Aristeia
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Current revision (03:55, 22 October 2024) (edit) Shinichizio (Talk | contribs) (Fixed a typo and removed references to no-longer-existing resistance achievements) |
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- | There's an Aristeia guild in a temple. You can get to it from [[Aristes_Portals|everywhere]]. It's pretty great. | + | There's an Aristeia association in a temple. You can get to it from [[Aristes_Portals|everywhere]]. It's pretty great. |
Maybe check out the [[Aristeia_(Book)|book]]. | Maybe check out the [[Aristeia_(Book)|book]]. | ||
Line 12: | Line 12: | ||
You sense a presence settling into your memory, looking to filter and siphon a small portion of your experience for itself. | You sense a presence settling into your memory, looking to filter and siphon a small portion of your experience for itself. | ||
- | You are now a second-degree specialist in athleticism, memory, pain tolerance, and showmanship. [event logged] | + | You are now a first-degree specialist in [[athleticism]], [[memory]], [[pain tolerance]], [[showmanship]], and [[tenacity]]. [event logged] |
- | You are now a fourth-degree specialist in legend lore. [event logged] | + | You are now a third-degree specialist in [[legend lore]]. [event logged] |
- | You are now a sixth-degree specialist in tenacity. [event logged] | + | |
+ | ''Minimum [[Specialty_points|Specialty Points]] required are 2 WIL, 4 INT, 1 EGO, 1 STR.'' | ||
''Joining appears to cause a -1 to [[Assimilativity]].'' | ''Joining appears to cause a -1 to [[Assimilativity]].'' | ||
+ | |||
+ | ===Leaving=== | ||
+ | You must gain 3 levels in the guild before you can leave it. To leave, say 'I wish to end my devotion to Aristes'. | ||
+ | |||
+ | ===Rejoining=== | ||
+ | You may rejoin immediately. | ||
+ | |||
+ | You'll have all your previous achievements and ranks, plus the defined/adopted achievements you had when you left. | ||
+ | |||
+ | ===Blocked Affiliations=== | ||
+ | There are A LOT of conflicts (see below). Sadly the Assoc is very good so the blocks are definitely a gimp. :-/ | ||
+ | |||
+ | *'''Aedarene''': Homer says, .+\ +> The worship of Aeda does not allow the veneration of Aristes, so you cannot join Aristeia. <+ /+. to you. | ||
+ | *'''Apollonian Disciples''': Homer says, .+\ +> The worship of Apollo does not allow the veneration of Aristes, so you cannot join Aristeia. <+ /+. to you. | ||
+ | *'''Chosen of Vashanka''': Homer says, .+\ +> The worship of Aristes does not allow the veneration of Vashanka, so you cannot join Aristeia. <+ /+. to you. | ||
+ | *'''Coven''': Homer says, .+\ +> As a White Maiden of the Coven, you could not become a warrior by joining Aristeia. <+ /+. to you. | ||
+ | *'''Haruspices''': Homer says, .+\ +> The worship of Athena does not allow the veneration of Aristes, so you cannot join Aristeia. <+ /+. to you. | ||
+ | *'''Infucted''': Homer says, .+\ +> You cannot join Aristeia because you are a nihilist. <+ /+. to you. | ||
+ | *'''Synodia Lykouros''': Homer says, .+\ +> The worship of Aeda does not allow the veneration of Aristes, so you cannot join Aristeia. <+ /+. to you. | ||
+ | *'''Traveler''': Homer says, .+\ +> As a Traveler, you could not become a follower of a deity by joining Aristeia. <+ /+. to you. | ||
+ | *'''Reaper''': Homer says, .+\ +> You cannot join Aristeia because you are a proponent of malevolence. <+ /+. to you. | ||
+ | *'''Justicars''': Justicars Can join but is pointless as Axa will not allow the use any justicar abilities -- " Heretics are not able to call upon Axa's favour. " | ||
+ | |||
+ | ==[[Aristeia_Achievements|Achievement]] Effects and Development== | ||
+ | Achievements are the main feature of the association and generally give you specialty access in skills appropriate to the achievement, even when not active, but a few do other interesting things. Many will also grant bonus specialties at certain ranks. | ||
+ | |||
+ | Achievements will only level reliably when set as 'active' (from adoption or exemplification) but will slowly level even when not active. | ||
+ | |||
+ | The main difference between adopting and exemplification of an achievement is the amount of time before you can swap active achievements. Adoption requiring a three minute cool-down, while exemplification requires 3 hours. This means you may have up to six achievements active at any given moment, and may switch up to three of them within ten minutes time. Exemplification also increases the leveling of the chosen achievements. | ||
+ | All achievements appear to develop from combat, and at different rates of progression. | ||
+ | |||
+ | Some achievements appear to give bonus specialties even when not selected active, so it could be worth-while to develop them for free specialty points. | ||
+ | |||
+ | Achievements have a maximum rank of 100. | ||
+ | |||
+ | You can find a list of known achievements here: [[Aristeia_Achievements|Aristeia Achievements]]. | ||
==Achievement Selection== | ==Achievement Selection== | ||
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You can get your list of active achievements via: '''think about my active achievements'''. | You can get your list of active achievements via: '''think about my active achievements'''. | ||
- | ==Achievement Effects and Development== | + | '''Or, if you want some aliases:''' |
- | Achievements generally affect how your attack, damage, dodge and deflection values are calculated by increasing the ratios on how specific skills related to the achievement are calculated. Some achievements may only take effect during specific events as outlined in its individual help information (such as being poisoned, in a specific combat mode, and so forth). | + | <pre style="white-space: pre-wrap"> |
+ | set alias ach to think about my achievements | ||
+ | set alias adopt to will myself to adopt the achievement $* | ||
+ | set alias nadopt to will myself to cease adopting the achievement $* | ||
+ | set alias exemplify to will myself to deeply exemplify the achievement $* | ||
+ | set alias nexemplify to will myself to cease exemplifying the achievement $* | ||
+ | set alias achinfo to think about my achievement $* | ||
+ | set alias achs to think about my active achievements | ||
+ | </pre> | ||
- | Achievements will normally have to be set as 'active' (from adoption of exemplification) for their primary effects of rating calculation to take place. | + | Please be aware that thinking about or selecting your achievements is a magickal effect, and will not work if you are in an antimagick of effect or undergoing such a [[Travelers|challenge]]. |
- | The only known difference between adopting and exemplification of an achievement is the amount of time before you can swap active achievements. Adoption requiring a three minute cool-down, while exemplification requires 3 hours. This means you may have up to six achievements active at any given moment, and may switch up to three of them within ten minutes time. | + | ==Player Recommended Achievement Builds and Setups== |
+ | ''players take it from here'' - Starhound | ||
- | Not all achievements affect the same combat ratings, some may just give discharge rating increases or only damage, attack, or dodge ... etcetera. | + | A lot of achievements require use of artifact weapons, it might be beneficial to pick ones you like out and use them when able. |
- | Not all achievements which affect combat ratings appear to give the same skill weight ratios, at rank one a achievement may only add a fraction of its related skill while another might add a larger portion. The way the ratio develops as the achievement progresses is also different. | + | Your effective [[Hardiness]] and [[Athleticism]] skills (ie, the skills + buffs + related stats) help improve your damage-type taking achievements like Callous. - May no longer be correct |
- | All achievements appear to develop from combat, and at different rates of progression. | + | Your [[Showmanship]] skill effects your damage-type dealing achievements like smashing - high skills add to the infliction (-resist, +penetration) effect - high skills add to the +combat advantage effect. - May no longer be correct |
- | Some achievements appear to give bonus specialties even when not selected active, so it could be worth-while to develop them for free specialty points. | ||
- | |||
- | You can find a list of known achievements here: [[Aristeia_Achievements|Aristeia Achievements]]. | ||
{{endspoilers}} | {{endspoilers}} | ||
- | ---- | + | ===Some advice on picking Chevos=== |
+ | Needs populating with the remake. | ||
Submit any bugs or typos here: [[Aristeia issues/suggestions|Issues/Suggestions]] | Submit any bugs or typos here: [[Aristeia issues/suggestions|Issues/Suggestions]] | ||
- | [[Category: Guilds]] | + | [[Category: Affiliations]] |
[[Category: Warrior (affiliation types)]] | [[Category: Warrior (affiliation types)]] | ||
[[Category: Devotional (affiliation types)]] | [[Category: Devotional (affiliation types)]] |
Current revision
There's an Aristeia association in a temple. You can get to it from everywhere. It's pretty great.
Maybe check out the book.
Contents |
Joining
You may join Aristeia from Homer located in the Temple of Aristes.
You say, "I devote myself to Aristes" You sense a presence settling into your memory, looking to filter and siphon a small portion of your experience for itself. You are now a first-degree specialist in athleticism, memory, pain tolerance, showmanship, and tenacity. [event logged] You are now a third-degree specialist in legend lore. [event logged]
Minimum Specialty Points required are 2 WIL, 4 INT, 1 EGO, 1 STR.
Joining appears to cause a -1 to Assimilativity.
Leaving
You must gain 3 levels in the guild before you can leave it. To leave, say 'I wish to end my devotion to Aristes'.
Rejoining
You may rejoin immediately.
You'll have all your previous achievements and ranks, plus the defined/adopted achievements you had when you left.
Blocked Affiliations
There are A LOT of conflicts (see below). Sadly the Assoc is very good so the blocks are definitely a gimp. :-/
- Aedarene: Homer says, .+\ +> The worship of Aeda does not allow the veneration of Aristes, so you cannot join Aristeia. <+ /+. to you.
- Apollonian Disciples: Homer says, .+\ +> The worship of Apollo does not allow the veneration of Aristes, so you cannot join Aristeia. <+ /+. to you.
- Chosen of Vashanka: Homer says, .+\ +> The worship of Aristes does not allow the veneration of Vashanka, so you cannot join Aristeia. <+ /+. to you.
- Coven: Homer says, .+\ +> As a White Maiden of the Coven, you could not become a warrior by joining Aristeia. <+ /+. to you.
- Haruspices: Homer says, .+\ +> The worship of Athena does not allow the veneration of Aristes, so you cannot join Aristeia. <+ /+. to you.
- Infucted: Homer says, .+\ +> You cannot join Aristeia because you are a nihilist. <+ /+. to you.
- Synodia Lykouros: Homer says, .+\ +> The worship of Aeda does not allow the veneration of Aristes, so you cannot join Aristeia. <+ /+. to you.
- Traveler: Homer says, .+\ +> As a Traveler, you could not become a follower of a deity by joining Aristeia. <+ /+. to you.
- Reaper: Homer says, .+\ +> You cannot join Aristeia because you are a proponent of malevolence. <+ /+. to you.
- Justicars: Justicars Can join but is pointless as Axa will not allow the use any justicar abilities -- " Heretics are not able to call upon Axa's favour. "
Achievement Effects and Development
Achievements are the main feature of the association and generally give you specialty access in skills appropriate to the achievement, even when not active, but a few do other interesting things. Many will also grant bonus specialties at certain ranks.
Achievements will only level reliably when set as 'active' (from adoption or exemplification) but will slowly level even when not active.
The main difference between adopting and exemplification of an achievement is the amount of time before you can swap active achievements. Adoption requiring a three minute cool-down, while exemplification requires 3 hours. This means you may have up to six achievements active at any given moment, and may switch up to three of them within ten minutes time. Exemplification also increases the leveling of the chosen achievements. All achievements appear to develop from combat, and at different rates of progression.
Some achievements appear to give bonus specialties even when not selected active, so it could be worth-while to develop them for free specialty points.
Achievements have a maximum rank of 100.
You can find a list of known achievements here: Aristeia Achievements.
Achievement Selection
You can access your current list of achievements via: think about my achievements.
You can adopt an achievement, setting it as active, via: will myself to adopt the achievement $*. To remove it, will myself to cease adopting the achievement $*.
You can exemplify an achievement, setting it as active, via: will myself to deeply exemplify the achievement $*. To remove it, will myself to cease exemplifying the achievement $*.
You can get additional information on each individual achievement via: think about my achievement $*.
You can get your list of active achievements via: think about my active achievements.
Or, if you want some aliases:
set alias ach to think about my achievements set alias adopt to will myself to adopt the achievement $* set alias nadopt to will myself to cease adopting the achievement $* set alias exemplify to will myself to deeply exemplify the achievement $* set alias nexemplify to will myself to cease exemplifying the achievement $* set alias achinfo to think about my achievement $* set alias achs to think about my active achievements
Please be aware that thinking about or selecting your achievements is a magickal effect, and will not work if you are in an antimagick of effect or undergoing such a challenge.
Player Recommended Achievement Builds and Setups
players take it from here - Starhound
A lot of achievements require use of artifact weapons, it might be beneficial to pick ones you like out and use them when able.
Your effective Hardiness and Athleticism skills (ie, the skills + buffs + related stats) help improve your damage-type taking achievements like Callous. - May no longer be correct
Your Showmanship skill effects your damage-type dealing achievements like smashing - high skills add to the infliction (-resist, +penetration) effect - high skills add to the +combat advantage effect. - May no longer be correct
Some advice on picking Chevos
Needs populating with the remake.
Submit any bugs or typos here: Issues/Suggestions