Leopard (Empathic Bond)
From LSWiki
Revision as of 11:42, 9 December 2011 (edit) Valdemor (Talk | contribs) (→Specialty Bonuses) ← Previous diff |
Revision as of 20:34, 9 March 2016 (edit) Zylox (Talk | contribs) (+template) Next diff → |
||
Line 1: | Line 1: | ||
- | = Bonding Requirements = | + | == Bonding Requirements == |
Some amount of [[Killer Instinct]] is required, as is fairly obvious from the bond failure message. It is certainly less than 101, the amount used in one case. Would not bond at 96. | Some amount of [[Killer Instinct]] is required, as is fairly obvious from the bond failure message. It is certainly less than 101, the amount used in one case. Would not bond at 96. | ||
- | = Known Abilities = | + | == Known Abilities == |
The leopard is a deadly feline predator that can be found in the frozen [[Northlands]] and [[Gardagh]], and possibly other locations. It is large enough to ride, and is a fierce combatant with claws and teeth. It requires air to breathe, has a carnivorous diet and can [[Night vision|see in the dark]]. | The leopard is a deadly feline predator that can be found in the frozen [[Northlands]] and [[Gardagh]], and possibly other locations. It is large enough to ride, and is a fierce combatant with claws and teeth. It requires air to breathe, has a carnivorous diet and can [[Night vision|see in the dark]]. | ||
Line 21: | Line 21: | ||
Leopard familiars grant their consorts a large bonus to [[Dexterity]], a moderate bonus to [[Strength]], and small bonuses to [[Willpower]] and [[Charisma]]. | Leopard familiars grant their consorts a large bonus to [[Dexterity]], a moderate bonus to [[Strength]], and small bonuses to [[Willpower]] and [[Charisma]]. | ||
- | ==Specialty Bonuses== | + | ==Skill Effects== |
- | Bonus specialty degrees and access are provided as follows: | + | {|border="1" cellpadding="10" cellspacing="2" text-align="center" |
- | ===Tier 1=== | + | |- |
- | *[[Crushing Resistance]] | + | ! scope="col" style="text-align="center";" | Skill |
- | *[[Cutting Resistance]] | + | ! scope="col" style="text-align="center";" | Access |
- | *[[Dagger]] | + | ! scope="col" style="text-align="center";" | Bonus |
- | *[[Jungle Fieldcraft]] | + | |- |
- | *[[Piercing Resistance]] | + | | style="text-align: center;background-color: #33EE33;" | [[Crushing Resistance]] |
- | *[[Stealth]] | + | | style="text-align: center;background-color: #33EE33;" | 16 |
- | *[[Killer Instinct]] | + | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base |
- | ===Tier 2=== | + | |- |
- | Granted at "somwhat frail" bond strength: | + | | style="text-align: center;background-color: #33EE33;" | [[Cutting Resistance]] |
- | *[[Combat Reflexes]] | + | | style="text-align: center;background-color: #33EE33;" | 16 |
- | *[[Find Weakness]] | + | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base |
- | *[[Legerdemain]] | + | |- |
- | *[[Precision Strike]] | + | | style="text-align: center;background-color: #33EE33;" | [[Dagger]] |
- | ===Tier 3=== | + | | style="text-align: center;background-color: #33EE33;" | 16 |
- | Towards the end of "very frail" bond strength: | + | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base |
- | *[[Throwing]] | + | |- |
+ | | style="text-align: center;background-color: #33EE33;" | [[Dagger]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 16 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Jungle Fieldcraft]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 16 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Killer Instinct]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 16 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Piercing Resistance]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 16 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Stealth]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 16 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Combat Reflexes]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 60 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Find Weakness]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 60 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Legerdemain]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 60 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Precision Strike]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 60 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Throwing]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 11 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 55 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Fast Talk]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Tenacity]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Hardiness]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Stamina]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |} | ||
- | ===Tier 4=== | ||
- | Granted at "fairly healthy" bond strength: | ||
- | *[[Fast Talk]] | ||
- | *[[Tenacity]] | ||
- | |||
- | At "very healthy", the first tier bonus specialties are all increased to 2. | ||
- | |||
- | At "resilient", the second tier bonus specialties are all increased to 2. | ||
- | |||
- | Near the end of "resilient", the third tier bonus specialty is increased to 2. | ||
- | |||
- | At the middle of "deep", the first tier bonus specialties are increased to 3. | ||
==Charms== | ==Charms== | ||
Line 63: | Line 107: | ||
*[[Kinsee (Empathic Bonds)|Kinsee]] | *[[Kinsee (Empathic Bonds)|Kinsee]] | ||
- | ==Additional Bonuses and Powers== | + | ==Traits== |
- | + | ||
- | + | ||
- | ===Traits granted=== | + | |
Starting at "somewhat frail" bond strength, the leopard (like most feline familiars) grants its consort a [[Luck]] bonus, which scales with bond strength. | Starting at "somewhat frail" bond strength, the leopard (like most feline familiars) grants its consort a [[Luck]] bonus, which scales with bond strength. | ||
Line 72: | Line 113: | ||
Near the end of "resilient" bond strength, one point of [[Night vision]] is granted. | Near the end of "resilient" bond strength, one point of [[Night vision]] is granted. | ||
- | |||
- | |||
- | Additionally, the [[Chakra#Svadhisthana|Svadhisthana chakra]] will grant the [[Paraneurism]] trait when fully charged. | ||
[[Category: Empathic Bond Familiars]] | [[Category: Empathic Bond Familiars]] |
Revision as of 20:34, 9 March 2016
Contents |
Bonding Requirements
Some amount of Killer Instinct is required, as is fairly obvious from the bond failure message. It is certainly less than 101, the amount used in one case. Would not bond at 96.
Known Abilities
The leopard is a deadly feline predator that can be found in the frozen Northlands and Gardagh, and possibly other locations. It is large enough to ride, and is a fierce combatant with claws and teeth. It requires air to breathe, has a carnivorous diet and can see in the dark.
Petting the familiar
You pet Kristal with your right hand. You sense deadly energies flowing from Kristal's body into your spirit.
This provides a temporary bonus to the skills Dagger, Killer instinct, Legerdemain, Crushing Resistance, Cutting Resistance, and Piercing Resistance. It also restores 1 spell point.
Svadhisthana Chakra
A leopard familiar automatically grants and charges the Svadhisthana (orange) chakra, which grants bonuses to Dexterity, Quickness, Pain Tolerance and Tenacity, as well as other effects. When fully charged, the Svadhisthana chakra grants the Paraneurism trait, which is a highly valuable trait indeed.
Bonuses using Daggers
The leopard grants its consort an intrinsic bonus to attack rating with daggers based on the consort's Legerdemain skill, one half of Stealth skill, and a multiplier of Killer instinct and Dexterity that scales with bond strength. The leopard also grants its consort an intrinsic bonus to deflection rating with daggers based on the consort's Legerdemain skill, one half of Stealth skill, and a multiplier of Dexterity that scales with bond strength. Finally, the Leopard grants its consort an intrinsic bonus to damage rating with daggers based on a large multiplier of the consort's Killer instinct skill that scales with bond strength. These bonuses are applied to both wielded daggers and thrown daggers. Your familiar must be in your environment for this effect to be granted.
Attribute Modifications
Leopard familiars grant their consorts a large bonus to Dexterity, a moderate bonus to Strength, and small bonuses to Willpower and Charisma.
Skill Effects
Skill | Access | Bonus |
---|---|---|
Crushing Resistance | 16 | 75 + 10% base |
Cutting Resistance | 16 | 75 + 10% base |
Dagger | 16 | 75 + 10% base |
Dagger | 16 | 75 + 10% base |
Jungle Fieldcraft | 16 | 75 + 10% base |
Killer Instinct | 16 | 75 + 10% base |
Piercing Resistance | 16 | 75 + 10% base |
Stealth | 16 | 75 + 10% base |
Combat Reflexes | 12 | 60 |
Find Weakness | 12 | 60 |
Legerdemain | 12 | 60 |
Precision Strike | 12 | 60 |
Throwing | 11 | 55 |
Fast Talk | 8 | 40 |
Tenacity | 8 | 40 |
Hardiness | 4 | 20 |
Stamina | 4 | 20 |
Charms
Initially the leopard grants the following charms:
Shortly after:
Traits
Starting at "somewhat frail" bond strength, the leopard (like most feline familiars) grants its consort a Luck bonus, which scales with bond strength.
At "fairly healthy" bond strength, the Astral Perception trait is granted, and also scales.
Near the end of "resilient" bond strength, one point of Night vision is granted.