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- Sserakan (2,160 bytes)
3: | Languages Native [[the Hi... - Ixo (1,630 bytes)
3: | Languages Native [[Ularu]... - Teleri (2,394 bytes)
4: | Languages Native [[Speret... - Kathmandnar (1,630 bytes)
3: | Languages Native [[Angrak... - Wickwer (2,820 bytes)
3: | Languages Native [[Nanomi... - Rules (6,636 bytes)
7: ...exibility makes it possible to use them to bypass languages. - ELF Invocation (3,552 bytes)
44: languages more permanently; see 'help set invocation langua... - ELF Invokable Gods (6,272 bytes)
104: According to a developer, gods may have different languages than what one would typically expect from cultura... - Man inheritance (6,889 bytes)
29: ...and thus change how it behaves. Contrary to other languages - Man mappings (14,221 bytes)
4: In other languages they are also known as 'dictionaries' or 'ali... - Man language (3,985 bytes)
10: The languages usable are defined in language.h, as well as the ...
13: Wizards automatically understand all languages and are 100% comprehensible
26: languages data. Must be a valid language from language.h - Suzumei (7,934 bytes)
67: │ Languages Native ... - Ringwraith Rune Lore (28,027 bytes)
239: ...his rune does not grant the ability to comprehend languages, nor does it appear to permit one to subvocalize ... - Tzeench (ELF Invocation) (1,264 bytes)
28: ... knowledge of insecty stuff, like the appropriate languages and possible [[insect lore]]. - Bogbogual (5,119 bytes)
35: | Languages Native [[Bagarg... - Trueborn (3,628 bytes)
3: | Languages Native ... - Imptropolitan (2,476 bytes)
3: | Languages Native ... - Exomka (2,832 bytes)
5: | Languages Primary ... - Xotic (4,715 bytes)
3: | Languages Native ... - The Neophyte Handbook (22,821 bytes)
65: a time (read 'help languages'), so consider this fact when you get no or
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