Rodent (Empathic Bond)
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= Known Abilities = | = Known Abilities = | ||
- | Rodents are clever little mammals found in a wide variety of environments. They breathe air, have a carnivorous diet, and can [[Night vision|see in the dark]]. | + | Rodents are clever little mammals found in a wide variety of environments. They breathe air, have a carnivorous diet, and can [[Night vision|see in the dark]]. Rodents are natural prey of many felines, who will attack them on sight, so novice consorts should be very careful with them. |
NB: this category of empathic bond seems to include mice, rats, and hamsters, and is slightly different from and separate from squirrels, flying squirrels, and giant rodents. | NB: this category of empathic bond seems to include mice, rats, and hamsters, and is slightly different from and separate from squirrels, flying squirrels, and giant rodents. |
Revision as of 07:12, 1 March 2010
Contents |
Known Abilities
Rodents are clever little mammals found in a wide variety of environments. They breathe air, have a carnivorous diet, and can see in the dark. Rodents are natural prey of many felines, who will attack them on sight, so novice consorts should be very careful with them.
NB: this category of empathic bond seems to include mice, rats, and hamsters, and is slightly different from and separate from squirrels, flying squirrels, and giant rodents.
Attribute Modifications
The rodent grants its consort a very large bonus to intelligence, a large bonus to dexterity, and moderate bonuses to willpower and perception.
Specialty Bonuses
Bonus specialty degrees and access are provided as follows:
Tier 1
Tier 2
- Combat Reflexes
- Dirty Fighting
- Dodge
- Eavesdropping
- Elude Pursuit
- Picking Pockets
- Scholarship
- Stealth
Tier 3
- Arcane Lore
- Climbing
- Diagnosis
- First Aid
- Forestry
- Gem Lore
- History
- Law
- Legend Lore
- Linguistics
- Lip Reading
- Lockpicking
- Logic
- Logistics
- Memory
- Mineral Lore
- Plains Fieldcraft
- Poison Lore
- Politics
- Psychology
- Quickness
- Rune Lore
- Strategy
- Streetwise
Tier 4
At "very healthy" bond strength, the first tier bonus specialties are increased to 2.
Charms
Initially:
Shortly after (5%):
At "fairly healthy" bond strength (25%):
Additional Bonuses and Powers
Traits granted
At "somewhat frail", one point of the autodidaction trait is granted, and grows with bond strength. This eventually grows to 10, according to Twlight.