Langur (Empathic Bond)
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Revision as of 03:30, 11 August 2010 (edit) Oboklob (Talk | contribs) (→Charms) ← Previous diff |
Current revision (20:28, 7 December 2023) (edit) Akkad (Talk | contribs) (→Additional Bonuses and Powers) |
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+ | ''You experience feelings of intelligence, curiosity, and adroitness.''<br> | ||
+ | ''You experience visions of a club, a shield, and a warpstone.''<br> | ||
+ | |||
== Known Abilities == | == Known Abilities == | ||
- | It is worth pointing out that all the artificing, smithing etc may well be due to the fact that a langur can make things out of warp stones, which is very useful. Hoping this ability gets passed on. | + | Langurs are technates, thus can wield weapons, are [[ambidexterity|ambidextrous]] and they are small tailed anthropoids, so most anthropoid armour is suitable for them. |
- | Langurs are technates, so can wield weapons, are ambidextrous and wear armour, they tailed anthropoids so most anthropoid armour is suitable for them. | + | It is possible that ambidexterity is passed on to the consort, but verification is required as the writers of this page already had ambidexterity. |
- | It is possible that ambidexterity is passed on, but I am ambidextrous already so I would not notice this. | + | ==Attribute Modifications== |
- | + | ||
- | ===Attribute Modifications=== | + | |
Final complete bonus is | Final complete bonus is | ||
- | *+85 Strength | + | *+85 [[Strength]] |
- | *+110 Intelligence | + | *+110 [[Intellect]] |
- | *+25 Dexterity | + | *+25 [[Agility]] |
And slowly increases to this as the bond progresses | And slowly increases to this as the bond progresses | ||
- | ===Specialty Bonuses=== | + | ==Skill Effects== |
- | + | {|border="1" cellpadding="10" cellspacing="2" text-align="center" | |
- | Bonus specialty degrees and access are provided as follows: | + | |- |
- | ====Tier I==== | + | ! scope="col" style="text-align="center";" | Skill |
- | *[[Artificing]] | + | ! scope="col" style="text-align="center";" | Access |
- | *[[Massive Blow]] | + | ! scope="col" style="text-align="center";" | Bonus |
- | *[[Shield]] | + | |- |
- | *[[Bludgeon]] | + | | style="text-align: center;background-color: #33EE33;" | [[Bludgeon]] |
- | *[[Carpentry]] | + | | style="text-align: center;background-color: #33EE33;" | 16 |
- | *[[Exoma fieldcraft]] | + | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base |
- | *[[Locksmithing]] | + | |- |
- | ====Tier II==== | + | | style="text-align: center;background-color: #33EE33;" | [[Shield]] |
- | *[[Climbing]] | + | | style="text-align: center;background-color: #33EE33;" | 16 |
- | *[[Fletching]] | + | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base |
- | *[[Jumping]] | + | |- |
- | *[[Throwing]] | + | | style="text-align: center;background-color: #00AA00;" | [[Massive Blow]] |
- | *[[Armour adaptation]] | + | | style="text-align: center;background-color: #00AA00;" | 15 |
- | *[[Fast Talk]] | + | | style="text-align: center;background-color: #00AA00;" | 75 |
- | *[[Ownership]] | + | |- |
- | ====Tier III==== | + | | style="text-align: center;background-color: #00AA00;" | [[Carpentry]] |
- | *[[Machine Operation]] | + | | style="text-align: center;background-color: #00AA00;" | 12 |
- | *[[Combat Reflexes]] | + | | style="text-align: center;background-color: #00AA00;" | 60 |
- | *[[Massive Blow]] | + | |- |
- | ====Tier IV==== | + | | style="text-align: center;background-color: #00AA00;" | [[Exoma Fieldcraft]] |
- | (mid way through a robust bond) | + | | style="text-align: center;background-color: #00AA00;" | 12 |
- | *[[Axe]] | + | | style="text-align: center;background-color: #00AA00;" | 60 |
- | *[[Hammer]] | + | |- |
- | *[[Smithing]] | + | | style="text-align: center;background-color: #00AA00;" | [[Locksmithing]] |
- | *[[Cosmology]] | + | | style="text-align: center;background-color: #00AA00;" | 12 |
- | *[[Masonry]] | + | | style="text-align: center;background-color: #00AA00;" | 60 |
- | *[[Weaving]] | + | |- |
- | ====Tier V==== | + | | style="text-align: center;background-color: #BBEEBB;" | [[Armour Use]] |
- | (some way into very deep) | + | | style="text-align: center;background-color: #BBEEBB;" | 8 |
- | *[[Pole Arm]] | + | | style="text-align: center;background-color: #BBEEBB;" | 40 |
- | *[[Sewing]] | + | |- |
- | *[[Spear]] | + | | style="text-align: center;background-color: #BBEEBB;" | [[Climbing]] |
- | *[[Staff]] | + | | style="text-align: center;background-color: #BBEEBB;" | 8 |
- | *[[Sword]] | + | | style="text-align: center;background-color: #BBEEBB;" | 40 |
- | *[[Throwing]] | + | |- |
- | ====Tier VI==== | + | | style="text-align: center;background-color: #BBEEBB;" | [[Fast Talk]] |
- | (some way into intimate) | + | | style="text-align: center;background-color: #BBEEBB;" | 8 |
- | *[[archery]] | + | | style="text-align: center;background-color: #BBEEBB;" | 40 |
- | *[[balance]] | + | |- |
- | *[[carousing]] | + | | style="text-align: center;background-color: #BBEEBB;" | [[Fletching]] |
- | *[[cooking]] | + | | style="text-align: center;background-color: #BBEEBB;" | 8 |
- | *[[dagger]] | + | | style="text-align: center;background-color: #BBEEBB;" | 40 |
- | *[[digging]] | + | |- |
- | *[[dodge]] | + | | style="text-align: center;background-color: #BBEEBB;" | [[Jumping]] |
- | *[[flail]] | + | | style="text-align: center;background-color: #BBEEBB;" | 8 |
- | *[[killer instinct]] | + | | style="text-align: center;background-color: #BBEEBB;" | 40 |
- | *[[sling]] | + | |- |
- | *[[tumbling]] | + | | style="text-align: center;background-color: #BBEEBB;" | [[Ownership]] |
- | ====Tier VII==== | + | | style="text-align: center;background-color: #BBEEBB;" | 8 |
- | reached whilst into nearly complete | + | | style="text-align: center;background-color: #BBEEBB;" | 40 |
- | *[[artificing]] | + | |- |
- | *[[bludgeon]] | + | | style="text-align: center;background-color: #BBEEBB;" | [[Throwing]] |
- | *[[shield]] | + | | style="text-align: center;background-color: #BBEEBB;" | 8 |
- | This may be the final tier, and brings the bonus specs in these 3 skills to 4! | + | | style="text-align: center;background-color: #BBEEBB;" | 40 |
- | + | |- | |
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Combat Reflexes]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 7 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 35 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Machine Operation]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 7 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 35 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Axe]] | ||
+ | | style="text-align: center;background-color: orange;" | 6 | ||
+ | | style="text-align: center;background-color: orange;" | 30 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Hammer]] | ||
+ | | style="text-align: center;background-color: orange;" | 6 | ||
+ | | style="text-align: center;background-color: orange;" | 30 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Masonry]] | ||
+ | | style="text-align: center;background-color: orange;" | 6 | ||
+ | | style="text-align: center;background-color: orange;" | 30 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Smithing]] | ||
+ | | style="text-align: center;background-color: orange;" | 6 | ||
+ | | style="text-align: center;background-color: orange;" | 30 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Weaving]] | ||
+ | | style="text-align: center;background-color: orange;" | 6 | ||
+ | | style="text-align: center;background-color: orange;" | 30 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Escape]] | ||
+ | | style="text-align: center;background-color: orange;" | 5 | ||
+ | | style="text-align: center;background-color: orange;" | 25 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Metallurgy]] | ||
+ | | style="text-align: center;background-color: orange;" | 5 | ||
+ | | style="text-align: center;background-color: orange;" | 25 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Pole Arm]] | ||
+ | | style="text-align: center;background-color: orange;" | 5 | ||
+ | | style="text-align: center;background-color: orange;" | 25 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Sewing]] | ||
+ | | style="text-align: center;background-color: orange;" | 5 | ||
+ | | style="text-align: center;background-color: orange;" | 25 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Spear]] | ||
+ | | style="text-align: center;background-color: orange;" | 5 | ||
+ | | style="text-align: center;background-color: orange;" | 25 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Staff]] | ||
+ | | style="text-align: center;background-color: orange;" | 5 | ||
+ | | style="text-align: center;background-color: orange;" | 25 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Sword]] | ||
+ | | style="text-align: center;background-color: orange;" | 5 | ||
+ | | style="text-align: center;background-color: orange;" | 25 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Archery]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Balance]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Carousing]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Cooking]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Dagger]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Digging]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Dodge]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Flail]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Killer Instinct]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Sling]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Tumbling]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |} | ||
- | ===Charms=== | + | ==Charms== |
Initially the langur grants the following charms: | Initially the langur grants the following charms: | ||
*[[Urge (Empathic Bonds)|Urge]] | *[[Urge (Empathic Bonds)|Urge]] | ||
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*[[Send (Empathic Bonds)|Send Familar]] | *[[Send (Empathic Bonds)|Send Familar]] | ||
*[[Kinsee (Empathic Bonds)|Kinsee]] | *[[Kinsee (Empathic Bonds)|Kinsee]] | ||
+ | *[[Conjoin (Empathic Bonds)|Conjoin]] | ||
- | No additional charms given | + | ==Additional Bonuses and Powers== |
+ | Langur consorts gain a bonus to attack and deflection from [[Metallurgy]], [[Artificing]], & [[Exoma Fieldcraft]] while using a [[Tarixai]], [[Ancient_Artifacts#Metaflux|Metaflux]], or [[Ancient_Artifacts#Podgebounce|Podgebounce]]. This bonus scales with bond strength. | ||
- | ===Additional Bonuses and Powers=== | + | Langurs are crafty critters and can shape [[warpstone]]s into [[xorakas]] clubs of a random damage type. They do this by obtaining warpstones and forcibly stretching the warpstone in question. Note: these items are temporary and have a very, very short half-life if wielded by a consort without some amount of chaoturgy. |
- | None | + | |
- | ====Traits granted==== | + | ==Traits== |
- | +7 Chaos affinity once complete. | + | +7 [[Chaos Favour]] once complete. |
- | it slowly ramps up throughout the bond progression. | + | It slowly ramps up throughout the bond progression. |
[[Category: Empathic Bond Familiars]] | [[Category: Empathic Bond Familiars]] | ||
+ | [[Category: Simian Familiars]] | ||
[[Category: Zetesai Familiars]] | [[Category: Zetesai Familiars]] | ||
+ | [[Category: Extraplanar Familiars]] |
Current revision
You experience feelings of intelligence, curiosity, and adroitness.
You experience visions of a club, a shield, and a warpstone.
Contents |
Known Abilities
Langurs are technates, thus can wield weapons, are ambidextrous and they are small tailed anthropoids, so most anthropoid armour is suitable for them.
It is possible that ambidexterity is passed on to the consort, but verification is required as the writers of this page already had ambidexterity.
Attribute Modifications
Final complete bonus is
And slowly increases to this as the bond progresses
Skill Effects
Skill | Access | Bonus |
---|---|---|
Bludgeon | 16 | 75 + 10% base |
Shield | 16 | 75 + 10% base |
Massive Blow | 15 | 75 |
Carpentry | 12 | 60 |
Exoma Fieldcraft | 12 | 60 |
Locksmithing | 12 | 60 |
Armour Use | 8 | 40 |
Climbing | 8 | 40 |
Fast Talk | 8 | 40 |
Fletching | 8 | 40 |
Jumping | 8 | 40 |
Ownership | 8 | 40 |
Throwing | 8 | 40 |
Combat Reflexes | 7 | 35 |
Machine Operation | 7 | 35 |
Axe | 6 | 30 |
Hammer | 6 | 30 |
Masonry | 6 | 30 |
Smithing | 6 | 30 |
Weaving | 6 | 30 |
Escape | 5 | 25 |
Metallurgy | 5 | 25 |
Pole Arm | 5 | 25 |
Sewing | 5 | 25 |
Spear | 5 | 25 |
Staff | 5 | 25 |
Sword | 5 | 25 |
Archery | 4 | 20 |
Balance | 4 | 20 |
Carousing | 4 | 20 |
Cooking | 4 | 20 |
Dagger | 4 | 20 |
Digging | 4 | 20 |
Dodge | 4 | 20 |
Flail | 4 | 20 |
Killer Instinct | 4 | 20 |
Sling | 4 | 20 |
Tumbling | 4 | 20 |
Charms
Initially the langur grants the following charms:
Shortly after:
Additional Bonuses and Powers
Langur consorts gain a bonus to attack and deflection from Metallurgy, Artificing, & Exoma Fieldcraft while using a Tarixai, Metaflux, or Podgebounce. This bonus scales with bond strength.
Langurs are crafty critters and can shape warpstones into xorakas clubs of a random damage type. They do this by obtaining warpstones and forcibly stretching the warpstone in question. Note: these items are temporary and have a very, very short half-life if wielded by a consort without some amount of chaoturgy.
Traits
+7 Chaos Favour once complete.
It slowly ramps up throughout the bond progression.