Squirrel (Empathic Bond)
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(Difference between revisions)
| Revision as of 09:58, 10 March 2011 (edit) Carnival (Talk | contribs) (→Traits) ← Previous diff |
Revision as of 11:28, 25 April 2016 (edit) Valere (Talk | contribs) (→Group 3 - Updated Savoir Faire to Etiquette) Next diff → |
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| *[[Dodge]] | *[[Dodge]] | ||
| *[[Elude]] | *[[Elude]] | ||
| + | *[[Etiquette]] | ||
| *[[Imagination]] | *[[Imagination]] | ||
| *[[Jumping]] | *[[Jumping]] | ||
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| *[[Psychology]] | *[[Psychology]] | ||
| *[[Quickness]] | *[[Quickness]] | ||
| - | *[[Savoir Faire]] | ||
| *[[Scholarship]] | *[[Scholarship]] | ||
| *[[Strategy]] | *[[Strategy]] | ||
| *[[Tactics]] | *[[Tactics]] | ||
| *[[Tumbling]] | *[[Tumbling]] | ||
| - | |||
| ==Traits== | ==Traits== | ||
Revision as of 11:28, 25 April 2016
Contents |
Attributes
Intelligence, Dexterity, Charisma and Perception
Specialty Access
Bonuses
So far, all bonuses are 1 point bonuses.
Group 1
By the time I made a note, I had these bonuses.
- Cartography
- Climbing
- Fast Talk
- Forestry
- Intelligence Analysis
- Literacy
- Logic
- Politics
- Rhetoric
- Tenacity
Group 2
These came in later.
Group 3
This group came all at once, at fairly healthy.
- Combat Reflexes
- Diplomacy
- Dirty Fighting
- Dodge
- Elude
- Etiquette
- Imagination
- Jumping
- Leadership
- Logistics
- Memory
- Philosophy
- Psychology
- Quickness
- Scholarship
- Strategy
- Tactics
- Tumbling
Traits
Out of surprise, bonding a squirrel from Narn will grant you Albinism
Autodidaction, at fairly healthy, 2 points.
Charms
- Fairly Healthy: Amorphism
