Traveler Challenges
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*No becoming crippled | *No becoming crippled | ||
- | *no becoming mortally wounded | + | *No becoming mortally wounded |
*No forfeiting | *No forfeiting | ||
*No food or drink | *No food or drink |
Revision as of 04:14, 29 November 2020
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An incomplete list of possible parameters for Travelers challenges
Contents |
Challenge
- Skill Experience
- Experience
- Exploration (until 83% global)
- Charity
- Celebration
- Quest (?until 30% quest points for pacifist, 80% for everyone else?)
- ?Neophyte Guidance?
- Pilgrimage (also notele)
Obstacle
- Timidity (ego and related debuffs?)
- Bad Luck (luck is set -30)
- Decontextualization (random spontaneous conceptual navigation)
- Clumsiness (Debuffs agi, per, and a spread of primarily agi and per skills)
- Hesitancy (paralyzes you for the first round of combat)
- Frailty (Heavily debuffs vit, str, and skills relating to durability, energy, and recovery)
- Vulnerability (random affinity debuffed by -600)
- Madness
- Deafness
- Muteness
- Psionics Suppression
- Magic Suppression
- No Flight
- Armour Proscription
- Weapons Proscription
- Divine Persecution
- Smallness (to like half a dimin)
- Sadomasochism
- Unrecuperativity
- Spiritual Disjunction
- Serenity (Anagonia, Analgesia, Anhedonia, and Aphobia)
- Lesser Hypospatiality (No up or down)
- Hypospatiality (Nothing but east and west)
Taboos (Advanced Challenges)
- No speaking
- No speaking without shouting
- No shouting
- No profanity (This taboo can happen on madness challenges, in which case you might need a gag for echolalia)
- No wielding a weapon (or anything)
- No resting
- No meditating
- No resting or meditating
- No combat
- No killing Good
- No killing Ordered
- No deflecting
- No dodging
- No deflecting or dodging
- No dying
- No conceptual navigation
- No becoming crippled
- No becoming mortally wounded
- No forfeiting
- No food or drink
- No swimming or otherwise getting wet
Penalties (Advanced Challenges)
- Death
- Dismemberment
- Blindness
- Soul depletion
- Regression (level loss)
- Energy depletion (includes chakras)
- Karma loss
- Insanity
- Banishment (?random teleport?)
- Destitution (will possibly destroy your kept equipment)
- Asceticism (drains endurance/hunger/thirst, and temporarily gives you nonrecuperativity and the nihilvore diet)
Rewards
Multiple, based on the value of the completed challenge, and selected from:
- Chakra energy (almost always)
- Experience (A bit/some/<blank>/much/tremendous)
- Assorted skill experience (Some/<blank>/considerable/tremendous)
- Infusion of esoteric energies - (Affinities and resistances (Pedagogy: Body alteration and Spirit Alteration?))
- Mastery of physical skills - (Pedagogy: Physical Training)
- Knowledge (Pedagogy: Procedural and Intellectural?)
- Wealth (<blank>/?)
- a ring, magic and of appropriate size (usually greater/great)
- a potion (usually greater/great. requires being able to consume potions)
- ?a rare item? (either very rare or requires ineligibility for one of the other item boons)
- Hyperspatial Awareness (rare. single time?)
- A wild talent (very rare, only a happens above 1k karma, and might only be for psionic races. single time?)