation | 18 | 37.5 +7% of base |
Hardiness | 18 | 37.5 +7% of base |
Intimidation | 18 | 37.5 +7% of base |
Killer Instinct | 18 | 37.5 +7% of base |
Leadership | 18 | 37.5 +7% of base |
Massive Blow | 18 | 37.5 +7% of base |
Massive Exertion | 18 | 37.5 +7% of base |
Mounted Combat | 18 | 37.5 +7% of base |
Stamina | 18 | 37.5 +7% of base |
Armour Use | 17 | 37.5 +6% of base |
Recuperation | 17 | 37.5 +6% of base |
Tenacity | 17 | 37.5 +6% of base |
Load Bearing | 16 | 37.5 +5% of base |
Resilience | 16 | 37.5 +5% of base |
Riding | 16 | 37.5 +5% of base |
Steadiness | 16 | 37.5 +5% of base |
Combat Reflexes | 12 | 30 |
Crushing Resistance | 12 | 30 |
Cutting Resistance | 12 | 30 |
Impact Absorption | 12 | 30 |
Pain Tolerance | 12 | 30 |
Piercing Resistance | 12 | 30 |
Robustness | 12 | 30 |
Aging Retardation | 8 | 20 |
Antagonism | 8 | 20 |
Athleticism | 8 | 20 |
Axe | 8 | 20 |
Concentration | 8 | 20 |
Discipline | 8 | 20 |
Hammer | 8 | 20 |
Pole Arm | 8 | 20 |
Shield | 8 | 20 |
Somatesthesia | 8 | 20 |
Spear | 8 | 20 |
Unarmed Combat | 8 | 20 |
Sky Fieldcraft | 5 | 12.5 |
Breath Control | 4 | 10 |
Flight | 4 | 10 |
Ownership | 4 | 10 |
Metacreativity | 3 | none |
[edit]
Charms
Initially on bonding:
Shortly after:
Midway into Very Frail:
At Deep:
At Intimate:
- Apotypona: The ability to imprint alterations to your body onto your familiar. This operation is quite taxing, and will completely undo the specified alteration to your body, as well as causing you to regress in advancement. To do this, concentrate on imprinting the alteration of my body by the desired body alteration skill.
At Complete:
- The ability to shapeshift into a dragon.
[edit]
Special Abilities
Provides phlogiston glands at resilient.
At 75-80%, grants the carnivore diet.