Aristeia
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There's an Aristeia guild in a temple. You can get to it from everywhere. It's pretty great.
Maybe check out the book.
You say, "I devote myself to Aristes" You sense a presence settling into your memory, looking to filter and siphon a small portion of your experience for itself. You are now a second-degree specialist in athleticism, memory, pain tolerance, and showmanship. [event logged] You are now a fourth-degree specialist in legend lore. [event logged] You are now a sixth-degree specialist in tenacity. [event logged]
There's a lot we don't know about how Aristes operates, but the basic idea is that you go out and do stuff in the world. This will cause you to earn achievements, which will increase your ratings. There are lots and lots of achievements, so experiment!
You can access your current list of achievements via: think about my achievements.
You can adopt an achievement, setting it as active, via: will myself to adopt the achievement $*. To remove it, will myself to cease adopting the achievement $*.
You can exemplify an achievement, setting it as active, via: will myself to deeply exemplify the achievement $*. To remove it, will myself to cease exemplifying the achievement $*.
You can get additional information on each individual achievement via: think about my achievement $*.
You can get your list of active achievements via: think about my active achievements.
The only known difference between adopting and exemplification of an achievement is the amount of time before you can swap active achievements. Adoption requiring a three minute cool-down, while exemplification requires 3 hours. This means you may have up to six achievements active at any given moment, and may switch up to three of them within ten minutes time.
Not all achievements affect the same combat ratings, some may just give discharge rating increases or only damage, attack, or dodge ... etcetera.
Not all achievements which affect combat ratings appear to give the same skill weight ratios, at rank one a achievement may only add a fraction of its related skill while another might add a larger portion. The way the ratio develops as the achievement progresses is also different.
All achievements appear to develop from combat, and at different rates of progression.
Some achievements appear to give bonus specialties even when not selected active, so it could be worth-while to develop them for free specialty points.
Submit any bugs or typos here: Issues/Suggestions