Duergar

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Duergar:

The duergar are the grey cousins of the dwarves who dwell deep within the depths of the earth, where they compete for food and living space with drow, svirfneblin, and other less-savory races. They speak the Kathdax tongue, derived from the ancient Dethek spoken before the dwarf and duergar races divided. There is considerable enmity between the races in these times; most consider this to be a result of the more vicious, less honorable culture the duergar have developed over the centuries.

What is more curious is that some pressure of their aforementioned environment seems to have awakened in the duergar, alike with the svirfneblin, peculiar powers of the mind, and rare is the duergar who does not develop at least one esoteric psychic capability in his lifetime.

These "grey dwarves", as they are sometimes called, usually live for at least 250 years. Their vision is superbly adapted to lightless subterranean environments, but suffers significantly in light.

 /----------------------------- The Duergar Race -----------------Start-------\
 | Attributes                Strength                 70 to 100     80        |
 |                           Intelligence             30 to  90     50        |
 |                           Constitution             75 to 105     85        |
 |                           Dexterity                25 to  85     45        |
 |                           Willpower                75 to 110     86        |
 |                           Charisma                  5 to  65     25        |
 |                           Perception               40 to  95     58        |
 |                           Size                     57 to  77     64        |
 | Points                                                          112        |
 | Typical Sexes                                      Male                    |
 |                                                    Female                  |
 | Languages                 Native                   Kathdax                 |
 | Innate Skills             Magick resistance        20                      |
 |                           Entropy resistance       20                      |
 |                           Poison resistance        10                      |
 |                           Robustness               10                      |
 | Specialty Access          Magick resistance,       available: degree III,  |
 |                           Entropy resistance,      required: degree I      |
 |                           Poison resistance and                            |
 |                           Robustness                                       |
 | Resistances               Temporal                 very strong resistance  |
 | Traits                    Assimilativity           -1                      |
 |                           Night vision             3                       |
 |                           Sentience                Anthropic               |
 | Cultures and Homelands    Freeholder               Freehold                |
 |                           Klodtzer                 Klodtz                  |
 |                           Losthavener              Losthaven               |
 |                           Lowlander                Halfmoon Bay            |
 |                                                    Sanctuary               |
 |                           Zadnothruan Wildling     Zadnothruin             |
 | Physical Characteristics  Anatomy                  Anthropoid              |
 |                           Natural Weaponry         Ordinary                |
 | Mental Characteristics    Psi                      Psychic                 |
 \----------------------------------------------------------------------------/
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