Empathic Bonds

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-'''Bond Strength Messages'''+=Empathic Bonds=
 +Bonding to a familiar is handled through this faculty, this means it can work independently of guild and associations (somewhat like [[Wild Talents]])
-0% to 10% : very frail+Bonds are no longer dependent on skills or stats. They build up like a skill, starting at 0 and ending at 100. Your skills/stats affect how quickly the bond builds. Bonding can do many things: give you limbs, chakras, maneuvers, organs, change your combat rating weights, and all sorts of other craziness.
-11% to 19% : somewhat frail+There are no help files whatsoever, you can however <code>think about my ability to form empathic bonds</code>
 +== Familiars ==
 +[[:Category: Empathic Bond Familiars|List of Familiars]]
-20% to 29% : fairly healthy+=== Forming a Bond ===
 +To fulfill an unused bond, you must find a suitable creature and: <code>concentrate on forming an empathic bond with <creature> via <means></code>.
-30% to 39% : very healthy+You may size up a potential bond-mate with: <code>imagine forming an empathic bond with <creature> via <means></code>, rather than concentrating on it.
-40% to 49% : robust+=== Bond Strength ===
-50% to 59% : resilient+ 0% to 10% : very frail
 + 11% to 19% : somewhat frail
 + 20% to 29% : fairly healthy
 + 30% to 39% : very healthy
 + 40% to 49% : robust
 + 50% to 59% : resilient
 + 60% to 69% : deep
 + 70% to 79% : deep indeed
 + 80% to 89% : intimate
 + 90% to 99% : nearing completion
 + 100% : Completed
-60% to 69% : deep+== Charms ==
-70% to 79% : deep indeed+Charms are arcane feats accomplished by simple mental acts. Some of them are quite simple like calling your familiar to your side, others may involve esoteric feats of mind and magic.
-80% to 89% : intimate+Here are some of the shared charms, some familiars have unique charms, here is the [[:Category: Empathic Bonds Charms|full list of Empatic Bond Charms]]
 +=== Basic Charms ===
 +*[[Hormao(Empathic Bond Charm)|Urge]]
 +*[[Call(Empathic Bond Charm)|Call Familiar]]
 +*[[Send(Empathic Bond Charm)|Send Familar]]
 +*[[Kinsee(Empathic Bond Charm)|Kinsee]]
 +=== Social Charms ===
 +*[[Tame(Empatic Bond Charm)|Tame]]
 +*[[Kaleo(Empathic Bond Charm)|Command]]
-90% to 99% : nearing completion+== Methods of Obtaining an Empathic Bond ==
 +=== Guilds ===
 +[[Zetesai]]
-100% : Completed+[[Verynvelyrae]]
- +[[Coven|The Coven]]
-----+=== Associations ===
- +None yet known
- +
- You sense that you have one method by which you can form an empathic bond: a full essence bond via spiritual germination, a means provided by the +
- Verynvelyrae. This bond requires a familiar that is animal and forbids a familiar that is anthropic, extraplanar or metaterrene. This bond is +
- fulfilled by <§> Meg <§>, with whom your connection is resilient. You sense that she is satiated and quenched. You may break your empathic bond with +
- her by concentrating on doing so.+
- +
- You sense that this bond is enabling you to perform a whole bunch of charms, arcane feats accomplished by simple mental acts.+
- +
- First, the ability to perceive subtle energy flows. To do this, concentrate on perceiving subtle energy flows.+
- +
- Second, the ability to call your familiar to your side. To do this, concentrate on calling your familiar.+
- +
- Third, the ability to see through your familiar's eyes. This ability can be used even if you do not know where your familiar is. To do this, +
- concentrate on seeing what your familiar sees.+
- +
- Fourth, the ability to convert spiritual energy into more refined forms. You sense that this bond is enabling you to acquire elemental water +
- energy with this ability. To do this, concentrate on channeling my spiritual energy into the desired type of energy.+
- +
- Fifth, the ability for you and your familiar to inspire those you jointly lead. To do this, concentrate on galvanizing my followers.+
- +
- Sixth, the ability to transport your tamed followers to your side. To do this, concentrate on transporting the desired follower or followers.+
- +
- Seventh, the ability to tame creatures over which your familiar is sovereign. To do this, concentrate on taming the creature.+
- +
- Eighth, the ability to replenish the breath of all those friendly to you nearby. To do this, concentrate on breathing.+
- +
- Ninth, the ability to recall your conjured followers to your side. To do this, concentrate on recalling the desired follower or followers.+
- +
- Tenth, the ability to urge your familiar to specific action. This ability can be used even if you do not know where your familiar is. To do +
- this,concentrate on urging your familiar to undertake the desired action.+
- +
- Eleventh, the ability to send your familiar to safety. This ability can be used even if you do not know where your familiar is. To do +
- this,concentrate on sending your familiar to safety.+
- +
- Twelfth, the ability to summon a water spirit. To do this, concentrate on summoning a water spirit.+
- +
- Thirteenth, the ability to command a friendly creature over which your familiar is sovereign to undertake a specific action. You can command +
- multiple creatures at once in this manner. To do this, concentrate on commanding your follower or followers to undertake the desired action.+

Revision as of 03:29, 4 February 2010

Contents

Empathic Bonds

Bonding to a familiar is handled through this faculty, this means it can work independently of guild and associations (somewhat like Wild Talents)

Bonds are no longer dependent on skills or stats. They build up like a skill, starting at 0 and ending at 100. Your skills/stats affect how quickly the bond builds. Bonding can do many things: give you limbs, chakras, maneuvers, organs, change your combat rating weights, and all sorts of other craziness.

There are no help files whatsoever, you can however think about my ability to form empathic bonds

Familiars

List of Familiars

Forming a Bond

To fulfill an unused bond, you must find a suitable creature and: concentrate on forming an empathic bond with <creature> via <means>.

You may size up a potential bond-mate with: imagine forming an empathic bond with <creature> via <means>, rather than concentrating on it.

Bond Strength

0% to 10% : very frail
11% to 19% : somewhat frail
20% to 29% : fairly healthy
30% to 39% : very healthy
40% to 49% : robust
50% to 59% : resilient
60% to 69% : deep
70% to 79% : deep indeed
80% to 89% : intimate
90% to 99% : nearing completion
100% : Completed

Charms

Charms are arcane feats accomplished by simple mental acts. Some of them are quite simple like calling your familiar to your side, others may involve esoteric feats of mind and magic.

Here are some of the shared charms, some familiars have unique charms, here is the full list of Empatic Bond Charms

Basic Charms

Social Charms

Methods of Obtaining an Empathic Bond

Guilds

Zetesai

Verynvelyrae

The Coven

Associations

None yet known

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