Player Zygefgh
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| Revision as of 14:47, 20 March 2012 (edit) Zylox (Talk | contribs) (Player page for Zygefgh) ← Previous diff |
Revision as of 14:53, 20 March 2012 (edit) Zylox (Talk | contribs) (More stuph) Next diff → |
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| #39 in Best Conceptual Navigation Mathematical Theorem Score, All Time | #39 in Best Conceptual Navigation Mathematical Theorem Score, All Time | ||
| #50 in Age To Quest Points Ratio, Active | #50 in Age To Quest Points Ratio, Active | ||
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| + | ==Other Stuff== | ||
| + | [http://zygefgh.blogspot.ca/ I have a blog!] | ||
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| + | I'm thinking about combining all the existing newbie guides into something that's easier for new players to read through - it's very easy to miss or misunderstand some of the material presented in the various guides. | ||
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| + | I'd like to become a dev eventually, but I'm in no hurry - I think I could implement some player housing and work on the perpetual storage for non-artifact items. | ||
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| + | [http://wiki.lostsouls.org/w/images/d/d5/Dog_science.jpg (Why do you care about this?)] | ||
Revision as of 14:53, 20 March 2012
Atman: Zylox Level: 21 Race: shoggoth Sex: neuter Culture: Zadnothruan wildling Occupation: Zeteson, Neophyte Warden, and Stalker of the Gate Age: 1 week, 4 days, 21 hours, 58 minutes, 33 seconds Quest Points: n/a Natural Attributes (without flgathl): Strength 30 Intelligence 40 Constitution 30 Dexterity 30 Willpower 40 Charisma 5 Perception 20 Size increasing
Leaderboard Rankings
#8 in Best Conceptual Navigation Mathematical Theorem Score, Active #16 in Best Mathematical Conceptual Navigation Theorem Average, Active #32 in Best Total Mathematical Conceptual Navigation Score, Active #39 in Best Conceptual Navigation Mathematical Theorem Score, All Time #50 in Age To Quest Points Ratio, Active
Other Stuff
I'm thinking about combining all the existing newbie guides into something that's easier for new players to read through - it's very easy to miss or misunderstand some of the material presented in the various guides.
I'd like to become a dev eventually, but I'm in no hurry - I think I could implement some player housing and work on the perpetual storage for non-artifact items.
