Deathroach (Empathic Bond)
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Revision as of 07:35, 10 October 2022 (edit) Rebus (Talk | contribs) (another data point lower than the others) ← Previous diff |
Current revision (07:37, 13 October 2022) (edit) Rebus (Talk | contribs) (added SS familiar catagory) |
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[[Category: Empathic Bond Familiars]] | [[Category: Empathic Bond Familiars]] | ||
[[Category: Zetesai Familiars]] | [[Category: Zetesai Familiars]] | ||
+ | [[Category: Shemsu Sutekh Familiars]] | ||
[[Category: Insectan Familiars]] | [[Category: Insectan Familiars]] |
Current revision
Contents |
Imagined Bond
You imagine what it would be like to have a deep bond with the deathroach, and you feel a distinct echo from within it. You experience feelings of filth, disease, and comforting darkness. You experience visions of decaying material.
Bond Failure
You sense that the deathroach feels you as something to fear not something to share a bond with.
Bonding Requirements
One was bonded with 130 Insect lore, and 36 Disease Affinity. Some other skills that may be relevant were 60 Animal Lore and 53 Cosmology.
Bonded one with 76 Insect Lore (effective 126), no Disease Affinity. 87 Animal Lore (effective 137) and 53 Cosmology (not sure if these even matter tho).
Bonded with 121 Insect Lore, not sure is it matters but also 59 animal lore, and 24 Cosmology.
Attribute Modifications
Provides bonuses to Vitality, Willpower, and Perception.
Skill Effects
Skill | Access | Bonus |
---|---|---|
Dodge | 16 | 37.5 + 5% |
Escape | 16 | 37.5 + 5% |
Hardiness | 16 | 37.5 + 5% |
Darkness Affinity | 15 | 37.5 |
Disease Affinity | 15 | 37.5 |
Balance | 12 | 30 |
Climbing | 12 | 30 |
Pain Tolerance | 12 | 30 |
Precision Strike | 12 | 30 |
Quickness | 12 | 30 |
Running | 12 | 30 |
Somatesthesia | 12 | 30 |
Combat Reflexes | 11 | 27.5 |
Breath Control | 10 | 25 |
Carousing | 10 | 25 |
Awareness | 8 | 20 |
Eavesdropping | 8 | 20 |
Eskara Resistance | 8 | 20 |
Gem Lore | 8 | 20 |
Jumping | 8 | 20 |
Killer Instinct | 8 | 20 |
Lack of Weakness | 8 | 20 |
Light Resistance | 8 | 20 |
Load Bearing | 8 | 20 |
Stealth | 8 | 20 |
Wyrding | 8 | 20 |
Centering | 7 | 17.5 |
Massive Exertion | 7 | 17.5 |
Psychokinesis | 7 | 17.5 |
Psycholeptesis | 7 | 17.5 |
Recuperation | 7 | 17.5 |
Spelunking | 7 | 17.5 |
Stamina | 7 | 17.5 |
Anatomy | 6 | 15 |
Athleticism | 4 | 10 |
Cold Tolerance | 4 | 10 |
Courage | 4 | 10 |
Crushing Resistance | 4 | 10 |
Desert Fieldcraft | 4 | 10 |
Discipline | 4 | 10 |
Elder Lore | 4 | 10 |
Exoma Fieldcraft | 4 | 10 |
Heat Tolerance | 4 | 10 |
Imagination | 4 | 10 |
Intimidation | 4 | 10 |
Mortuary | 4 | 10 |
Plains Fieldcraft | 4 | 10 |
Poison Resistance | 4 | 10 |
Regeneration | 4 | 10 |
Resilience | 4 | 10 |
Steadiness | 4 | 10 |
Charms
Halfway through deep (65%) you get the following:
Sixth, the ability to consume a coruscar borne of Tethys. After consuming a coruscar, one may imagine sending a beam of red, orange, yellow, green, blue, indigo, or violet light at a target, to achieve various results. To do this, concentrate on the distilled power held latently within the gem.
Special Attacks
- Feasting Darkness at 15%
- Deals darkness damage
- Uses half of Skotaturgy and Darkness Affinity in Attack Rating
You chitter, and an excrudescence of darkness thrashes into Julg's head, connecting fairly well and darkening it, despite his attempt to dodge.
- Crawling Filth at 35%
- Deals disease damage
- Uses half of Disease Affinity in Attack Rating
- Clings
You chitter, and a swirl of pestilence dances around Julg and irritates him, despite his attempt to dodge. The pestilence clings to Julg's body.
- Dark Infestation at 60%
- Deals darkness and disease damage
- Uses half of Darkness Affinity and Disease Affinity in Attack Rating
- Clings
You chitter, and a plume of miasmic ash expands onto Julg's head, catching him in a sizable part of the plume and blighting it. Julg's eyes go out of focus. The miasmic ash clings to Julg's head.
Misc
Here is the special charm in action:
You concentrate on the distilled power held latently within coruscar. You link your mind with the deathroach's animal one. Your fiery eyes gleam brightly for a brief moment. Skittery energy shoots through your limbs. You stare intently at your coruscar. A halo of rainbow light forms around your coruscar encompassing it completely. Your coruscar shudders and glides towards you growing and expanding as it flies through the air before transforming into an array of layered rainbow chitin epidermal plates which settles upon you.
You get one shot of each color before the epidermal plates break. Each shot does a ton of damage - check out the following one-shot on a demonic chimpanzee (which not only one-shots it but also blows up all its limbs):
You imagine sending a beam of violet light at chimpanzee. An intense beam of violet light erupts from your array of layered rainbow chitin epidermal plates striking the demonic male chimpanzee. The demonic male chimpanzee is bathed in scintillating violet light. The demonic male chimpanzee is epistemically nullified. The demonic male chimpanzee's head ceases to exist. The demonic male chimpanzee's right arm and right hand cease to exist. The demonic male chimpanzee's yew shortbow is torn from his grasp. The demonic male chimpanzee drops his yew shortbow. The demonic male chimpanzee's left arm and left hand cease to exist. The demonic male chimpanzee's small leather quiver is torn from him. The demonic male chimpanzee drops his small leather quiver. The demonic male chimpanzee's left leg and left foot cease to exist. The demonic male chimpanzee's right foot ceases to exist. Pleasure races all through your body. The demonic male chimpanzee glows with shimmering light and disappears, instantly reappearing nearby in a flare of shimmering light. The small leather quiver falls apart from excessive damage. The demonic male chimpanzee dies.
Each color does something different:
- red - fire damage
- orange - acid damage
- yellow - lightning damage
- green - poison damage
- blue - cold damage
- indigo - causes mental afflictions
- violet - magick damage + teleport