Empathic Bonds
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=Empathic Bonds= | =Empathic Bonds= | ||
- | Bonding to a familiar is handled through this faculty, this means it can work independently of guild and associations (somewhat like [[Wild Talents]]) | + | Bonding to a familiar is handled through this faculty, this means it can work independently of guild and associations (somewhat like [[Psychic Wild Talents|Wild Talents]]) |
Bonds are no longer dependent on skills or stats. They build up like a skill, starting at 0 and ending at 100. Your skills/stats affect how quickly the bond builds. Bonding can do many things: give you limbs, chakras, maneuvers, organs, change your combat rating weights, and all sorts of other craziness. | Bonds are no longer dependent on skills or stats. They build up like a skill, starting at 0 and ending at 100. Your skills/stats affect how quickly the bond builds. Bonding can do many things: give you limbs, chakras, maneuvers, organs, change your combat rating weights, and all sorts of other craziness. |
Revision as of 18:13, 4 February 2010
Contents |
Empathic Bonds
Bonding to a familiar is handled through this faculty, this means it can work independently of guild and associations (somewhat like Wild Talents)
Bonds are no longer dependent on skills or stats. They build up like a skill, starting at 0 and ending at 100. Your skills/stats affect how quickly the bond builds. Bonding can do many things: give you limbs, chakras, maneuvers, organs, change your combat rating weights, and all sorts of other craziness.
There are no help files whatsoever, you can however think about my ability to form empathic bonds
Familiars
Forming a Bond
To fulfill an unused bond, you must find a suitable creature and: concentrate on forming an empathic bond with <creature> via <means>
.
You may size up a potential bond-mate with: imagine forming an empathic bond with <creature> via <means>
, rather than concentrating on it.
Bond Strength
0% to 10% : very frail 11% to 19% : somewhat frail 20% to 29% : fairly healthy 30% to 39% : very healthy 40% to 49% : robust 50% to 59% : resilient 60% to 69% : deep 70% to 79% : deep indeed 80% to 89% : intimate 90% to 99% : nearing completion 100% : Completed
Charms
Charms are arcane feats accomplished by simple mental acts. Some of them are quite simple like calling your familiar to your side, others may involve esoteric feats of mind and magic.
Here are some of the shared charms, some familiars have unique charms, here is the full list of Empatic Bond Charms
Basic Charms
Social Charms
Methods of Obtaining an Empathic Bond
Guilds
Associations
None yet known