Sunlit senses (Ordo Zephyrius Mutatoris spell)

From LSWiki

(Difference between revisions)
Jump to: navigation, search
Revision as of 15:00, 22 August 2009 (edit)
Esmene (Talk | contribs)

← Previous diff
Revision as of 11:21, 5 February 2015 (edit)
Zylox (Talk | contribs)
(+links)
Next diff →
Line 2: Line 2:
Relevant Attributes: three parts intelligence and one part charisma Relevant Attributes: three parts intelligence and one part charisma
- Relevant Skills: five parts symbology, two parts evocation, one part aeromancy and one part enchantment+ Relevant Skills: five parts [[symbology]], two parts [[evocation]], one part [[aeroturgy]] and one part [[enchantment]]
Rating Requirement: two hundred seventy-five Rating Requirement: two hundred seventy-five
Effective Maximum Rating: five hundred seventy-five Effective Maximum Rating: five hundred seventy-five

Revision as of 11:21, 5 February 2015

> Ordo Zephyrius Mutatoris Spell: Sunlit Senses

   Relevant Attributes: three parts intelligence and one part charisma
   Relevant Skills: five parts symbology, two parts evocation, one part aeroturgy and one part enchantment
   Rating Requirement: two hundred seventy-five
   Effective Maximum Rating: five hundred seventy-five
   Difficulty: ordinary
   Form of Evocation:
       sunlit senses <target>
   Base Energy Costs: sixty points of spiritual energy
   This spell is relatively advanced and much prized by rising mages.  It augments the target's visual capacities with the essence of the sunset, giving them enhanced perception, 

a modicum of night vision, and even the ability to directly perceive astral energies. The enchantment lasts for quite a while, but it gradually decreases (much like the sun gradually sets) and must be recast for the enchantment to maintain its full strength. The target of this spell must have at least one eye.

   Development Information: This spell was created by Twilight; the source code was last updated Sun Jul 12 19:32:35 2009.
Personal tools