Domwrelin

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\/ [ Activity Cost : ] fifteen \/ [ Activity Cost : ] fifteen
|__/\__| [ Activation Spirit Cost : ] sixty |__/\__| [ Activation Spirit Cost : ] sixty
- | | [ Control Skills : ] five parts power direction, four+ | | [ Control Skills : ] five parts [[power direction]], four
- parts channeling, four parts power focusing, four parts+ parts [[channeling]], four parts [[power focusing]], four parts
- telesmatic weapon, two parts power generation and two parts+ [[telesmatic weapon]], two parts [[power generation]] and two parts
- power tuning+ [[power tuning]]
- [ Specialty Access : ] channeling degree II access and+ [ Specialty Access : ] [[channeling]] degree II access and
- telesmatic weapon degree I access+ [[telesmatic weapon]] degree I access
- [ Requirements to Know : ] have a total of rune lore skill, 50%+ [ Requirements to Know : ] have a total of [[rune lore]] skill, 50%
- of arcane lore skill, 50% of metaphysics skill, 50% of+ of [[arcane lore]] skill, 50% of [[metaphysics]] skill, 50% of
- enchanting skill and 20% of legend lore skill of 100 or higher+ [[enchanting]] skill and 20% of [[legend lore]] skill of 100 or higher
- [ Requirements to Use : ] channeling skill of 150 or higher+ [ Requirements to Use : ] [[channeling]] skill of 150 or higher
[ Possessed : ] no [ Possessed : ] no

Revision as of 05:32, 8 March 2008

          [ = Domwrelin = ]
            [ Type                    : ] attack
 []  []     [ Description             : ] mana shunt
  \  /      [ Significance            : ] high
   \/       [ Activity Cost           : ] fifteen
|__/\__|    [ Activation Spirit Cost  : ] sixty
|      |    [ Control Skills          : ] five parts power direction, four
              parts channeling, four parts power focusing, four parts
              telesmatic weapon, two parts power generation and two parts
              power tuning
            [ Specialty Access        : ] channeling degree II access and
              telesmatic weapon degree I access
            [ Requirements to Know    : ] have a total of rune lore skill, 50%
              of arcane lore skill, 50% of metaphysics skill, 50% of
              enchanting skill and 20% of legend lore skill of 100 or higher
            [ Requirements to Use     : ] channeling skill of 150 or higher
            [ Possessed               : ] no

The rune domwrelin functions by manipulating the fabric of magick itself in the Ringwielder's surroundings, disrupting it and channeling all of the energy which normally would simply be a part of the spiritual environment into a powerfully destructive discharge directed at an opponent. The damage to the spiritual plane is such that magick itself -- including Rings of Power -- will not function in the area until the disruption, for lack of a better word, heals; in addition, everyone in the area will have their normal capacity to recover spiritual energy from their environment disrupted for a similar span of time, even if they leave the area where this occurred. A target for the coronal discharge itself may be given as a specification, otherwise one's current opponent will be targeted. Be aware that channeling the quantities of energy involved through one's body can be painful, even dangerous, and should not be attempted when severely wounded.

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