Hellhound (Empathic Bond)

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-= Bonding Requirements =+== Known Abilities ==
- +
-The Hellhound has not shown any difficulty in being bonded.+
-Bonding confers (at a minimum) first-degree specialty in infernal fieldcraft, tactics, tenacity, and tracking.+
- +
-= Known Abilities =+
The hellhound is a very aggressive and dangerous predator that can be found in [[Skarlan]]. It is physically tough, and has a powerful bite attack as well as a fire breath attack. It does not fly and breathes air, although it does have some degree of night vision. The hellhound is a very aggressive and dangerous predator that can be found in [[Skarlan]]. It is physically tough, and has a powerful bite attack as well as a fire breath attack. It does not fly and breathes air, although it does have some degree of night vision.
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The consort gains [[Intelligence]], [[Constitution]], [[Willpower]] and [[Perception]] from their bond. The consort gains [[Intelligence]], [[Constitution]], [[Willpower]] and [[Perception]] from their bond.
-==Specialty Bonuses==+==Skill Effects==
-Specialty access and bonus specialties increase with bond strength.+{|border="1" cellpadding="10" cellspacing="2" text-align="center"
-===Tier 1===+|-
-Initially on bonding:+! scope="col" style="text-align="center";" | Skill
-*[[Tenacity]]+! scope="col" style="text-align="center";" | Access
-*[[Tracking]]+! scope="col" style="text-align="center";" | Bonus
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Infernal Fieldcraft]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Tenacity]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Tracking]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Tactics]]
 +| style="text-align: center;background-color: #00AA00;" | 14
 +| style="text-align: center;background-color: #00AA00;" | 70
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Desert Fieldcraft]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Fire Affinity]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Qlippotic Affinity]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Recuperation]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Sephirotic Resistance]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Stamina]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Subordination]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Cacoturgy]]
 +| style="text-align: center;background-color: #00AA00;" | 11
 +| style="text-align: center;background-color: #00AA00;" | 55
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Metacreativity]]
 +| style="text-align: center;background-color: #00AA00;" | 11
 +| style="text-align: center;background-color: #00AA00;" | 55
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Pyraturgy]]
 +| style="text-align: center;background-color: #00AA00;" | 11
 +| style="text-align: center;background-color: #00AA00;" | 55
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Eructation]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Intimidation]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Killer Instinct]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Plains Fieldcraft]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Somatesthesia]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Exoma Fieldcraft]]
 +| style="text-align: center;background-color: #BBEEBB;" | 7
 +| style="text-align: center;background-color: #BBEEBB;" | 35
 +|-
 +| style="text-align: center;background-color: orange;" | [[Leadership]]
 +| style="text-align: center;background-color: orange;" | 6
 +| style="text-align: center;background-color: orange;" | 30
 +|-
 +| style="text-align: center;background-color: orange;" | [[Courage]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Hardiness]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Pain Tolerance]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Resilience]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Steadiness]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|}
-===Tier 2=== 
-*[[Tactics]] 
- 
-===Tier 3=== 
-*[[Desert fieldcraft]] 
-*[[Fire affinity]] 
-*[[Recuperation]] 
-*[[Subordination]] 
-*[[Stamina]] 
-*[[Unholy Taint]] Note: Unholy Taint appears to be forced upon bonding and requires a free willpower specialty point. If one is not available, presumably the bond will make one available by de-specializing another skill. A bonus specialty is granted at this tier and if desired, the willpower specialty point can be reclaimed, although since Unholy Taint appears to be a core skill for the bond, it may be worthwhile to leave it. 
-*[[Unholy fortitude]] 
- 
-===Tier 4=== 
-*[[Metacreativity]] (requires access) 
- 
-===Tier 5=== 
-*[[Somatesthesia]] 
-*[[Eructation]] 
-*[[Killer instinct]] 
-*[[Intimidation]] 
-*[[Plains fieldcraft]] 
- 
-At "very healthy" bond strength, the Tier 1 bonus specialties are increased to 2. 
- 
-===Tier 6=== 
-At the middle of 'very healthy': 
-*[[Exoma fieldcraft]] 
- 
-Late in "very healthy", the Tier 2 bonus specialty (Tactics) is increased to 2. 
- 
-===Tier 7=== 
-Late in "robust": 
-*[[Leadership]] 
-At "resilient" bond strength, the Tier 3 bonus specialties are increased to 2. 
- 
-Around the middle of "resilient" bond strength, the Tier 4 bonus specialty (Metacreativity) is increased to 2. 
- 
-Around the middle of "deep" bond strength, the Tier 1 bonus specialties are increased to 3. 
==Charms== ==Charms==
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At "resilient" bond strength: At "resilient" bond strength:
* [[Transport (Empathic Bonds)|Transport]] your tamed followers * [[Transport (Empathic Bonds)|Transport]] your tamed followers
- 
-==Traits== 
==Misc== ==Misc==

Revision as of 21:20, 9 March 2016

Contents

Known Abilities

The hellhound is a very aggressive and dangerous predator that can be found in Skarlan. It is physically tough, and has a powerful bite attack as well as a fire breath attack. It does not fly and breathes air, although it does have some degree of night vision.

Like many canines, the hellhound tends to have some amount of subordination skill, which translates into a larger share of experience awarded when fighting, whether with the familiar only or with tamed hellhounds.

Combat Bonuses

The consort is granted bonuses to attack and damage ratings from Tenacity and Tracking as long as their familiar is in the same room. The values are calculated by multiplying each skill's rating by current bond strength and some hidden factor.

Attribute Modifications

The consort gains Intelligence, Constitution, Willpower and Perception from their bond.

Skill Effects

Skill Access Bonus
Infernal Fieldcraft 16 75 + 10% base
Tenacity 16 75 + 10% base
Tracking 16 75 + 10% base
Tactics 14 70
Desert Fieldcraft 12 60
Fire Affinity 12 60
Qlippotic Affinity 12 60
Recuperation 12 60
Sephirotic Resistance 12 60
Stamina 12 60
Subordination 12 60
Cacoturgy 11 55
Metacreativity 11 55
Pyraturgy 11 55
Eructation 8 40
Intimidation 8 40
Killer Instinct 8 40
Plains Fieldcraft 8 40
Somatesthesia 8 40
Exoma Fieldcraft 7 35
Leadership 6 30
Courage 4 20
Hardiness 4 20
Pain Tolerance 4 20
Resilience 4 20
Steadiness 4 20


Charms

Hellhounds are frightfully intimidating creatures and can bully their kin into following their consort. Initially the hellhound grants the following charms:

NB: While the three hellhounds in Shadow Tower can be tamed, they cannot be kept (no keep value is configured in their code).

Shortly after:

At the middle of "fairly healthy" bond strength:

At "resilient" bond strength:

Misc

At ??? bond strength, the consort is granted a breath attack and phlogiston glands to fuel it. The attack deals fire damage, but with some development of Unholy Taint (already granted by the hellhound), the damage type becomes "sinfire", or a mixture of fire and unholy damage. NB: this seems to have changed since it was implemented, and as of "resilient" bond strength you still don't have a breath weapon; this will be updated as soon as it is known.

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