Shield
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Shields can completely deflect or block some unarmed and ranged attacks. | Shields can completely deflect or block some unarmed and ranged attacks. | ||
Trainers: | Trainers: | ||
+ | [[Avalon]]: [[Bercilak]] | ||
[[Mordor]]: [[Badlokk]] | [[Mordor]]: [[Badlokk]] | ||
[[Mycenae]]: [[Ijara]] | [[Mycenae]]: [[Ijara]] |
Revision as of 06:56, 7 June 2010
Class: Combat Skills Attribute: Strength Pedagogy: Physical Training
The ability to use shields in combat. Influences both your ability to use a shield in its main function, deflecting attacks, and in using it offensively.
- Notes
Shield types, in order of size of coverage
- Buckler
- Target
- Square
- Kite
- Tower
- Mantlet
Tower shields may require 2 hands to use
Mantlets are basically mobile walls.
Shields do crushing damage to a medium area when attacking
- Shields also come in a razor variety (eg razor target shield) that has a razor sharp edge, allowing it to do cutting damage
- Shields also come in a spiked variety (eg spiked buckler) that has sharp protrusions on its surface which will do piercing damage
Massive Blow and Precision Strike add small amounts to the deflection rating of a shield
Shields will not completely block melee weapon attacks, but instead either deflect the damage, absorb some of the impact of the direct hit, or reduce the effectiveness of the hit, largely depending on the weapon used against the shield. Some weapons are designed to reduce the effectiveness of shields, while others just have enough mass that even though the shield blocked the slashing aspect of it, the raw concussion traveled through the shield and into the wielder. If a shield absorbs some of the impact of a direct hit, it will become damaged in the process and lose some of its protective abilities.
Shields can completely deflect or block some unarmed and ranged attacks.
Trainers: Avalon: Bercilak Mordor: Badlokk Mycenae: Ijara Mycenae: Kyros Association required: Guild required: Hawkmen: Katar Quest required Corna Quests: Marshall Osaka