Cuar Faernae
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+ | the Cuar Faernae | ||
+ | |||
You are a member of the Cuar Faernae, a elite faction of highly skilled danaan arcane archers. | You are a member of the Cuar Faernae, a elite faction of highly skilled danaan arcane archers. | ||
- | + | ||
- | All members of this faction are instructed in anchient teachings of danaan magick, allowing them to conjure and | + | All members of this faction are instructed in anchient teachings of danaan magick, allowing them to |
- | shoot arrows constructed from raw energy, along with a handful of various other capabilities that would aid | + | conjure and shoot arrows constructed from raw energy, along with a handful of various other capabilities |
- | oneself in the art of archery. | + | that would aid oneself in the art of archery. |
- | + | ||
- | For millenia the danaan have favored the usage of archery, as a skilled archer can dispatch a entire squad of orcs | + | For millenia the danaan have favored the usage of archery, as a skilled archer can dispatch a entire squad of |
- | before they even come close enough to swing a sword. It is this deadly precison that the Cuar Faernae build upon, | + | orcs before they even come close enough to swing a sword. It is this deadly preicison that the Cuar Faernae build upon, |
seeking to not only be aware of their capabilities but to also improve upon them. | seeking to not only be aware of their capabilities but to also improve upon them. | ||
+ | |||
+ | Read 'help nifaerae' for more information on nifaerae and spellcasting. See 'help nifaer summary' for a quick overview of your current nifaerae available. | ||
+ | |||
== Joining == | == Joining == | ||
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0 +3 0 [[Ergiphrasty]] | 0 +3 0 [[Ergiphrasty]] | ||
- | == Spells == | + | == Nifaerae== |
- | Before any spells may be cast, one must enter into the proper mental state for spellcasting, forming a mental | + | Before any nifaerae may be cast, one must enter into the proper mental state for spellcasting, |
- | link with the magickal forces one wishes to wield. | + | forming a mental link with the magickal forces one wishes to wield. |
- | + | ||
- | For members of the Cuar Faernae this link is called an iliatria, or 'awareness' of the balance of nature. | + | For members of the Cuar Faernae this link is called an iliatria, or 'awareness' of the balance of |
- | To initalize your iliatria, visualize the essence of the elements blending in harmony. | + | nature. To initalize your iliatria, visualize the essence of the elements blending in harmony. |
+ | |||
+ | The syntax for casting nifaerae is 'cast <nifaer name> [on <target> | with <component>'. | ||
+ | |||
+ | Each nifaer has its own help file accessed by typing 'help <nifaer name>'. | ||
+ | |||
+ | You may see a summary of the nifaerae list by typing 'help nifaer summary'. | ||
=== Nar Pilindi === | === Nar Pilindi === |
Revision as of 10:21, 24 May 2017
the Cuar Faernae
You are a member of the Cuar Faernae, a elite faction of highly skilled danaan arcane archers.
All members of this faction are instructed in anchient teachings of danaan magick, allowing them to conjure and shoot arrows constructed from raw energy, along with a handful of various other capabilities that would aid oneself in the art of archery.
For millenia the danaan have favored the usage of archery, as a skilled archer can dispatch a entire squad of orcs before they even come close enough to swing a sword. It is this deadly preicison that the Cuar Faernae build upon, seeking to not only be aware of their capabilities but to also improve upon them.
Read 'help nifaerae' for more information on nifaerae and spellcasting. See 'help nifaer summary' for a quick overview of your current nifaerae available.
Contents |
Joining
You have to have fey blood and thus cannot have demonic blood. Fianna-granted fey blood can bridge the gap, supposedly.
Specialty Access
Min Max Bon Specialties -------------------------- 1 +10 0 Archery 1 +10 0 Awareness 0 +3 0 Aquaturgy 0 +3 0 Aeroturgy 0 +3 0 Geoturgy 0 +3 0 Pyraturgy 0 +3 0 Thaumaturgy 0 +3 0 Bellerophrasty 0 +3 0 Ergiphrasty
Nifaerae
Before any nifaerae may be cast, one must enter into the proper mental state for spellcasting, forming a mental link with the magickal forces one wishes to wield.
For members of the Cuar Faernae this link is called an iliatria, or 'awareness' of the balance of nature. To initalize your iliatria, visualize the essence of the elements blending in harmony.
The syntax for casting nifaerae is 'cast <nifaer name> [on <target> | with <component>'.
Each nifaer has its own help file accessed by typing 'help <nifaer name>'.
You may see a summary of the nifaerae list by typing 'help nifaer summary'.
Nar Pilindi
Common Name: Fire Arrow Summary: pyrax arrow manifestation From drawing upon the essence of a wildfire, members of the Cuar Faernae are able to use their bows to launch a manifested arrow of solid fire energy towards a target.
Seems to unlock with 30 or 60 pyraturgy among assorted other skills related to the association.
Steps: 1) sensation of the forest Type: Speech Importance: minor, optional Difficulty: very easy Skills: Sperethiel (dominant) and vocalization (small) 2) the harmony of the forest Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) drawing the strings of the forest Type: Gesture Importance: lesser Difficulty: easy Skills: prestidigitation 4) the roaring flames of a wildfire Type: Praxis Importance: greater Difficulty: easy Skills: pyraturgy, evocation, and bellerophrasty
Cemen Pilindi
Common Name: Earth Arrow Summary: tellurax arrow manifestation Building upon the stability of the very earth they walk upon, members of the Cuar Faernae are able to conjure a arrow of solid earth energy to fire at a target.
Seems to unlock with 30 geoturgy among other related skills.
Steps: 1) sensation of the forest Type: Speech Importance: minor, optional Difficulty: very easy Skills: Sperethiel (dominant) and vocalization (small) 2) the harmony of the forest Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) drawing the power of the land Type: Gesture Importance: lesser Difficulty: easy Skills: prestidigitation 4) the release of a violent earthquake Type: Praxis Importance: greater Difficulty: easy Skills: geoturgy, evocation, and bellerophrasty