Rules
From LSWiki
Revision as of 23:38, 23 February 2009; Ryal (Talk | contribs)
(diff) ←Older revision | Current revision | Newer revision→ (diff)
(diff) ←Older revision | Current revision | Newer revision→ (diff)
Rules
- Rules for the players of Lost Souls. (not developers)
- Atmai: Each person may only have one atman. We are very serious about this. You may not use or share another's atman.
- Artifacts and unique items: You are not allowed to give unique items to NPCs that cannot be killed. If you do not need a specific unique item give it away, sell it, or place it in a trashcan in a shop. These items will not reset when in the possession of an NPC.
- Emotes, emits, and emotions: These are provided in flexible format so as to give you better range for roleplaying; however, this flexibility makes it possible to use them to bypass languages. Don't. Doing this will only result in your capabilities being disabled, and perhaps worse punishment if you have already been warned. Occasional little messages in emotes/emotions are fine, as is trying to communicate through gestures; plaintext is not.
- Bugs: Players who exploit bugs rather than reporting them are cheating, and can expect punishment when the bugs are found, up to and including death and banishment. This includes excessively powerful items and guild powers.
- Playerkilling: PK is currently unrestricted, but take care how you treat it. See 'help playerkilling'.
- ANSI: The use of raw ANSI control codes is not allowed. Anyone putting them in tells, shouts, titles, sessions, or anything else risks banishment. 'help color' details our mechanism for embedding colors in text; use them properly. Do not use color codes to obscure your name, and do not create broken codes which bleed over into other text (if you can't make it work properly, don't use it).
- Multiple Characters: You may have up to the ten characters your atman permits, but not simultaneously; having more than one character online at once is grounds for Real Bad Stuff. Link-dead characters are still 'online'.
- Quests: Working together on quests is fine, as long as that is what you are doing, and not one person leading all the others by the hand through it. In terms of more simply just trading quest information, we ask only that you not be a total "walkthrough weenie"; if it's something you're obviously supposed to be figuring out yourself, in context of the quest, try to be sporting about it and not ask for the next step unless you're completely stuck. Clearly, this is pretty much on the honor system; just be reasonable, please.
- Guilds and Associations: Some guilds and associations are secretive organizations which forbid disclosing information about them or how to join them. Please see your guild or association's help files for whether this is the case with a group you are a member of. Violating this secrecy currently carries penalties in the form of out-of-character punishment rather than in-character consequences.
- Naming: Choosing names that are offensive, ridiculous or unreasonably similar to that of an NPC or other thematic construct has the potential of causing the staff to decide at any time that the name is unsuitable and remove it. Pick your name wisely lest this happen to you. In simple terms, this means that if you try the name "Adonai" or "Dworkin" and it's reserved, proceeding to use "Addonai" or "Dworkyn" is likely to annoy us.
- Followers: Abusing followers to harass players in manners which cannot be done directly as a player is illegal.
- Triggers and Timers: You are responsible for your actions while using triggers and timers. If by using triggers or timers you cause problems, particularly code problems affecting the whole mud, actions will be taken to deal with these problems. If in the process of triggering or timering you are not around to respond to these problems, these actions will likely be severe and to your detriment.
- General: Please be aware that senior developer staff may take essentially any action they see fit with respect to the game, up to and including deleting players at their sole discretion. You mainly need to worry about this if you plan on making PK a way of life or heaping personal abuse on staff, but especially creative jerks have managed to find other ways of becoming a severe nuisance in the past. In general, just make a reasonable effort at having your contribution to the overall environment be a positive one, and you won't have any problems.