Empathic Bonds

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Empathic Bonds

Bonding to a familiar is handled through this faculty, this means it can work independently of guild and associations (somewhat like Wild Talents)

Bonds are no longer dependent on skills or stats. They build up like a skill, starting at 0 and ending at 100. Your skills/stats affect how quickly the bond builds. Bonding can do many things: give you limbs, chakras, maneuvers, organs, change your combat rating weights, and all sorts of other craziness.

There are no help files whatsoever, you can however think about my ability to form empathic bonds

Familiars

List of Familiars

Forming a Bond

To fulfill an unused bond, you must find a suitable creature and: concentrate on forming an empathic bond with <creature> via <means>.

You may size up a potential bond-mate with: imagine forming an empathic bond with <creature> via <means>, rather than concentrating on it.

Bond Strength

0% to 10% : very frail
11% to 19% : somewhat frail
20% to 29% : fairly healthy
30% to 39% : very healthy
40% to 49% : robust
50% to 59% : resilient
60% to 69% : deep
70% to 79% : deep indeed
80% to 89% : intimate
90% to 99% : nearing completion
100% : Completed

Charms

Charms are arcane feats accomplished by simple mental acts. Some of them are quite simple like calling your familiar to your side, others may involve esoteric feats of mind and magic.

Here are some of the shared charms, some familiars have unique charms, here is the full list of Empatic Bond Charms

Basic Charms

Social Charms

Methods of Obtaining an Empathic Bond

Guilds

Zetesai

Verynvelyrae

The Coven

Associations

None yet known

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