Tintin++ (Stairs)
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Contents |
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Features
Why tintin++?
- Automapping
- Multi-platform: I use tt++ on OS X (home), Linux (work), and if one insists, Windows.
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Setup
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Download
- The tintin++ mud client (and source) may be downloaded freely.
- My Lost Souls v3 tintin++ set will become available here. (Currently in alpha.)
- My LS tt is based on 2.00.1b+ because of the new #path features.
- I found a bug in 2.00.1 (and earlier versions) with #map read:
- Change mapper.c line 1354 from tintin_printf to tintin_printf2 and recompile, or
- Download the beta code, or
- Wait for 2.00.2
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Installation
- Install tintin++ v2.00.1b or later. (See caveats above.)
- Download my global.tar.gz, ls.tar.gz and ls-maps.tar.gz (when they become available) and unzip them. Your tt directory structure will look like:
tt/ (global.tar.gz files) /ls/ (ls.tar.gz files) /ls/chars/ (Your incarnos-specific customizations.) /ls/guilds/ (Sample affiliation files I use.) /ls/local/ (Scripts for individual areas) /ls/maps/ (ls-maps.tar.gz files) /ls/world/ (Scripts for travel)
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Configuration & Running
- If you want your atman to autologin, you'll create private.tt, in your ls/ folder, with your atman and password.
- To manually run LS, run tt++ -r init.tt from your ls/ folder.
- To make things more generalized, I've included a sample script (tt/t) that can be used for all muds. (e.g. t ls)
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Using LS tintin++
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Map Mode
Automapping will automagically appear when you incarnate. :)
- Split window vt map (default)
- Ascii map mode - /ascii will toggle you between vt map and ascii mode
- Multiple windows
- Can be used in addition to vt map or ascii.
- Uncomment the #map map line in init.tt
- In your second window, tail -fs 0.1 map.txt
If you want add to the maps, use /explore, /symbol, /color and /mapsave.
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Travel
- /run <dest> to move to a destination, or /walk <dest> and /walk if you want to go room-by-room. (Useful if you're backtracking, looking for something.)
- If you're blind and can't see, you can also use /run <start> <dest> or /walk <start> <dest>.
- tintin++ also supports it's own travel, in addition to my predefined routes.
- I've flagged trees and sky as "avoid", so tintin++ will find you a route doesn't require climbing or flying.
- I suggest using tintin++'s built in pathing for intra- kingdom or area travel
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Status Bar
Use /sbar to to enable my sbar
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Combat Aliases
Certain variables can be set, such as combat_slay, to trigger auto-killing.
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Affiliation Aliases
- Most affiliations you can just use /<affiliation> to set up common aliases. (For example, /aligned to create in-game aliases for Aligned forms.)
- Wandslingers: vigil will take a wand from your holster/bandolier and/or backpack, unwield your secondary weapon, perform the vigil, then put your wand back and rewield your weapon.
- Ringwielders: Combat aliases are intelligently parsed so, for example, "kel" can be omitted.
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Trainers
If you info a trainer, you can then /train or /enhance regardless of what the trainer's actual syntax is.