User:Fyriole

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Revision as of 09:12, 23 April 2015 (edit)
Marcosy (Talk | contribs)
(really needed it too)
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Revision as of 12:31, 27 April 2015 (edit)
Fyriole (Talk | contribs)
(Projects, wheee. To be filled in more later)
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I love you Marcosy! Hope you got a laugh from this. ''I did. -- Marcosy'' I love you Marcosy! Hope you got a laugh from this. ''I did. -- Marcosy''
 +
 +
 +----
 +
 +
 +Current projects (copy-pasted from my plan):
 +
 +Cosmic Orrery - What a sight to see, it's out of this world! Perhaps even literally!
 +*Hylocosmic Model - In Progress: Knowledge of the hylocosm is something even the most canny adventurer can get confused, due to the occasional shifts in what planes make it up and how they interact. The Hylocosmic Model is an accurate reflection of the state of the Hylocosm, and it might even be something more.
 +**Possible future developments of this project:
 +**Guild based around hylocosmic sympathy
 +**Models for the other parts of reality
 +**Training for any hylocosmic affinity without limits (a-la Taiji) via sacrifices of things related to whichever particular affinity (with greater sacrifices required with greater affinity)
 +
 +Banir Lok - Complete revamp of Banir Lok, using modern code. Not only will it be modernized, it'll also be expanded.
 +*Done: Gotten the basic area built, mapping and such. It's all barebones, so no actual content yet, which leads to...
 +*In Progress: Content. Rooms first, then items, then npcs and such. Perhaps some revision of the area as well to expand more.
 +*Afterwards: Breathing some life into the conflict in Banir Lok, rebels versus the miners and the ability for players to contribute.
 +**Sidenote: I'm wanting to revamp many areas using old code to use the current standards, so expect to see more of stuff like this in the future. Likely will revamp Teryx after Banir Lok.
 +
 +
 +----
 +
 +
 +Ideas/Future Projects/Etcetera:
 +
 +The Hylocosmic Stewards (name subject to change) - Mentioned up in that listing for the Cosmic Orrery, this guild operates on the principal of hylocosmic sympathy. Unlike guilds like the OIA and OZM who develop numerous techniques and spells for emulating and utilizing their particular associated planes, the Stewards develop a more personal, intuitive connection with the Hylocosm. Mechanics-wise, they lack the large number of defined spells that mage guilds have. Instead, they've a toolkit of a relatively small number of effects they can bring about, with a large emphasis on emergent gameplay via the way players use the tools given.

Revision as of 12:31, 27 April 2015

Fyriole is a Lost Souls developer. He didn't develop the Arbitrage system or the Gurbodax and Aumbrie areas, or the oneirheton bond or a few other things. He defaced Marcosy's picture for funsies, and made his user pages first paragraph a parody of Marcosy's.

Image:FyrMarcosy.jpg

I love you Marcosy! Hope you got a laugh from this. I did. -- Marcosy




Current projects (copy-pasted from my plan):

Cosmic Orrery - What a sight to see, it's out of this world! Perhaps even literally!

  • Hylocosmic Model - In Progress: Knowledge of the hylocosm is something even the most canny adventurer can get confused, due to the occasional shifts in what planes make it up and how they interact. The Hylocosmic Model is an accurate reflection of the state of the Hylocosm, and it might even be something more.
    • Possible future developments of this project:
    • Guild based around hylocosmic sympathy
    • Models for the other parts of reality
    • Training for any hylocosmic affinity without limits (a-la Taiji) via sacrifices of things related to whichever particular affinity (with greater sacrifices required with greater affinity)

Banir Lok - Complete revamp of Banir Lok, using modern code. Not only will it be modernized, it'll also be expanded.

  • Done: Gotten the basic area built, mapping and such. It's all barebones, so no actual content yet, which leads to...
  • In Progress: Content. Rooms first, then items, then npcs and such. Perhaps some revision of the area as well to expand more.
  • Afterwards: Breathing some life into the conflict in Banir Lok, rebels versus the miners and the ability for players to contribute.
    • Sidenote: I'm wanting to revamp many areas using old code to use the current standards, so expect to see more of stuff like this in the future. Likely will revamp Teryx after Banir Lok.




Ideas/Future Projects/Etcetera:

The Hylocosmic Stewards (name subject to change) - Mentioned up in that listing for the Cosmic Orrery, this guild operates on the principal of hylocosmic sympathy. Unlike guilds like the OIA and OZM who develop numerous techniques and spells for emulating and utilizing their particular associated planes, the Stewards develop a more personal, intuitive connection with the Hylocosm. Mechanics-wise, they lack the large number of defined spells that mage guilds have. Instead, they've a toolkit of a relatively small number of effects they can bring about, with a large emphasis on emergent gameplay via the way players use the tools given.

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