Tiger (Empathic Bond)
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Bonding Requirements
Courage is required, as is fairly obvious from the bond failure message:
You sense that the black-striped orange female tiger barbarian gladiator feels you to be too cowardly to share a bond with.
Known Abilities
The tiger is a huge feline carnivore that can be found in the jungles of Tenochlan and the northern wasteland of Gardagh. It is a massive, powerful beast that is easily large enough to ride, often 25 dimins long. It breathes air, eats meat, and can see in the dark.
Combat Bonuses
The tiger's consort gains a bonus to attack rating equal to hir Fire Affinity skill, 75% of Courage skill, and Constitution attribute. This is applied to all types of attack. Your familiar must be present in your environment to obtain this effect.
The tiger also grants bonuses to dodge rating and deflection ratings equal to the consort's Constitution, Fire Affinity, and one-half of Courage skills.
Petting the familiar
You pet Selah with your left hand. You sense warm energies flowing from Maneater's body into your spirit.
This provides a temporary bonus to the skills Cold Tolerance, Crushing Resistance, Cutting Resistance, Fire Affinity, Heat Tolerance, Piercing Resistance, and Water Resistance. It also restores one spell point.
Svadhisthana Chakra
Being bonded to a tiger opens and charges the Svhadhisthana (orange) chakra, which provides a large bonus to dexterity, numerous skill bonuses, and grants the Paraneurism trait when fully charged.
Attribute Modifications
The tiger grants its consort very large bonuses to constitution and willpower, a moderate bonus to strength, and a small bonus to charisma.
Specialty Bonuses
Bonus specialty degrees and access are provided as follows:
Tier 1
- Cold Tolerance
- Crushing Resistance
- Cutting Resistance
- Fire Affinity
- Forestry
- Piercing Resistance
- Pole Arm
- Water Resistance
Tier 2
Shortly after bonding:
Tier 3
At the middle of "very frail" bond strength:
Tier 4
In the middle of "fairly healthy" bond strength:
Charms
Initially the leopard grants the following charms:
Shortly after:
At "somewhat frail" bond strength:
- Convert spiritual energy into elemental fire resource energy
- Summon Fire Spirit
Additional Bonuses and Powers
At the middle of "fairly healthy" bond strength, a new attack maneuver called "Panoply of Firedarts" is granted, and is fueled by elemental fire energy stored via the convert charm, granted at the previous threshold. This maneuver has a very low action cost, does very high damage, and costs a very large amount of fire resource energy (37 points). It cannot be fired with the perform command.
Traits granted
At "fairly healthy" bond strength, one point of the Astral Perception trait is granted, and scales with bond strength.