Langur (Empathic Bond)

From LSWiki

(Difference between revisions)
Jump to: navigation, search
Revision as of 03:29, 11 August 2010 (edit)
Oboklob (Talk | contribs)
(Attribute Modifications - complete)
← Previous diff
Current revision (20:28, 7 December 2023) (edit)
Akkad (Talk | contribs)
(Additional Bonuses and Powers)
 
Line 1: Line 1:
 +''You experience feelings of intelligence, curiosity, and adroitness.''<br>
 +''You experience visions of a club, a shield, and a warpstone.''<br>
 +
== Known Abilities == == Known Abilities ==
-It is worth pointing out that all the artificing, smithing etc may well be due to the fact that a langur can make things out of warp stones, which is very useful. Hoping this ability gets passed on.+Langurs are technates, thus can wield weapons, are [[ambidexterity|ambidextrous]] and they are small tailed anthropoids, so most anthropoid armour is suitable for them.
-Langurs are technates, so can wield weapons, are ambidextrous and wear armour, they tailed anthropoids so most anthropoid armour is suitable for them.+It is possible that ambidexterity is passed on to the consort, but verification is required as the writers of this page already had ambidexterity.
-It is possible that ambidexterity is passed on, but I am ambidextrous already so I would not notice this.+==Attribute Modifications==
- +
-===Attribute Modifications===+
Final complete bonus is Final complete bonus is
-*+85 Strength+*+85 [[Strength]]
-*+110 Intelligence+*+110 [[Intellect]]
-*+25 Dexterity+*+25 [[Agility]]
And slowly increases to this as the bond progresses And slowly increases to this as the bond progresses
-===Specialty Bonuses===+==Skill Effects==
 +{|border="1" cellpadding="10" cellspacing="2" text-align="center"
 +|-
 +! scope="col" style="text-align="center";" | Skill
 +! scope="col" style="text-align="center";" | Access
 +! scope="col" style="text-align="center";" | Bonus
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Bludgeon]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Shield]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Massive Blow]]
 +| style="text-align: center;background-color: #00AA00;" | 15
 +| style="text-align: center;background-color: #00AA00;" | 75
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Carpentry]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Exoma Fieldcraft]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Locksmithing]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Armour Use]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Climbing]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Fast Talk]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Fletching]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Jumping]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Ownership]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Throwing]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Combat Reflexes]]
 +| style="text-align: center;background-color: #BBEEBB;" | 7
 +| style="text-align: center;background-color: #BBEEBB;" | 35
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Machine Operation]]
 +| style="text-align: center;background-color: #BBEEBB;" | 7
 +| style="text-align: center;background-color: #BBEEBB;" | 35
 +|-
 +| style="text-align: center;background-color: orange;" | [[Axe]]
 +| style="text-align: center;background-color: orange;" | 6
 +| style="text-align: center;background-color: orange;" | 30
 +|-
 +| style="text-align: center;background-color: orange;" | [[Hammer]]
 +| style="text-align: center;background-color: orange;" | 6
 +| style="text-align: center;background-color: orange;" | 30
 +|-
 +| style="text-align: center;background-color: orange;" | [[Masonry]]
 +| style="text-align: center;background-color: orange;" | 6
 +| style="text-align: center;background-color: orange;" | 30
 +|-
 +| style="text-align: center;background-color: orange;" | [[Smithing]]
 +| style="text-align: center;background-color: orange;" | 6
 +| style="text-align: center;background-color: orange;" | 30
 +|-
 +| style="text-align: center;background-color: orange;" | [[Weaving]]
 +| style="text-align: center;background-color: orange;" | 6
 +| style="text-align: center;background-color: orange;" | 30
 +|-
 +| style="text-align: center;background-color: orange;" | [[Escape]]
 +| style="text-align: center;background-color: orange;" | 5
 +| style="text-align: center;background-color: orange;" | 25
 +|-
 +| style="text-align: center;background-color: orange;" | [[Metallurgy]]
 +| style="text-align: center;background-color: orange;" | 5
 +| style="text-align: center;background-color: orange;" | 25
 +|-
 +| style="text-align: center;background-color: orange;" | [[Pole Arm]]
 +| style="text-align: center;background-color: orange;" | 5
 +| style="text-align: center;background-color: orange;" | 25
 +|-
 +| style="text-align: center;background-color: orange;" | [[Sewing]]
 +| style="text-align: center;background-color: orange;" | 5
 +| style="text-align: center;background-color: orange;" | 25
 +|-
 +| style="text-align: center;background-color: orange;" | [[Spear]]
 +| style="text-align: center;background-color: orange;" | 5
 +| style="text-align: center;background-color: orange;" | 25
 +|-
 +| style="text-align: center;background-color: orange;" | [[Staff]]
 +| style="text-align: center;background-color: orange;" | 5
 +| style="text-align: center;background-color: orange;" | 25
 +|-
 +| style="text-align: center;background-color: orange;" | [[Sword]]
 +| style="text-align: center;background-color: orange;" | 5
 +| style="text-align: center;background-color: orange;" | 25
 +|-
 +| style="text-align: center;background-color: orange;" | [[Archery]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Balance]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Carousing]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Cooking]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Dagger]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Digging]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Dodge]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Flail]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Killer Instinct]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Sling]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Tumbling]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|}
-Bonus specialty degrees and access are provided as follows:+==Charms==
-====Tier I====+
-*[[Artificing]]+
-*[[Massive Blow]]+
-*[[Shield]]+
-*[[Bludgeon]]+
-*[[Carpentry]]+
-*[[Exoma fieldcraft]]+
-*[[Locksmithing]]+
-====Tier II====+
-*[[Climbing]]+
-*[[Fletching]]+
-*[[Jumping]]+
-*[[Throwing]]+
-*[[Armour adaptation]]+
-*[[Fast Talk]]+
-*[[Ownership]]+
-====Tier III====+
-*[[Machine Operation]]+
-*[[Combat Reflexes]]+
-*[[Massive Blow]]+
-====Tier IV====+
-(mid way through a robust bond)+
-*[[Axe]]+
-*[[Hammer]]+
-*[[Smithing]]+
-*[[Cosmology]]+
-*[[Masonry]]+
-*[[Weaving]]+
-====Tier V====+
-(some way into very deep)+
-*[[Pole Arm]]+
-*[[Sewing]]+
-*[[Spear]]+
-*[[Staff]]+
-*[[Sword]]+
-*[[Throwing]]+
-====Tier VI====+
-(some way into intimate)+
-*[[archery]]+
-*[[balance]]+
-*[[carousing]]+
-*[[cooking]]+
-*[[dagger]]+
-*[[digging]]+
-*[[dodge]]+
-*[[flail]]+
-*[[killer instinct]]+
-*[[sling]]+
-*[[tumbling]]+
-====Tier VII====+
-reached whilst into nearly complete+
-*[[artificing]]+
-*[[bludgeon]]+
-*[[shield]]+
-This may be the final tier, and brings the bonus specs in these 3 skills to 4!+
- +
- +
-===Charms===+
Initially the langur grants the following charms: Initially the langur grants the following charms:
*[[Urge (Empathic Bonds)|Urge]] *[[Urge (Empathic Bonds)|Urge]]
Line 84: Line 185:
*[[Send (Empathic Bonds)|Send Familar]] *[[Send (Empathic Bonds)|Send Familar]]
*[[Kinsee (Empathic Bonds)|Kinsee]] *[[Kinsee (Empathic Bonds)|Kinsee]]
 +*[[Conjoin (Empathic Bonds)|Conjoin]]
 +
 +==Additional Bonuses and Powers==
 +Langur consorts gain a bonus to attack and deflection from [[Metallurgy]], [[Artificing]], & [[Exoma Fieldcraft]] while using a [[Tarixai]], [[Ancient_Artifacts#Metaflux|Metaflux]], or [[Ancient_Artifacts#Podgebounce|Podgebounce]]. This bonus scales with bond strength.
-No signs of any special charms beyond these even at intimate level.+Langurs are crafty critters and can shape [[warpstone]]s into [[xorakas]] clubs of a random damage type. They do this by obtaining warpstones and forcibly stretching the warpstone in question. Note: these items are temporary and have a very, very short half-life if wielded by a consort without some amount of chaoturgy.
-===Additional Bonuses and Powers===+==Traits==
-none known++7 [[Chaos Favour]] once complete.
-====Traits granted====+It slowly ramps up throughout the bond progression.
-So far +6 Chaos affinity at intimate. Is has slowly ramped up throughout the bond progression.+
[[Category: Empathic Bond Familiars]] [[Category: Empathic Bond Familiars]]
 +[[Category: Simian Familiars]]
[[Category: Zetesai Familiars]] [[Category: Zetesai Familiars]]
 +[[Category: Extraplanar Familiars]]

Current revision

You experience feelings of intelligence, curiosity, and adroitness.
You experience visions of a club, a shield, and a warpstone.

Contents

Known Abilities

Langurs are technates, thus can wield weapons, are ambidextrous and they are small tailed anthropoids, so most anthropoid armour is suitable for them.

It is possible that ambidexterity is passed on to the consort, but verification is required as the writers of this page already had ambidexterity.

Attribute Modifications

Final complete bonus is

And slowly increases to this as the bond progresses

Skill Effects

Skill Access Bonus
Bludgeon 16 75 + 10% base
Shield 16 75 + 10% base
Massive Blow 15 75
Carpentry 12 60
Exoma Fieldcraft 12 60
Locksmithing 12 60
Armour Use 8 40
Climbing 8 40
Fast Talk 8 40
Fletching 8 40
Jumping 8 40
Ownership 8 40
Throwing 8 40
Combat Reflexes 7 35
Machine Operation 7 35
Axe 6 30
Hammer 6 30
Masonry 6 30
Smithing 6 30
Weaving 6 30
Escape 5 25
Metallurgy 5 25
Pole Arm 5 25
Sewing 5 25
Spear 5 25
Staff 5 25
Sword 5 25
Archery 4 20
Balance 4 20
Carousing 4 20
Cooking 4 20
Dagger 4 20
Digging 4 20
Dodge 4 20
Flail 4 20
Killer Instinct 4 20
Sling 4 20
Tumbling 4 20

Charms

Initially the langur grants the following charms:

Shortly after:

Additional Bonuses and Powers

Langur consorts gain a bonus to attack and deflection from Metallurgy, Artificing, & Exoma Fieldcraft while using a Tarixai, Metaflux, or Podgebounce. This bonus scales with bond strength.

Langurs are crafty critters and can shape warpstones into xorakas clubs of a random damage type. They do this by obtaining warpstones and forcibly stretching the warpstone in question. Note: these items are temporary and have a very, very short half-life if wielded by a consort without some amount of chaoturgy.

Traits

+7 Chaos Favour once complete.

It slowly ramps up throughout the bond progression.

Personal tools