The Explorers

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Line 20: Line 20:
Min Max Bon Specialty Min Max Bon Specialty
----------------------- -----------------------
- +1 Animal Lore+ +1 [[Animal lore]]
- +1 Arctic Fieldcraft+ +1 [[Arctic fieldcraft]]
- +2 Awareness+ +2 [[Awareness]]
- +1 Carousing+ +1 [[Carousing]]
- +2 Climbing+ +2 [[Climbing]]
- +1 Cold Tolerance+ +1 [[Cold tolerance]]
- +1 Desert Fieldcraft+ +1 [[Desert fieldcraft]]
- +1 Foraging+ +1 [[Foraging]]
- +1 Forestry+ +1 [[Forestry]]
- +1 Hardiness+ +1 [[Hardiness]]
- +1 Heat Tolerance+ +1 [[Heat tolerance]]
- +1 Hills Fieldcraft+ +1 [[Hills fieldcraft]]
- +1 Insect Lore+ +1 [[Insect lore]]
- +1 Jungle Fieldcraft+ +1 [[Jungle fieldcraft]]
- 1 +2 Literacy+ 1 +2 [[Literacy]]
- +1 Load Bearing+ +1 [[Load bearing]]
- +1 Mountaineering+ +1 [[Mountaineering]]
- +2 Orienteering+ 1 +2 [[Orienteering]]
- +1 Plains Fieldcraft+ +1 [[Plains fieldcraft]]
- +1 Plant Lore+ +1 [[Plant lore]]
- +1 Shorelands Fieldcraft+ +1 [[Shorelands fieldcraft]]
- +1 Spelunking+ +1 [[Spelunking]]
- +1 Swamp Fieldcraft+ +1 [[Swamp fieldcraft]]
- +2 Swimming+ +2 [[Swimming]]
==Abilities== ==Abilities==
Line 49: Line 49:
''And you get a free Explorer's Guide.'' ''And you get a free Explorer's Guide.''
 +
 +You can leave and come back to the Explorers.
==Restrictions== ==Restrictions==

Revision as of 13:54, 30 July 2008

The Explorers are a loose band of like-minded individuals whose primary reason for association is to maintain the Explorer's Guide, a storehouse of information on all of Lost Souls.

Spoiler warning: information below includes details, such as solutions to puzzles or quest procedures, that you may prefer to discover on your own.


Contents

How to Join the Explorers

1. Go to Pryderi
2. Say "I wish to join the Explorers"
   2.1  Understands Anglic
   2.2  Literacy skill must be >= 40
   2.3  Awareness skill must be >= 40
   2.4  There may more skill requirements.
3. If you meet the skill and specialization requirements you're in.


Specialization Details

Min Max Bon   Specialty
-----------------------
    +1        Animal lore
    +1        Arctic fieldcraft
    +2        Awareness
    +1        Carousing
    +2        Climbing
    +1        Cold tolerance
    +1        Desert fieldcraft
    +1        Foraging
    +1        Forestry
    +1        Hardiness
    +1        Heat tolerance
    +1        Hills fieldcraft
    +1        Insect lore
    +1        Jungle fieldcraft
1   +2        Literacy
    +1        Load bearing
    +1        Mountaineering
1   +2        Orienteering
    +1        Plains fieldcraft
    +1        Plant lore
    +1        Shorelands fieldcraft
    +1        Spelunking
    +1        Swamp fieldcraft
    +2        Swimming

Abilities

As far as I can tell all of the Explorer abilities were made moot with the changes to the skill system. The only ability that is still unique to the Explorers is the ability to write articles for the Explorer's Guide.

And you get a free Explorer's Guide.

You can leave and come back to the Explorers.

Restrictions

These are pretty much gone as well as far as I can tell. Used to be you couldn't wear restrictive armour. I think that's taken care of now with the new skill system.

End of spoiler information.
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