Firelizard (Empathic Bond)

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Revision as of 03:32, 11 March 2010 (edit)
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(Bonding Requirements)
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-= Bonding Requirements =+==Bonding Requirements==
Some amount of [[Courage]] skill is required, certainly less than 105. Some amount of [[Courage]] skill is required, certainly less than 105.
-= Known Abilities =+==Known Abilities==
Firelizards are tiny draconic animals, capable of breathing fire much as their bigger cousins can. They have wings, eat meat, and have high [[night vision]]. Firelizards are tiny draconic animals, capable of breathing fire much as their bigger cousins can. They have wings, eat meat, and have high [[night vision]].
-==Attribute Modifications==+==Skill Effects==
- +{|border="1" cellpadding="10" cellspacing="2" text-align="center"
-==Specialty Bonuses==+|-
- +! scope="col" style="text-align="center";" | Skill
-Bonus specialty degrees and access are provided as follows:+! scope="col" style="text-align="center";" | Access
-===Tier 1===+! scope="col" style="text-align="center";" | Bonus
-*[[Tenacity]]+|-
-*[[Killer Instinct]]+| style="text-align: center;background-color: #33EE33;" | [[Killer Instinct]]
- +| style="text-align: center;background-color: #33EE33;" | 16
-===Tier 2===+| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
-At the middle of "very frail" (5%) bond strength:+|-
-*[[Desert Fieldcraft]]+| style="text-align: center;background-color: #33EE33;" | [[Tenacity]]
-*[[Eructation]]+| style="text-align: center;background-color: #33EE33;" | 16
-*[[Hardiness]]+| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
-*[[Heat Tolerance]]+|-
-*[[Pain Tolerance]]+| style="text-align: center;background-color: #00AA00;" | [[Desert Fieldcraft]]
-*[[Resilience]]+| style="text-align: center;background-color: #00AA00;" | 12
-*[[Steadiness]]+| style="text-align: center;background-color: #00AA00;" | 60
- +|-
-===Tier 3===+| style="text-align: center;background-color: #00AA00;" | [[Eructation]]
-At the middle of "fairly healthy" bond strength:+| style="text-align: center;background-color: #00AA00;" | 12
-*[[Intimidation]]+| style="text-align: center;background-color: #00AA00;" | 60
-*[[Tactics]]+|-
-*[[Tracking]]+| style="text-align: center;background-color: #00AA00;" | [[Hardiness]]
-*[[Leadership]]+| style="text-align: center;background-color: #00AA00;" | 12
- +| style="text-align: center;background-color: #00AA00;" | 60
- +|-
-At "very healthy" bond strength, the first tier bonus specialties are increased to 2.+| style="text-align: center;background-color: #00AA00;" | [[Heat Tolerance]]
- +| style="text-align: center;background-color: #00AA00;" | 12
-===Tier 4===+| style="text-align: center;background-color: #00AA00;" | 60
- +|-
-===Tier 5===+| style="text-align: center;background-color: #00AA00;" | [[Pain Tolerance]]
- +| style="text-align: center;background-color: #00AA00;" | 12
-===Tier 6===+| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Resilience]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Steadiness]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Intimidation]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Leadership]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Tactics]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Tracking]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: orange;" | [[Flight]]
 +| style="text-align: center;background-color: orange;" | 5
 +| style="text-align: center;background-color: orange;" | 25
 +|-
 +| style="text-align: center;background-color: orange;" | [[Combat Reflexes]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Intelligence Analysis]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Manipulation]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Massive Blow]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Massive Exertion]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Mountaineering]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Precision Strike]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Robustness]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Sky Fieldcraft]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Strategy]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Tumbling]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|}
Line 55: Line 128:
*[[Replenish Glands (Empathic Bonds)|Replenish Glands]] *[[Replenish Glands (Empathic Bonds)|Replenish Glands]]
-==Additional Bonuses and Powers==+==Combat Maneuvers==
-===Combat Maneuvers===+
At the middle of "fairly healthy" bond strength, the consort is granted a breath weapon attack and phlogiston glands to fuel it, although of course it can also be recharged with the [[Replenish Glands (Empathic Bonds)|Replenish Glands]] charm granted earlier. At the middle of "fairly healthy" bond strength, the consort is granted a breath weapon attack and phlogiston glands to fuel it, although of course it can also be recharged with the [[Replenish Glands (Empathic Bonds)|Replenish Glands]] charm granted earlier.
-===Traits granted===+==Traits granted==
-Since skill access for [[Flight]] is provided, it seems very likely that some form of flight is granted, whether by charm or by wings.+Since skill access for [[Flight]] is provided, it seems very likely that some form of flight is granted, whether by charm or by wings. (unconfirmed)
[[Category: Empathic Bond Familiars]] [[Category: Empathic Bond Familiars]]

Revision as of 20:50, 9 March 2016

Contents

Bonding Requirements

Some amount of Courage skill is required, certainly less than 105.

Known Abilities

Firelizards are tiny draconic animals, capable of breathing fire much as their bigger cousins can. They have wings, eat meat, and have high night vision.

Skill Effects

Skill Access Bonus
Killer Instinct 16 75 + 10% base
Tenacity 16 75 + 10% base
Desert Fieldcraft 12 60
Eructation 12 60
Hardiness 12 60
Heat Tolerance 12 60
Pain Tolerance 12 60
Resilience 12 60
Steadiness 12 60
Intimidation 8 40
Leadership 8 40
Tactics 8 40
Tracking 8 40
Flight 5 25
Combat Reflexes 4 20
Intelligence Analysis 4 20
Manipulation 4 20
Massive Blow 4 20
Massive Exertion 4 20
Mountaineering 4 20
Precision Strike 4 20
Robustness 4 20
Sky Fieldcraft 4 20
Strategy 4 20
Tumbling 4 20


Charms

Initially on bonding:

Shortly after:

At "somewhat frail" bond strength:

Combat Maneuvers

At the middle of "fairly healthy" bond strength, the consort is granted a breath weapon attack and phlogiston glands to fuel it, although of course it can also be recharged with the Replenish Glands charm granted earlier.

Traits granted

Since skill access for Flight is provided, it seems very likely that some form of flight is granted, whether by charm or by wings. (unconfirmed)

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