Laithdes Advanced Character Management Techniques
From LSWiki
Revision as of 04:45, 10 February 2016 (edit) Wesnile (Talk | contribs) ← Previous diff |
Revision as of 04:46, 10 February 2016 (edit) Wesnile (Talk | contribs) (→Combat Meditation) Next diff → |
||
Line 83: | Line 83: | ||
==Combat Meditation== | ==Combat Meditation== | ||
- | [[Combat Meditation]] or "cmed", is a skill in which applies a blanket percent buff to all your ratings in direct proportion to your effective skill level. My math is likely slightly off but, for each point a person has in cmed you get +0.7% to attack and damage ratings, and +1.4% per point to deflection and dodge ratings. | + | [[Combat Meditation]] or "cmed", is a skill in which applies a blanket percent buff to all your ratings in direct proportion to your effective skill level. My math is likely slightly off (someone will correct me if I'm wrong) but, for each point a person has in cmed you get +0.7% to attack and damage ratings, and +1.4% per point to deflection and dodge ratings. |
Along with these buffs being in combat meditation grants the [[Situational Awareness]] trait, along with lowering the activity cost of most attacks. | Along with these buffs being in combat meditation grants the [[Situational Awareness]] trait, along with lowering the activity cost of most attacks. | ||
Line 93: | Line 93: | ||
Frog Bond | Frog Bond | ||
Travelers - Only +2 access if you join with it already opened | Travelers - Only +2 access if you join with it already opened | ||
- | |||
==Lux== | ==Lux== |
Revision as of 04:46, 10 February 2016
//This guide assumes you know the basics of LS and have achieved a moderate amount of knowledge about the game.
//The tips in this guide are all 100% based on my preferences and style of play.
//This page is still being written.
Contents |
Starting
Note that I ultimately suggest spending levels 1 to 50 passive and only doing challenges.
Race
You'll want to play a anthropic race. (Human, Dana, Drow, Tuatha, Chaosborn, Amberite)
This is because most of the weapons and armor in game are designed to fit human-sized creatures.
Preferably you'd pick a elder race if you have them unlocked because Autodidaction trait is highly important if you're trying to reach end-game npc killing.
Approved Races
Human Dana Kobold - max size at creation Amberite Tuatha Chaosborn Kedeth Advenus Quess Aviar Phaethon
Guild
Always start as a level 1 Aisenshi. Get the chi attacks.
A philo talent if you have the determination.
By "get a philo talent", I mean make a character, get a philosophy skill train from Musashi, if no talent pops, remake and repeat.
Combat Meditation skill if you have the Autodidaction trait.
You can leave as soon as you get chi kick if you're going passive method because your guild won't matter. If not, stay with aisenshi until at least level 50.
Character Development
Forget that Strength and Vitality exist, only invest in Agility, Ego, Intellect, Willpower and Perception.
Which you develop most will change depending on what guild you play.
Equipment
Really, I find it's best to not use anything you don't mind losing or can't personally create. Many guilds get access to special armor, auras, and weapons. Typically these are best not because they are most powerful, but because you can't lose them.
There are some exceptions to this, like a Aligned replicating all their equipment. While the benefit to this is great, it's best to know that if you still somehow lost EVERYTHING you have, you can still be effective.
However, for best results here is a list of things I would generally recommend using:
Armour:
Millenarian plate set Dactid Apolekid Proto Halfsuit (I guess if you have nothing better) Noctid Cloud Cloaks Kineitid Strata Armours (at lower levels) Wayfarer Cannons (at lower levels)
Post-Aisenshi Guilds
Realistically they're only a handful of guilds that you can solo the toughest npc's with. Some give you the ability to do so sooner than others.
Personally I've reached end-game with any of these guilds:
Aligned ELF Travelers OZM Lightbringers Coven (only with specific bonds [owl/carrion bird/sparrow "maybe"]) Lightbringers Shapeshifters*
I suggest taking your character through all of them at some point or another. Guild swapping every 50 levels or so can keep your interest in 1 character since your combat is never too repetitive.
- Shapeshifters is the only guide I have not played to end-game levels, but I know it can be done and is only for those playing kentaur and have months to spend idling to unlock uber shoggoth powers.
Combat Meditation
Combat Meditation or "cmed", is a skill in which applies a blanket percent buff to all your ratings in direct proportion to your effective skill level. My math is likely slightly off (someone will correct me if I'm wrong) but, for each point a person has in cmed you get +0.7% to attack and damage ratings, and +1.4% per point to deflection and dodge ratings.
Along with these buffs being in combat meditation grants the Situational Awareness trait, along with lowering the activity cost of most attacks.
Guilds that eventually give access to the combat meditation skill:
Aisenshi Nizari Shlyma Bond Frog Bond Travelers - Only +2 access if you join with it already opened
Lux
Obviously, lux helps you reach end-game much quicker. However it's not required. I spent most of my LS career reaching end-game status without the use of it. If you do decide to donate to the game, then great! However I'd recommend that you pair your lux with a benefit that's reusable.
For example: A extra guild slot is more useful than 4 Lightbringer Radiance points.
A wild talent is better than X Traveler points.
It's also good to keep a few lux handy for immaculate rez so you don't have to deal with pesky death effects, but that's purely preference.