Nyloc
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Nyloc:
The word Nyloc is one to inspire fear in many a civilized heart. These beings of shadowy sorcery were created long ago by the drow as a servitor species; over the centuries, more and more nyloc escaped thrallhood, and now enough free ones exist to constitute an independent race.
A nyloc resembles nothing so much as a solidified shadow; their winged forms trail off below the waist into a wispy tail, with no legs in evidence. They hover continuously, rarely making contact with the ground. They are not alive in the ways most folk consider living; nyloc are unaffected by biological effects that would slay less fey beings. They do not breathe, and can use both of their claws with equal dexterity. Nyloc are inherently creatures of darkness; their nightvision is outstanding, and none can match their abilities at stealth.
Nyloc are, however, vulnerable to many forms of energy, particularly light, due to their unusual makeup. Prolonged exposure to sunlight, for example, is known to burn their shadowy flesh. Flame and heat are known to be dangerous to them, as well. They typically live for somewhat over a hundred and ten years. Knowledge of the languages Zadjalin and Dazask is present in every newborn nyloc; this is implicit in the nature given them by their drow creators.
/------------------------------ The Nyloc Race --------Start ----------------\ | Fe Ma Nu He | | Attributes Strength 10 to 70 30 30 28 30 | | Intelligence 30 to 100 53 53 53 54 | | Constitution 20 to 80 40 41 40 40 | | Dexterity 60 to 100 78 73 75 71 | | Willpower 30 to 90 45 50 50 51 | | Charisma 60 to 100 73 71 73 73 | | Perception 80 to 140 100 100 100 98 | | Size 45 to 67 52 52 52 52 | | Points 132 133 132 134 | | Typical Sexes Neuter | | Male | | Female | | Hermaphrodite | | Sex Variation in Neuter Strength Max -5 | | Attributes | | Dexterity Max +5 | | Male Constitution Max +5 | | Charisma Max -5 | | Female Dexterity Min +5 | | Dexterity Max +5 | | Willpower Min -5 | | Willpower Max -5 | | Hermaphrodite Intelligence Max +5 | | Dexterity Max -5 | | Willpower Max +5 | | Perception Max -5 | | Languages Native Zadjalin | | Innate Skills Flight 10 | | Water affinity 10 | | Entropic affinity 30 | | Specialty Access Entropic affinity available: degree VIII, | | bonus: degree II | | Eskaric Affinity available: degree VIII, | | bonus: degree II | | Water affinity available: degree III, | | bonus: degree II | | Flight available: degree II | | Resistances Alkaline immunity | | Shock immunity | | Viral immunity | | Disease immunity | | Photonic large vulnerability | | Electrical large vulnerability | | Acid immunity | | Poison immunity | | Temporal small resistance | | Traits Ambidexterity Yes | | Astral Perception 5 | | Diet Sanguivore | | Heliocausticity 2 | | Limb Regenerativity 6 | | Night Vision 4 | | Respiration None | | Sentience Anthropic | | Speech Pattern Whispery | | Cultures and Homelands Freeholder Freehold | | Losthavener Losthaven | | Lowlander Halfmoon Bay | | Talantonite Sanctuary | | Shadowmyrker Shadowmyrk | | Yathrelar Yathryn | | Zadnothruan Wildling Zadnothruin | | Physical Characteristics Anatomy Legless Clawed Winged | | Tailed Anthropoid | | Natural Weaponry Excellent | | Other Artificially-Created | | Mental Characteristics Psi Psychically Alien | \----------------------------------------------------------------------------/
Restrictions
Nylocs have incredible abilities, such as being able to regrow amputated limbs, ambidexterity, the ability to fly, numerous resistances/invulnerabilities -- all with no natural assimilativity penalties. However, these abilities do come with a price:
- Sanguivore diet means you will not be able to drink non-blood, such as alcohol or potions. (Unconfirmed: Nature's Reverie may permit it.)
- From what I remember, nylocs can eat corpses but not food, such as lembas or melange.
- Kurd cannot vivisect you into another race! (Warpstones remain an option).
- Because of your acid invulnerability and a quirk in the coding implementation, you will not be able to "naturally" collect the acid needed for the Power Potion Quest. There are several ways around this, but the key point is you cannot be affected by acid in respect to this quest. Ralnos states: Correction, while NORMAL acid cannot affect you, stuff like boiling acid, can. It has been tested and confirmed by my nyloc Ringwielder and although I don't remember the exact type of acid that was used, it was from Protax, and was a mixture of acid and another damage type.
- You cannot mount other creatures because you have no legs. This doesn't have any major impact, but keep it in mind if you envisioned riding for roleplaying purposes. Ralnos speaks: Not sure when this was first said, but it has a major impact now more than ever. As a legless creature, you cannot join the Equites Serpentina, and obviously you won't be able to make use of any mounts, which can be extreme boons in some situations.
Tips
- Some NPCs, such as shopkeepers and trainers, will not be able to see through your darkness. Your first order of business when newly incarnated is to get a light source, such as torches or lanterns of illumination, so you can provide light when interacting with these NPCs.
- To drink blood, you need to perform your Exsanguinating Bite attack. You could either suspending your other attacks to concentrate on feeding, or manually perform the maneuver.
- The cows & horses in Jack's Farm make an excellent source of blood for feeding, because they provide a tremendous quantity of blood are not too deadly should you be dying of starvation.
- When starving, you can also feed on corpses and meat from butchers.
- Although normal daylight will not affect you too severely, electrical and photonic damage hurt.
- Athil quinars are the basic armour type that can fully protect a nyloc. You can obtain these from Shadowmyrk.