Sunlit senses (Ordo Zephyrius Mutatoris spell)
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- | > '''Ordo Zephyrius Mutatoris Spell: Sunlit Senses''' | + | > '''Ordo Zephyrius Mutatoris Spell: Auge''' |
- | Relevant Attributes: three parts intelligence and one part charisma | + | Common Name: Sunlit Senses |
- | Relevant Skills: five parts [[symbology]], two parts [[evocation]], one part [[aeroturgy]] and one part [[enchantment]] | + | Knowledge Requirement: have at least 235 points among [[thaumaturgy]] skill, [[aretophrasty]] skill, and [[klimaphrasty]] skill |
- | Rating Requirement: two hundred seventy-five | + | Summary: multifaceted sensory enhancement |
- | Effective Maximum Rating: five hundred seventy-five | + | |
- | Difficulty: ordinary | + | |
- | Form of Evocation: | + | |
- | sunlit senses <target> | + | |
- | Base Energy Costs: sixty points of spiritual energy | + | |
- | This spell is relatively advanced and much prized by rising mages. It augments the target's visual capacities with the essence of the sunset, giving them enhanced perception, | + | This spell is relatively advanced and much prized by rising mages. It augments the target's visual capacities with the essence of the sunset, giving them enhanced perception, a modicum of night vision, and even the ability to directly perceive astral energies. The enchantment lasts for quite a while, but it gradually decreases (much like the sun gradually sets) and must be recast for the enchantment to maintain its full strength. The target of this spell must have at least one eye. |
- | a modicum of night vision, and even the ability to directly perceive astral energies. The enchantment lasts for quite a while, | + | |
- | but it gradually decreases (much like the sun gradually sets) and must be recast for the enchantment to maintain its full strength. The target of this spell must have at least one eye. | + | |
- | Development Information: This spell was created by Twilight; the source code was last updated Sun Jul 12 19:32:35 2009. | + | Steps: |
+ | 1) speaking the winds | ||
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: [[Enochian]] (dominant) and [[hullabaloo]] (small) | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: [[thaumaturgy]], [[tomfoolery]], and [[woo-woo]] | ||
+ | 3) conjuring the essence of a sunlit sky | ||
+ | Type: Gesture | ||
+ | Importance: greater | ||
+ | Difficulty: hard | ||
+ | Skills: [[hocus-pocus]] (moderate), [[jiggery-pokery]] (small), [[thaumaturgy]] (small), [[weather-witchery]] (small), and [[memetics]] (tiny) | ||
+ | 4) infusing the light into the target's eyes | ||
+ | Type: Gesture | ||
+ | Importance: great | ||
+ | Difficulty: hard | ||
+ | Skills: [[sassiness]] (moderate), [[zippity-doo-dah]] (moderate), [[aeroturgy]] (small), [[hocus-pocus]] (small), and [[memetics]] (small) | ||
+ | |||
+ | Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Mon Jan 08 23:11:08 2018. | ||
[[Category: Ordo Zephyrius Mutatoris]] | [[Category: Ordo Zephyrius Mutatoris]] |
Revision as of 13:55, 18 January 2018
> Ordo Zephyrius Mutatoris Spell: Auge
Common Name: Sunlit Senses Knowledge Requirement: have at least 235 points among thaumaturgy skill, aretophrasty skill, and klimaphrasty skill Summary: multifaceted sensory enhancement
This spell is relatively advanced and much prized by rising mages. It augments the target's visual capacities with the essence of the sunset, giving them enhanced perception, a modicum of night vision, and even the ability to directly perceive astral energies. The enchantment lasts for quite a while, but it gradually decreases (much like the sun gradually sets) and must be recast for the enchantment to maintain its full strength. The target of this spell must have at least one eye.
Steps: 1) speaking the winds Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and hullabaloo (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, tomfoolery, and woo-woo 3) conjuring the essence of a sunlit sky Type: Gesture Importance: greater Difficulty: hard Skills: hocus-pocus (moderate), jiggery-pokery (small), thaumaturgy (small), weather-witchery (small), and memetics (tiny) 4) infusing the light into the target's eyes Type: Gesture Importance: great Difficulty: hard Skills: sassiness (moderate), zippity-doo-dah (moderate), aeroturgy (small), hocus-pocus (small), and memetics (small)
Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Mon Jan 08 23:11:08 2018.