Familiar Auras (Empathic Bonds)
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Contents |
Preface
Purpose
With the newly introduced Conjoin charm, players can now look at their familiar's attributes and skills, and deduce the effects of the familiar's Aura. This page aims to compile a preliminary record of familiar auras, so that with enough data the different types of auras can be distinguished and their effects identified, and articles for each can be created.
Style Guidelines
To make data collection and analysis easier, I have set out some style guidelines to follow when adding or modifying records. Please follow these as closely as you can, to preserve consistency.
- Each record should be a third-tier section under the 'Records' section.
- The title should include the race of the familiar, the bond method, and the bond strength. I.E. bat via resilient spiritual germination
- The data should include Attributes and Skills laid out in separate unordered lists, with the skill or attribute name, initial value, and modified value included in that order.
- Do not include links in the data.
Record Modification Guidelines
Please follow these guidelines when adding or modifying records, to preserve the integrity of data.
- Only add a new record if there isn't one with the same race, bond method and bond strength.
- Only add new data when modifying a record, do not remove anything.
- If a record you are modifying contains conflicting data to your own, such as a different modifier amount for an attribute, include your data below the conflicting item, do not remove it.
- Include the title of the record in the summary when adding a new record.
- Include a concise synopsis of the modifications in the summary when editing a record, I.E. 'tracking skill modifier' or 'conflicting strength attribute modifier'
Records
amphiptere via resilient spiritual germination
- Strength 87, 174
- Intellect 64, 89
- Vitality 179, 304
- Agility 98, 155
- Perception 56, 103
- Cold Tolerance 0, 37
- Combat Reflexes 187, 349
- Dodge 61, 98
- Elude Pursuit 0, 162
- Eructation 103, 265
- Flight 0, 262
- Hardiness 159, 359
- Heat Tolerance 0, 37
- Intimidation 130, 330
- Killer Instinct 0, 225
- Load Bearing 50, 275
- Precision Strike 161, 323
- Quickness 51, 126
- Recuperation 96, 196
- Resilience 158, 258
- Robustness 0, 200
- Running 0, 325
- Stamina 96, 196
- Steadiness 158, 420
- Stealth 0, 100
- Subordination 0, 200
- Swimming 0, 37
- Tactics 193, 355
- Unarmed Combat 95, 420