Elicat (Empathic Bond)

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Revision as of 22:46, 5 March 2010 (edit)
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(Traits granted)
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Current revision (12:11, 18 July 2022) (edit)
Keio (Talk | contribs)
(Charms - rearranged based on my experience)
 
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-= Known Abilities =+==Known Abilities==
-The elicat is a handsome little feline creature, differing from a purely mundane cat in that it sports a pair of feathery wings, with which it can fly. Like all felines, it is a predator, attacking with claws and teeth with a ferocity that belies its small size. It breathes air and has high [[night vision]].+The [[elicat]] is a handsome little feline creature, differing from a purely mundane cat in that it sports a pair of feathery wings, with which it can fly. Like all felines, it is a predator, attacking with claws and teeth with a ferocity that belies its small size. It breathes air and has high [[night vision]].
==Sahasrara Chakra== ==Sahasrara Chakra==
-An elicat familiar automatically grants and charges the [[Chakra#Sahasrara|Sahasrara (violet) chakra]], which grants bonuses to [[willpower]], various skill bonuses, and also grants the trait [[Situational awareness|Situational Awareness]] when fully charged.+An elicat familiar automatically grants and charges the [[Chakra#Sahasrara|Sahasrara (violet) chakra]], which grants bonuses to [[willpower]], various skill bonuses, and also grants the trait [[Wingless Flight]] when fully charged.
==Petting the familiar== ==Petting the familiar==
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elicat's body into your spirit. elicat's body into your spirit.
-This provides a temporary bonus to the skills [[entropy resistance]], [[extropic affinity]], [[holy fortitude]], [[holy purity]], and [[magick resistance]]. It also restores 1 spell point.+This provides a temporary bonus to the skills [[entropy resistance]], [[Extropy Affinity]], [[magick resistance]], [[Qlippotic Resistance|qlippotic resistance]], and [[sephirotic affinity]]. It also restores 1 spell point.
==Attribute Modifications== ==Attribute Modifications==
-The elicat grants its consort very large bonuses in [[willpower]] and [[perception]], a moderate bonus in [[dexterity]], and a small bonus in [[charisma]].+The elicat grants its consort very large bonuses in [[willpower]] and [[perception]], a moderate bonus in [[agility]], and a small bonus in [[ego]].
-==Specialty Bonuses==+==Skill Effects==
 +{|border="1" cellpadding="10" cellspacing="2" text-align="center"
 +|-
 +! scope="col" style="text-align="center";" | Skill
 +! scope="col" style="text-align="center";" | Access
 +! scope="col" style="text-align="center";" | Bonus
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[First Aid]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Theology]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Anatomy]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Find Weakness]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Forestry]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Extropy Affinity]]
 +| style="text-align: center;background-color: #00AA00;" | 11
 +| style="text-align: center;background-color: #00AA00;" | 55
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Sephirotic Affinity]]
 +| style="text-align: center;background-color: #00AA00;" | 11
 +| style="text-align: center;background-color: #00AA00;" | 55
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Diplomacy]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Dodge]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Escape]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Flight]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Kalaturgy]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Killer Instinct]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Precision Strike]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Stealth]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Entropy Resistance]]
 +| style="text-align: center;background-color: #BBEEBB;" | 7
 +| style="text-align: center;background-color: #BBEEBB;" | 35
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Magick Resistance]]
 +| style="text-align: center;background-color: #BBEEBB;" | 7
 +| style="text-align: center;background-color: #BBEEBB;" | 35
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Qlippotic Resistance]]
 +| style="text-align: center;background-color: #BBEEBB;" | 7
 +| style="text-align: center;background-color: #BBEEBB;" | 35
 +|-
 +| style="text-align: center;background-color: orange;" | [[Lack of Weakness]]
 +| style="text-align: center;background-color: orange;" | 6
 +| style="text-align: center;background-color: orange;" | 30
 +|-
 +| style="text-align: center;background-color: orange;" | [[Anatomy]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Balance]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Combat Reflexes]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Introspection]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Invocation]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Ownership]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Politics]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Quickness]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Sky Fieldcraft]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Viturgy]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: #BB6666;" | [[Erotic Arts]]
 +| style="text-align: center;background-color: #BB6666;" | 1
 +| style="text-align: center;background-color: #BB6666;" | none
 +|}
-Bonus specialty degrees and access are provided as follows: 
-===Tier 1=== 
-*[[First aid]] 
-*[[Theology]] 
- 
-===Tier 2=== 
-*''[[Entropy Resistance]]'' 
-*''[[Extropic Affinity]]'' 
-*''[[Holy Purity]]'' 
-*''[[Holy Fortitude]]'' 
-*''[[Magick Resistance]]'' 
- 
-===Tier 3=== 
-*[[Find Weakness]] 
-*[[Forestry]] 
- 
-===Tier 4=== 
-*[[Albimancy]] 
-*[[Diplomacy]] 
-*[[Escape]] 
-*[[Flight]] 
- 
-===Tier 5=== 
-*[[Precision strike]] 
-*[[Stealth]] 
-*[[Killer Instinct]] 
- 
-===Tier 6=== 
-*[[Dodge]] 
- 
-At "fairly healthy" (?) bond strength, the first tier bonus specialties are increased to 2. 
- 
-At "resilient" bond strength, the third tier bonus specialties are increased to 2. 
- 
-At "deep" bond strength, bonus specialties for [[Holy Purity]] and [[Extropic Affinity]] are increased to 2. 
- 
-At the middle of "deep" bond strength (65%) the first tier bonus specialties are increased to 3. 
- 
-===Tier 7=== 
-At "intimate" bond strength (possibly a bit after): 
-*[[Anatomy]] 
-*[[Balance]] 
-*[[Combat Reflexes]] 
-*[[Introspection]] 
-*[[Lack of Weakness]] 
-*[[Ownership]] 
-*[[Poison Resistance]] 
-*[[Politics]] 
-*[[Quickness]] 
-*[[Sky Fieldcraft]] 
-*[[Vitamancy]] 
- 
- 
-''Italicised'' skills require a free willpower [[Specialties|specialty point]] when the bond is first established, but with development of the bond, bonus specialties are granted and the assigned specialty points can be re-assigned elsewhere if desired. NB: It is likely that Holy Purity and Extropic Affinity both have a large impact on how quickly bond strength is improved, so it may be useful to specialize these skills even higher. 
- 
-The elicat also seems to grant its consort a single point of access to [[Order Resistance]] at some point. 
==Charms== ==Charms==
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At "somewhat frail" bond strength: At "somewhat frail" bond strength:
-*[[Starsee (Empathic Bonds)|Starsee]] 
*[[Kinsee (Empathic Bonds)|Kinsee]] *[[Kinsee (Empathic Bonds)|Kinsee]]
 +*[[Conjoin_(Empathic_Bonds)|Conjoin]]
 +*[[Starsee (Empathic Bonds)|Starsee]]
At "fairly healthy" bond strength: At "fairly healthy" bond strength:
 +*The ability to channel spiritual energy from your familiar to yourself.
 +
 +Midway through "fairly healthy":
*[[Mend (Empathic Bonds)|Mend]] *[[Mend (Empathic Bonds)|Mend]]
*[[Unafflict (Empathic Bonds)|Unafflict]] *[[Unafflict (Empathic Bonds)|Unafflict]]
 +
 +At the beginning of "very healthy":
 +*The ability to channel spiritual energy from yourself to your familiar.
At "robust" bond strength: At "robust" bond strength:
*[[Convert (Empathic Bonds)|Convert]] spiritual energy to Extropic and Holy resource energy *[[Convert (Empathic Bonds)|Convert]] spiritual energy to Extropic and Holy resource energy
 +
 +At "resilient" bond strength:
 +
At the tail end of "deep" bond strength: At the tail end of "deep" bond strength:
*[[Greater Heal]] *[[Greater Heal]]
 +
 +At "nearing completion" bond strength:
 +*[[Conjure Tetrakolumbos (Empathic Bonds)|Conjure Tetrakolumbos]]
==Additional Bonuses and Powers== ==Additional Bonuses and Powers==
===Combat Maneuvers=== ===Combat Maneuvers===
-At "robust" bond strength, a new attack maneuver is added, called "Flare of Angelic Power". It is fueled by Extropic and Holy resource energy obtained via the [[Convert (Empathic Bonds)|Convert]] charm, and appears to do holy damage, probably mixed with some extropic. Note that the capacities of these resource points are governed by their related affinities and magickal skill; the Holy resource is governed by Albimancy and Holy Purity, and the Extropic resource is governed by Extropic Affinity and Vitamancy. It can be fired with the '[[perform]] special attack' command.+At "robust" bond strength, a new attack maneuver is added, called "Flare of Angelic Power". It is fueled by Extropic and Holy resource energy obtained via the [[Convert (Empathic Bonds)|Convert]] charm, and appears to do holy damage, probably mixed with some extropic. Note that the capacities of these resource points are governed by their related affinities and magickal skill; the Holy resource is governed by [[Kalaturgy]] and [[Sephirotic Affinity]], and the Extropic resource is governed by Extropy Affinity and Viturgy. It can be fired with the '[[perform]] special attack' command.
===Wings=== ===Wings===
Line 114: Line 197:
A seemingly functional feathery white left wing suddenly bursts outwards from your back. A seemingly functional feathery white left wing suddenly bursts outwards from your back.
-What happens if the character already has wings is unknown. If the character changes race, the wings are not usable until the character is reincarnated.+If the character already has wings, there doesn't appear to be any additional benefit or change. If the character changes race, the wings are not usable until the character is reincarnated.
===Traits granted=== ===Traits granted===

Current revision

Contents

Known Abilities

The elicat is a handsome little feline creature, differing from a purely mundane cat in that it sports a pair of feathery wings, with which it can fly. Like all felines, it is a predator, attacking with claws and teeth with a ferocity that belies its small size. It breathes air and has high night vision.

Sahasrara Chakra

An elicat familiar automatically grants and charges the Sahasrara (violet) chakra, which grants bonuses to willpower, various skill bonuses, and also grants the trait Wingless Flight when fully charged.

Petting the familiar

You pet the white-winged orange tabby female elicat with your right hand.
You sense holy, life-giving energies flowing from a white-winged orange tabby female
elicat's body into your spirit.

This provides a temporary bonus to the skills entropy resistance, Extropy Affinity, magick resistance, qlippotic resistance, and sephirotic affinity. It also restores 1 spell point.

Attribute Modifications

The elicat grants its consort very large bonuses in willpower and perception, a moderate bonus in agility, and a small bonus in ego.

Skill Effects

Skill Access Bonus
First Aid 16 75 + 10% base
Theology 16 75 + 10% base
Anatomy 12 60
Find Weakness 12 60
Forestry 12 60
Extropy Affinity 11 55
Sephirotic Affinity 11 55
Diplomacy 8 40
Dodge 8 40
Escape 8 40
Flight 8 40
Kalaturgy 8 40
Killer Instinct 8 40
Precision Strike 8 40
Stealth 8 40
Entropy Resistance 7 35
Magick Resistance 7 35
Qlippotic Resistance 7 35
Lack of Weakness 6 30
Anatomy 4 20
Balance 4 20
Combat Reflexes 4 20
Introspection 4 20
Invocation 4 20
Ownership 4 20
Politics 4 20
Quickness 4 20
Sky Fieldcraft 4 20
Viturgy 4 20
Erotic Arts 1 none


Charms

Elicats fly in flocks, and are social creatures; the elicat familiar is able to charm other elicats into following its consort. Initially on bonding:

Shortly after:

At "somewhat frail" bond strength:

At "fairly healthy" bond strength:

  • The ability to channel spiritual energy from your familiar to yourself.

Midway through "fairly healthy":

At the beginning of "very healthy":

  • The ability to channel spiritual energy from yourself to your familiar.

At "robust" bond strength:

  • Convert spiritual energy to Extropic and Holy resource energy

At "resilient" bond strength:


At the tail end of "deep" bond strength:

At "nearing completion" bond strength:

Additional Bonuses and Powers

Combat Maneuvers

At "robust" bond strength, a new attack maneuver is added, called "Flare of Angelic Power". It is fueled by Extropic and Holy resource energy obtained via the Convert charm, and appears to do holy damage, probably mixed with some extropic. Note that the capacities of these resource points are governed by their related affinities and magickal skill; the Holy resource is governed by Kalaturgy and Sephirotic Affinity, and the Extropic resource is governed by Extropy Affinity and Viturgy. It can be fired with the 'perform special attack' command.

Wings

At "deep" bond strength, the consort sprouts a pair of wings:

You sense a strange resonance between you and Cutie, followed immediately by you feeling
something rising up within your chest and bursting violently out of your back.

A seemingly functional feathery white right wing suddenly bursts outwards from your back.

You sense a strange resonance between you and Cutie, followed immediately by you feeling
something rising up within your chest and bursting violently out of your back.

A seemingly functional feathery white left wing suddenly bursts outwards from your back.

If the character already has wings, there doesn't appear to be any additional benefit or change. If the character changes race, the wings are not usable until the character is reincarnated.

Traits granted

Bonding to an elicat familiar grants the consort a significant luck bonus, which increases with bond strength; this bonus reaches the maximum of 30 at around "intimate" bond strength. Additionally, the Sahasrara chakra provided by the familiar grants the Situational Awareness trait when fully charged.

At around "resilient" bond strength, the elicat grants a point of night vision and increases light sensitivity.

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