Inducted
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Tukrr states, ->) Initially, your only power will be the ability to communicate with myself and your fellow disciples through the Dark Mind. Bring me the rings of Ahrikol's minions, the Ringwielders, and I shall reveal more powers to you. (<- in Takargu. | Tukrr states, ->) Initially, your only power will be the ability to communicate with myself and your fellow disciples through the Dark Mind. Bring me the rings of Ahrikol's minions, the Ringwielders, and I shall reveal more powers to you. (<- in Takargu. | ||
- | (work in progress) | ||
With a fundamental understanding of despair comes the ability to perceive the possibility of harmful manifestations of the universe - mental and spiritual constructs with the power to perform great destruction. | With a fundamental understanding of despair comes the ability to perceive the possibility of harmful manifestations of the universe - mental and spiritual constructs with the power to perform great destruction. |
Revision as of 08:58, 28 October 2014
The Inducted, sometimes also known as the Dark Aligned, are a small group of mystic initiates dedicated to the teachings of Tukrr, leader of the kobold city of Gurbodax. Warped and twisted through a shattering ritual of evil logic, they employ a number of powers to serve their master, by blending the arts of eideturgy and skiaturgy to create a few combat-related effects to fell their enemies and protect themselves in battle. Additionally, the Inducted have some level of martial capability, although not nearly as much as a dedicated martial association.
The abilities of the Inducted require a modicum of both orderly and evil alignment - loss of these fragile spiritual equilibria rob the Inducted of their ability to manipulate the energies of the cosmos, although not their martial prowess.
Inducted Ethos
While the Inducted are first and foremost concerned with effectiveness, the wellspring of their power stems from a single fundamental truth - as they understand it, the Inducted perceive the universe as a simple engine of cruelty and inevitability, trending always towards a state of final hopelessness and destruction. The emotion of despair exemplifies and venerates this state, and as a result, the Inducted identify their particular truths and strictures as closely integrated with the idea of despair.
Inducted Powers
Tukrr states, ->) Initially, your only power will be the ability to communicate with myself and your fellow disciples through the Dark Mind. Bring me the rings of Ahrikol's minions, the Ringwielders, and I shall reveal more powers to you. (<- in Takargu.
With a fundamental understanding of despair comes the ability to perceive the possibility of harmful manifestations of the universe - mental and spiritual constructs with the power to perform great destruction.
Conceptually, these constructs have no power of their own, but when wielded by a mystic with training in the
magickal arts of eideturgy and skiaturgy, these constructs can be actualized into devastating attacks or powers.
Note that no power can automatically accessed by any Inducted other than the Dark Mind - the specific strictures of a power must be learned individually.
[ Dark Mind ]
[ Command : ] inducted <msg>
[ Description : ] The fundamental understanding of the universe's tireless march towards oblivion enables members of the Inducted to share in the thoughts of the Dark Mind, a communication channel for all to use.
[ Dark Palm ]
[ Command : ] perform dark palm at <creature>
[ Description : ] By invoking the skiaturgical principles of thanatopsis and entropy, you can envelop your opponent in a pulse of death and shadow. This is a combat maneuver, and can be targeted, suppressed, or altered in frequency like any other combat maneuver. If performed without a target, the attack will target your current opponent.
[ Bane Strike ]
[ Command : ] perform bane strike at <creature>
[ Description : ] By invoking the skiaturgical principles of energy transfer and existential manifestation, you can you can enhance a physical strike with a pulse of eskaric lightning from your palm. This is a combat maneuver, and can be targeted, suppressed, or altered in frequency like any other combat maneuver. If performed without a target, the attack will target your current opponent. This attack is particularly effective against the more powerful servants of Ahrikol.
[ Despair Spirit ]
[ Command : ] visualize despair as an anthromorphic principle
[ Description : ] Enables one to summon a despair spirit - a physical manifestation of the forces of despondency and hopelessness - to do one's bidding. You may only summon one spirit at a time. To control your spirit, tell or whisper your commands to it, or say your commands in the format 'spirit, <cmd>'. To banish one, command it to begone.
[ Gloom Aura ]
[ Command : ] will the fundamental darkness of reality to [envelop me / dissipate from me]
[ Description : ] Before light, darkness - after light, darkness. By articulating the skiaturgic principles of darkness and oblivion, you can wrap yourself in an aura of shadowy power which will protect you from most forms of attack. The aura will drain your spiritual energies while active.
[ Glorious Slash ]
[ Command : ] perform glorious slash at <creature>
[ Description : ] By invoking the eideturgical principle of solar decay, you can hurl a time-lost arc of a red giant star at your opponent. This is a combat maneuver, and can be targeted, suppressed, or altered in frequency like any other combat maneuver. If performed without a target, the attack will target your current opponent.
[ Process of Despair ]
[ Command : ] concentrate on the resonant dissonance inherent in enthalpic decay
[ Description : ] By invoking the eideturgical principle of enthalpic dissolution, you can expose your opponents to the unbridled energies of the soulless mechanisms of creation itself. Note that this is an area-of-effect (AOE) attack.