Squall (Ordo Zephyrius Mutatoris spell)
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| - | > '''Ordo Zephyrius Mutatoris Spell: Squall''' | + | > '''Ordo Zephyrius Mutatoris Spell: Procella''' |
| - | Relevant Attributes: two parts intelligence, two parts charisma and one part dexterity | + | Common Name: Squall |
| - | Relevant Skills: four parts [[evocation]], two parts [[aeroturgy]], two parts [[conjuration]] and one part [[prestidigitation]] | + | Knowledge Requirement: have at least 315 points among [[aeroturgy]] skill, [[klimaphrasty]] skill, and [[ergiphrasty]] skill |
| - | Rating Requirement: three hundred | + | Summary: clinging, shredding air area attack |
| - | Effective Maximum Rating: six hundred | + | |
| - | Difficulty: somewhat difficult | + | |
| - | Form of Evocation: | + | |
| - | squall | + | |
| - | Base Energy Costs: twenty points of spiritual energy and seventy-five points of elemental air energy | + | |
| - | This spell conjures squalls of slashing wind that localize around one's enemies and continuously strike at them. | + | This spell conjures squalls of slashing wind that localize around one's enemies and continuously strike at them. This spell is not fast-acting, in either effect or casting time, but it is a relatively reliable means of defense against large groups. If one is in combat, one's enemies will be targetted, otherwise everyone in the room who is not befriended will be. |
| - | This spell is not fast-acting, in either effect or casting time, but it is a relatively reliable means of defense against large groups. | + | |
| - | If one is in combat, one's enemies will be targetted, otherwise everyone in the room who is not befriended will be. | + | |
| - | Development Information: This spell was created by Twilight; the source code was last updated Sun Jul 12 19:32:35 2009. | + | Steps: |
| + | 1) speaking the winds | ||
| + | Type: Speech | ||
| + | Importance: minor, optional | ||
| + | Difficulty: very easy | ||
| + | Skills: [[Enochian]] (dominant) and [[hullabaloo]] (small) | ||
| + | 2) the opening of the way | ||
| + | Type: Praxis | ||
| + | Importance: minor, optional | ||
| + | Difficulty: very easy | ||
| + | Skills: [[thaumaturgy]], [[tomfoolery]], and [[woo-woo]] | ||
| + | 3) collection of the sky | ||
| + | Type: Gesture | ||
| + | Importance: greater | ||
| + | Difficulty: easy | ||
| + | Skills: [[hocus-pocus]] | ||
| + | 4) condensation of the air | ||
| + | Type: Praxis | ||
| + | Importance: great | ||
| + | Difficulty: moderate | ||
| + | Skills: [[aeroturgy]], [[tomfoolery]], and [[woo-woo]] | ||
| + | 5) spreading of the currents | ||
| + | Type: Gesture | ||
| + | Importance: greater | ||
| + | Difficulty: easy | ||
| + | Skills: [[hocus-pocus]] | ||
| + | 6) transmutation of weather | ||
| + | Type: Praxis | ||
| + | Importance: major | ||
| + | Difficulty: hard | ||
| + | Skills: [[aeroturgy]], [[tomfoolery]], and [[woo-woo]] | ||
| + | 7) ebbing of the flow | ||
| + | Type: Gesture | ||
| + | Importance: greater | ||
| + | Difficulty: easy | ||
| + | Skills: [[hocus-pocus]] | ||
| + | 8) release of a storm | ||
| + | Type: Praxis | ||
| + | Importance: great | ||
| + | Difficulty: moderate | ||
| + | Skills: [[aeroturgy]], [[tomfoolery]], and [[woo-woo]] | ||
| + | |||
| + | Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017. | ||
| [[Category: Ordo Zephyrius Mutatoris]] | [[Category: Ordo Zephyrius Mutatoris]] | ||
Revision as of 12:12, 18 January 2018
> Ordo Zephyrius Mutatoris Spell: Procella
Common Name: Squall Knowledge Requirement: have at least 315 points among aeroturgy skill, klimaphrasty skill, and ergiphrasty skill Summary: clinging, shredding air area attack
This spell conjures squalls of slashing wind that localize around one's enemies and continuously strike at them. This spell is not fast-acting, in either effect or casting time, but it is a relatively reliable means of defense against large groups. If one is in combat, one's enemies will be targetted, otherwise everyone in the room who is not befriended will be.
Steps:
1) speaking the winds
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and hullabaloo (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, tomfoolery, and woo-woo
3) collection of the sky
Type: Gesture
Importance: greater
Difficulty: easy
Skills: hocus-pocus
4) condensation of the air
Type: Praxis
Importance: great
Difficulty: moderate
Skills: aeroturgy, tomfoolery, and woo-woo
5) spreading of the currents
Type: Gesture
Importance: greater
Difficulty: easy
Skills: hocus-pocus
6) transmutation of weather
Type: Praxis
Importance: major
Difficulty: hard
Skills: aeroturgy, tomfoolery, and woo-woo
7) ebbing of the flow
Type: Gesture
Importance: greater
Difficulty: easy
Skills: hocus-pocus
8) release of a storm
Type: Praxis
Importance: great
Difficulty: moderate
Skills: aeroturgy, tomfoolery, and woo-woo
Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.
