Ordo Ignis Aeternis

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(NPCs and Facilities - updated info on Itozuma charging.)
 
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=Introduction= =Introduction=
-Ordo Ignis Aeternis is a Devonshire-based order of mages that wields the energies of fire, heat and smoke. At the time of this being written (5th of 2015) the guild is undergoing some revamps, courtesy of [[Xekrin]], but remains eminently and increasingly playable. The guild sports a robust selection of spells, ranging from a solid collection of offensive spells to a small handful of highly potent and multi-purposed utility and enchantment spells.+Ordo Ignis Aeternis is a Devonshire-based order of mages that wields the energies of fire, heat and smoke. <s>At the time of this being written (21st of 2017) the guild is undergoing some revamps, courtesy of [[User:Wesnile|Starhound]],</s> but remains eminently and increasingly playable. The guild sports a robust selection of spells, ranging from a solid collection of offensive spells to a small handful of highly potent and multi-purposed utility and enchantment spells.
- +
=Guild Help= =Guild Help=
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Located in Devonshire, 1n and 2w of the south gate. Located in Devonshire, 1n and 2w of the south gate.
-You are a member of Ordo Ignis Aeternis, a cabal of magi attuned to fire and heat energies.+ You are a member of Ordo Ignis Aeternis, a cabal of magi attuned to elemental fire and
 + several of fire's amalgamal energies.
-Like all magi, you require a handful of esoteric skills that will allow you to manipulate the arcane, as well as a+ Like all magi, you require a handful of esoteric skills that will allow you to
-deep reserve of spiritual energy. In addition to these skills and energies, you will use several techniques and power+ manipulate the arcane, as well as a deep reserve of spiritual energy. In addition to
-stores unique to an initiate of Ordo Ignis Aeternis.+ these skills and energies, you will use several techniques and power stores unique to an
 + initiate of Ordo Ignis Aeternis.
-Your primary aspect of spell usage is fire. Fire has many uses and functions, and with further understanding of the+ Your primary aspect of spell usage is fire. Fire has many uses and functions, and
-ways of [[pyraturgy]], a mage can learn of the different forms of fire. Fire, and its derivatives, are the basis for all of+ with further understanding of the ways of pyraturgy, a mage can learn of the different
-an initiate's powers. Elemental fire energy is thus of great value to any member of the Order.+ forms of fire. Fire, and its derivatives, are the basis for all of an initiate's powers.
 + Elemental fire energy is thus of great value to any member of the order.
-While the predominant effect of fire is destruction, there are many more aspects to the element. It can be used for+ While the predominant effect of fire is destruction, there are many more aspects to
-warmth, to shed light, to cook with, and as fuel for a multitude of other processes. Despite its many uses, fire is also+ the element. It can be used for warmth, to shed light, to cook with, and as fuel for a
-dangerous, as are those who wield it. Great care must be taken when handling fire, and great respect for its power is+ multitude of other processes. Despite its many uses, fire is also dangerous, as are those
-necessary to ensure your own safety. A reckless initiate can easily be burned by the power that he seeks to control or+ who wield it. Great care must be taken when handling fire, and great respect for its
-find himself the victim of an angry mob of peasants who will tie him to a stake and give him a very direct access to the+ power is necessary to ensure your own safety. A reckless initiate can easily be burned by
-power he seeks to control.+ the power that he seeks to control or find himself the victim of an angry mob of peasants
 + who will tie him to a stake and give him a very direct access to the power he seeks to
 + control.
-While Ordo Ignis Aeternis are reformists from a Mage Conclave, they still maintain a certain hierarchy concerning+ The order maintains a certain hierarchy concerning guild matters. This hierarchy is
-guild matters. This hierarchy is treated with the same respect shown towards the flames that power the guild spells. + treated with the same respect shown towards the flames that power the guild spells. Many
-Many Ordo Ignis Aeternis take on a personality that reflects the power of fire, being highly volatile, highly reactive,+ initiates take on a personality that reflects the power of fire, being highly volatile,
-and demanding a certain amount of respect when dealing with them. Should the members of Ordo Ignis Aeternis show+ highly reactive, and demanding a certain amount of respect when dealing with them. Should
-open disrespect for each other, it is only a matter of time until beings from outside the guild begin showing their+ the members of Ordo Ignis Aeternis show open disrespect for each other, it is only a
-disrespect, and the only feasible result of this would be for Ordo Ignis Aeternis to burn everyone around them. This+ matter of time until beings from outside the guild begin showing their disrespect, and the
-would not be good for the image of a guild powered by a force that easily instills fear in the minds of lesser beings. + only feasible result of this would be for Ordo Ignis Aeternis to burn everyone around them.
-That being said, mutual respect among practitioners is highly encouraged, lest we all be consumed in our own flames.+ This would not be good for the image of a guild powered by a force that easily instills
 + fear in the minds of lesser beings. That being said, mutual respect among practitioners
 + is highly encouraged, lest we all be consumed in our own flames.
-Part of the hierarchical structure within Ordo Ignis Aeternis is the Board of Spellcrafting, whose responsibility+ Part of the hierarchical structure within Ordo Ignis Aeternis is the Board of
-is to ensure that spell study is performed according to certain standards, and that these newly researched spells are+ Spellcrafting, whose responsibility is to ensure that spell study is performed according
-thoroughly tested to ensure adequate safety measures are instilled. Once a spell has been sufficiently researched,+ to certain standards, and that these newly researched spells are thoroughly tested to
-formulated, and passed the Board, it is made available for all other members of the guild to study. This ensures that we+ ensure adequate safety measures are instilled. Once a spell has been sufficiently
-continue our studies, and that certain spells are not horded away in some dusty old library where they serve no purpose+ researched, formulated, and passed the Board, it is made available for all other members
-to anyone. Any member of the guild can do spell research in attempts to formulate a new spell, and such spells can be+ of the guild to study. This ensures that we continue our studies, and that certain spells
-submitted to the Board at any time, though the review process may be lengthy. The more complex the spell, the more time+ are not horded away in some dusty old library where they serve no purpose to anyone. Any
-is needed to ensure all aspects of the spell are suitable for the guild.+ member of the guild can do spell research in attempts to formulate a new spell, and such
 + spells can be submitted to the Board at any time, though the review process may be lengthy.
 + The more complex the spell, the more time is needed to ensure all aspects of the spell are
 + suitable for the guild.
-When Ordo Ignis Aeternis was known only as the Red Order, they were figuratively burned by the other factions of+ As a matter of policy, the order as a whole is very wary of those who are of extreme
-their 'Conclave'. Because of this, Ordo Ignis Aeternis as a whole is very wary of those who are of extreme+ alignments. Fire is very neutral, caring not for the whims of the so-called battle
-alignments. Fire is very neutral, caring not for the whims of the so-called battle between good and evil, nor of order+ between good and evil, nor of order and chaos. No matter which side of a war you are on,
-and chaos. No matter which side of a war you are on, your corpse burns just as well on a funeral pyre. An initiate's+ your corpse burns just as well on a funeral pyre. An initiate's energies are better
-energies are better suited towards furthering their own abilities at using fire energies than trying to promote some+ suited towards furthering their own abilities at using fire energies than trying to
-ethical cause. Let the others have their little wars, and when the smoke clears, Ordo Ignis Aeternis will be there+ promote some ethical cause. Let the others have their little wars, and when the smoke
-controlling things from their neutral vantage point.+ clears, Ordo Ignis Aeternis will be there, controlling matters from their neutral vantage
 + point.
-Read 'help spells' for information on Ordo Ignis Aeternis spells and spellcasting. See 'help spell summary' for a+ Read 'help ordo ignis aeternis spells' for information on Ordo Ignis Aeternis spells and spellcasting.
-quick display of your spell information.+ See 'help ordo ignis aeternis spell summary' for a quick display of your spell information.
=Joining Ordo Ignis Aeternis= =Joining Ordo Ignis Aeternis=
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The requirements are unlisted due to a lack of research on them. It's very likely you'll only need a little bit of literacy to join (15-25). The requirements are unlisted due to a lack of research on them. It's very likely you'll only need a little bit of literacy to join (15-25).
 +Minimum spec points requirements seems to be [[Intellect]] = 1, [[Vitality]] = 3 and [[Willpower]] = 2.
-Max level to join is 300. (Needs verification, may or may not still be in effect.) 
- 
-Members of the Pantarchic Church are welcomed in the guild, but Gaius has reservations about allowing member of the Almerian Inquisition into the guild. 
==Requirements and Bonus Specialties== ==Requirements and Bonus Specialties==
- Min Bonus+ Min Bonus
- [[Fire Affinity]] 1 0+ [[Centering]] 1 1
- [[Pyraturgy]] 1 0+ [[Enochian]] 1 0
- [[Telesmatic Weapon]] 2+ [[Equilibrium]] 1 1
- [[Centering]] 1 1+ [[Fire Affinity]] 1 0
- [[Channeling]] 1 1+ [[Heat Affinity]] 0 0
- [[Enochian]] 1 0+ [[Magick Affinity]] 0 0
- + [[Pyraturgy]] 1 0
 + [[Smoke Affinity]] 0 0
=NPCs and Facilities= =NPCs and Facilities=
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[[Farachat]] is running a "bookstore", which is actually general purpose magick/book shop. He is apparently responsible for the research behind several of the spells available. [[Farachat]] is running a "bookstore", which is actually general purpose magick/book shop. He is apparently responsible for the research behind several of the spells available.
-[[Talos]] is the guild banker, and is also a trainer. He is the only trainer in Schola Fervitus that charges, and he charges quite a bit. The banker shares the account with other banks, so the maximum account balance is still same, and it is just better to deposit here, withdraw anywhere.+[[Mirandys]] is the guild portal master.
 + 
 +[[Flizera]] is an archetypically venerable human, and one of the trainers.
[[Badlokk]] the Butcheress is one of trainers, first found in Mordo 18, 13, 0. She is an orc, and charges rather hefty fees for her lessons. [[Badlokk]] the Butcheress is one of trainers, first found in Mordo 18, 13, 0. She is an orc, and charges rather hefty fees for her lessons.
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[[Iklam]] is a yeti that wanders the Northlands. He says he has no use for the metal in your coins, and will train you for free. [[Iklam]] is a yeti that wanders the Northlands. He says he has no use for the metal in your coins, and will train you for free.
-[[Itozuma]] the Golden wanders around the jungles of Tenochlan spouting his own prophecies of doom. He also does not charge, and teaches a ton of skills, like [[leeching]], [[diagnosis]], and [[break fall]].+[[Itozuma]] the Golden wanders around the jungles of Tenochlan spouting his own prophecies of doom. He <s>also does not charge, and</s> teaches a ton of skills, like [[leeching]], [[diagnosis]], and [[break fall]]. As of February 2024, he charges for lessons, but much less for OIA members.
-[[Pierce]] wanders around Underdark. He trains some very useful skill higher as well as [[fire affinity]].+[[Pierce]] wanders around Underdark. He trains some very useful skills higher as well as [[fire affinity]].
=Skills= =Skills=
-As one might imagine the Ordo makes a heavy use of many Magickal Skills, which tend to fall under Intelligence - the guild is, in matter of fact, somewhat notorious for being heavily Intelligence-stacked, which should be taken into account in planning one's development. Outside of that, the guild has a number of very important skills under Charisma and Willpower.+Due to changes, this guild is no longer extremely int-heavy, but also requires heavy doses of [[willpower]] and [[ego]] making it balanced statwise if not power/spec-wise.
-The skills required vary spell by spell, but the ones deserving of the heaviest investment are [[Pyraturgy]], [[Evocation]] and [[Telesmatic Weapon]], followed by [[Conjuration]] and [[Enchantment]]. [[Fire Affinity]] is represents one's affinity the guild's core energy. Affinities in general should be kept in mind for acquiring additional damage types for the Hylocosm Volley spell, as resistance and immunity to pure fire damage is fairly common. The guild's secondary energies, Heat and Smoke, are addressed by their own magickal skills, [[Thermaturgy]] and [[Typhaturgy]], and have their own Affinities.+The skills required vary spell by spell, but the ones deserving of the heaviest investment are [[Pyraturgy]], [[Evocation]] and [[Enchantment]] for general spell capability, [[Bellerophrasty]], [[Hylophrasty]], [[Ergiphrasty]], [[Arcane Lore]], [[Metaphysics]], and [[Aisthophrasty]] for unlocking spell knowledge, and [[Fire Affinity]], [[Typhaturgy]], [[Smoke Affinity]], [[Thermaturgy]], [[Heat Affinity]], and similar skills for various minutiae. In addition, [[Prestidigitation]], [[Spatiophrasty]], [[Enochian]], and [[Vocalization]] will help with "Calling the Watcher" steps present in many spells, and "the opening of the way" in yet others, so a few specs may boost your overall performance.
-Skills such as [[Centering]], [[Channeling]], [[Meditation]] and [[Introspection]] should be used to increase one's Spirit and Energy pools and their recovery rates.+
- +
-[[Firefighting]] is a skill of note to the Ordo, as a small fraction of it is added to the Rating of all of the guild spells. The skill-to-Rating ratio is terribly inefficient, but the skill deserves a few degrees of Specialty, especially since it's under the relatively unused Perception-attribute.+
=Spells= =Spells=
-Ordo Ignis Aeternis Spells+<pre style="white-space: pre-wrap">
 + Ordo Ignis Aeternis Spells
-The spells of Ordo Ignis Aeternis involve evocation processes of varying sorts, but they all begin by incanting+ Before any spells may be cast, one must enter into the proper mental state for
-the spell's name, followed by the target (if any), in the [[Enochian]] tongue. Some spells have additional requirements,+ hermetic spellcasting, forming a mental link with the magickal forces one wishes to wield.
-such as material components or an environ with a specific fuel for the spell. These will be noted in each spells help+
-file.+
-Your rating in a spell is determined by a weighted average of certain attributes and skills, listed in the help file. + For members of Ordo Ignis Aeternis, this link is called an igniculus -- a mental
-You must have a certain minimum rating (also listed) into order to cast the spell at all, and every point above that+ approximation of the forces of fire and heat To initiate your igniculus, visualize a spark
-rating will increase the effectiveness and decrease the energy cost of the spell. Exactly how much it's decreased+ igniting.
-depends on the difficulty of the spell -- ordinary spells will go down to about half of the base rating, while more+
-difficult spells will go down by only a small fraction.+
-You may see a summary of the spell list by typing 'help spell summary'.+ The syntax for casting spells is 'cast <spell name> [on <target> | with <component> |
 + without <spell step> | using <argument>]'.
-Almost all combat spells require you to aim them and can potentially be dodged; your attack rating with these spells+ Each spell has its own help file accessed by typing 'help <spell name>'.
-is always determined by your [[Telesmatic Weapon|telesmatic weapon]], [[pyraturgy]], and their mother attributes.+
-Spells do not have endurance cost, except when cast in combat. The amount of extra energy it takes to cast a combat+ The spells of Ordo Ignis Aeternis involve evocation processes of varying sorts, but
-spell is determined by one's skill at legerdemain.+ they all begin by incanting the spell's name, followed by the target (if any), in the
 + Enochian tongue. Some spells have additional requirements, such as material components or
 + an environ with a specific fuel for the spell. These will be noted in each spells help
 + file.
-==Being Interrupted==+ You may see a summary of the spell list by typing 'help spell summary'.
-Taking damage while casting a spell, stunning, agonizing, and euphoria will interrupt the casting. This can be overcome by predominantly [[Concentration]], with [[Discipline]] and [[Tenacity]] adding into the resist.+
-While not potentially interrupting a cast in progress, having less than two hands or becoming unable to speak during combat will prevent any further casting, effectively interrupting all casting thereafter.+ Almost all combat spells require you to aim them and can potentially be
 + dodged; your attack rating with these spells is determined by your relevant
 + telesmic skills skills (such as pyraturgy, evocation, and bellerophrasty) and
 + their mother attributes.
 +</pre>
-==Robes==+* Casting any OIA spells requires your igniculus to be on
-The incendiary robes of the Ordo are a mark of membership and an important piece of equipment, that enable easy recharging of the guild's esoteric Energies. All members can acquire a robe in their size simply by visiting Farachat at the guild store.+** Activate with 'visualize a spark igniting'
 +** If it's not on, trying to cast a spell you know you should be able to cast returns something like this: You do not know how to cast any such spell as "gather flames".
 +** Dying snuffs it out, respark it
-The primary purpose of the robes is to enable passive regeneration of the mage's Fire, Heat and Smoke Energies. This benefit is gained simply from wearing the robes and the rate of recovery scales to the user's [[Channeling]] skill. If the user is meditating while wearing the robes hir [[Meditation]] skill is also added in.+* The aiming of a combat spell usually occurs in its final step, with the final Attack Rating modified to some degree by your overall performance at casting the spell
 +** Source: Marcosy
-==List== 
-Old 2011 [[Spells (Ordo Ignis Aeternis)|spell details]] page.+==Being Interrupted==
-*Most of the spells on the above list have been removed from the guild or changed significantly from what is presented there. +Taking damage while casting a spell, stunning, agonizing, and euphoria will interrupt the casting. This can be overcome by predominantly [[Concentration]], with [[Discipline]] and [[Tenacity]] adding into the resist.
-''The below list is a work in progress.''+While not potentially interrupting a cast in progress, having less than two hands or becoming unable to speak during combat will prevent any further casting, effectively interrupting all casting thereafter.
-{| style="border-collapse: collapse; border: 1px solid #000"+==Proficiency Levels==
-!style="border-style: solid; border-width: 1px"|Spell+The following proficiencies exist for spell casting (as shown at the completed casted of any spell).
-!style="border-style: solid; border-width: 1px"|Min/Max+
-!style="border-style: solid; border-width: 1px"|Description+
-!style="border-style: solid; border-width: 1px"|Spirit+
-!style="border-style: solid; border-width: 1px"|Fire+
-!style="border-style: solid; border-width: 1px"|Heat+
-!style="border-style: solid; border-width: 1px"|Smoke+
-!style="border-style: solid; border-width: 1px"|Light+
-!style="border-style: solid; border-width: 1px"|Difficulty+
-|-+
-|style="border-style: solid; border-width: 1px"|[[Ordo Ignis Aeternis Spells#Blue Flame|Blue Flame]]+
-|style="border-style: solid; border-width: 1px"|350/900+
-|style="border-style: solid; border-width: 1px"|warping counter spell+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|75+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|extraordinarily difficult+
-|-+
-|style="border-style: solid; border-width: 1px"|[[Ordo Ignis Aeternis Spells#Burn Undead|Burn Undead]]+
-|style="border-style: solid; border-width: 1px"|195/650+
-|style="border-style: solid; border-width: 1px"|magefire attack (can only be used on undead)+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|25+
-|style="border-style: solid; border-width: 1px"|15+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|ordinary+
-|-+
-|style="border-style: solid; border-width: 1px"|[[Ordo Ignis Aeternis Spells#Burning Fever|Burning Fever]]+
-|style="border-style: solid; border-width: 1px"|100/400+
-|style="border-style: solid; border-width: 1px"|disease remedy+
-|style="border-style: solid; border-width: 1px"|60+
-|style="border-style: solid; border-width: 1px"|20+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|somewhat difficult+
-|-+
-|style="border-style: solid; border-width: 1px"|[[Ordo Ignis Aeternis Spells#Burnt Offerings|Burnt Offerings]]+
-|style="border-style: solid; border-width: 1px"|0/350+
-|style="border-style: solid; border-width: 1px"|sacrifice to sentient flame+
-|style="border-style: solid; border-width: 1px"|10+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|easy+
-|-+
-|style="border-style: solid; border-width: 1px"|[[Ordo Ignis Aeternis Spells#Calm Heartfires|Calm Heartfires]]+
-|style="border-style: solid; border-width: 1px"|175/775+
-|style="border-style: solid; border-width: 1px"|Brings target out of berserk combat mode+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|70+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|difficult+
-|-+
-|style="border-style: solid; border-width: 1px"|[[Ordo Ignis Aeternis Spells#Cauterize|Cauterize]]+
-|style="border-style: solid; border-width: 1px"|1/900+
-|style="border-style: solid; border-width: 1px"|wound cauterization+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|15+
-|style="border-style: solid; border-width: 1px"|45+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|ordinary+
-|-+
-|style="border-style: solid; border-width: 1px"|[[Ordo Ignis Aeternis Spells#Comforting Warmth|Comforting Warmth]]+
-|style="border-style: solid; border-width: 1px"|300/375+
-|style="border-style: solid; border-width: 1px"|Healing+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|40+
-|style="border-style: solid; border-width: 1px"|80+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|difficult+
-|-+
-|style="border-style: solid; border-width: 1px"|[[Ordo Ignis Aeternis Spells#Deplete Phlogiston|Deplete Phlogiston]]+
-|style="border-style: solid; border-width: 1px"|165/775+
-|style="border-style: solid; border-width: 1px"|phlogiston depletion+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|20+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|difficult+
-|-+
-|style="border-style: solid; border-width: 1px"|[[Ordo Ignis Aeternis Spells#Desiccate Remains|Desiccate Remains]]+
-|style="border-style: solid; border-width: 1px"|150/350+
-|style="border-style: solid; border-width: 1px"|corpse preservation+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|30+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|ordinary+
-|-+
-|style="border-style: solid; border-width: 1px"|[[Ordo Ignis Aeternis Spells#Disperse Personal Flame|Disperse Personal Flame]]+
-|style="border-style: solid; border-width: 1px"|75/375+
-|style="border-style: solid; border-width: 1px"|heat vulnerability+
-|style="border-style: solid; border-width: 1px"|20+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|ordinary+
-|-+
-|style="border-style: solid; border-width: 1px"|[[Ordo Ignis Aeternis Spells#Inflame Ferocity|Inflame Ferocity]]+
-|style="border-style: solid; border-width: 1px"|245/775+
-|style="border-style: solid; border-width: 1px"|enrage the inner fires (gives the Berserkergang-trait)+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|20+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|difficult+
-|-+
-|style="border-style: solid; border-width: 1px"|[[Ordo Ignis Aeternis Spells#Enhance Phlogiston|Enhance Phlogiston]]+
-|style="border-style: solid; border-width: 1px"|115/775+
-|style="border-style: solid; border-width: 1px"|phlogiston replenishment+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|20+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|difficult+
-|-+
-|style="border-style: solid; border-width: 1px"|[[Ordo Ignis Aeternis Spells#Eruption|Eruption]]+
-|style="border-style: solid; border-width: 1px"|300/1000+
-|style="border-style: solid; border-width: 1px"|area attack of fire and heat+
-|style="border-style: solid; border-width: 1px"|100+
-|style="border-style: solid; border-width: 1px"|60+
-|style="border-style: solid; border-width: 1px"|30+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|somewhat difficult+
-|-+
-|style="border-style: solid; border-width: 1px"|[[Ordo Ignis Aeternis Spells#Extinguish|Extinguish]]+
-|style="border-style: solid; border-width: 1px"|150/1000+
-|style="border-style: solid; border-width: 1px"|fire extinguishing+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|5+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|difficult+
-|-+
-|style="border-style: solid; border-width: 1px"|[[Ordo Ignis Aeternis Spells#Feed Inner Flame|Feed Inner Flame]]+
-|style="border-style: solid; border-width: 1px"|75/475+
-|style="border-style: solid; border-width: 1px"|Sates target's hunger.+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|9+
-|style="border-style: solid; border-width: 1px"|25+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|ordinary+
-|-+
-|style="border-style: solid; border-width: 1px"|[[Ordo Ignis Aeternis Spells#Hylocosm Volley|Hylocosm Volley]]+
-|style="border-style: solid; border-width: 1px"|100/700+
-|style="border-style: solid; border-width: 1px"|modified elemental or amalgamal attack+
-|style="border-style: solid; border-width: 1px"|45+
-|style="border-style: solid; border-width: 1px"|25+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|ordinary+
-|-+
-|style="border-style: solid; border-width: 1px"|[[Ordo Ignis Aeternis Spells#Fiery Temper|Fiery Temper]]+
-|style="border-style: solid; border-width: 1px"|200/950+
-|style="border-style: solid; border-width: 1px"|empassioned combat enhancement+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|75+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|very difficult+
-|-+
-|style="border-style: solid; border-width: 1px"|[[Ordo Ignis Aeternis Spells#Fire Bomb|Fire Bomb]]+
-|style="border-style: solid; border-width: 1px"|450/700 +
-|style="border-style: solid; border-width: 1px"|throwable fireball+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|15+
-|style="border-style: solid; border-width: 1px"|25+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|ordinary+
-|-+
-|style="border-style: solid; border-width: 1px"|[[Ordo Ignis Aeternis Spells#Fire Gem|Fire Gem]]+
-|style="border-style: solid; border-width: 1px"|170/450 +
-|style="border-style: solid; border-width: 1px"|Creates a gem with elemental fire that can be crushed to return elemental fire+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|100+
-|style="border-style: solid; border-width: 1px"|25+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|somewhat difficult+
-|-+
-|style="border-style: solid; border-width: 1px"|[[Ordo Ignis Aeternis Spells#Fire Portal|Fire Portal]]+
-|style="border-style: solid; border-width: 1px"|75/650+
-|style="border-style: solid; border-width: 1px"|teleportation to guildhall+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|20+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|easy+
-|-+
-|style="border-style: solid; border-width: 1px"|[[Ordo Ignis Aeternis Spells#Fire Web|Fire Web]]+
-|style="border-style: solid; border-width: 1px"|125/600 +
-|style="border-style: solid; border-width: 1px"|ensnaring web of flame+
-|style="border-style: solid; border-width: 1px"|2+
-|style="border-style: solid; border-width: 1px"|45+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|difficult+
-|-+
-|style="border-style: solid; border-width: 1px"|[[Ordo Ignis Aeternis Spells#Fire Wine|Fire Wine]]+
-|style="border-style: solid; border-width: 1px"|130/400 +
-|style="border-style: solid; border-width: 1px"|flaming food+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|30+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|somewhat difficult+
-|-+
-|style="border-style: solid; border-width: 1px"|[[Ordo Ignis Aeternis Spells#Fireball|Fireball]]+
-|style="border-style: solid; border-width: 1px"|220/800 +
-|style="border-style: solid; border-width: 1px"|fire area attack+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|40+
-|style="border-style: solid; border-width: 1px"|35+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|difficult+
-|-+
-|style="border-style: solid; border-width: 1px"|[[Ordo Ignis Aeternis Spells#Flame of Knowledge|Flame of Knowledge]]+
-|style="border-style: solid; border-width: 1px"|1/400+
-|style="border-style: solid; border-width: 1px"|identification+
-|style="border-style: solid; border-width: 1px"|8+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|easy+
-|-+
-|style="border-style: solid; border-width: 1px"|[[Ordo Ignis Aeternis Spells#Flare|Flare]]+
-|style="border-style: solid; border-width: 1px"|100/500+
-|style="border-style: solid; border-width: 1px"|blinding flash attack+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|15+
-|style="border-style: solid; border-width: 1px"|ordinary+
-|-+
-|style="border-style: solid; border-width: 1px"|[[Ordo Ignis Aeternis Spells#Funeral Pyre|Funeral Pyre]]+
-|style="border-style: solid; border-width: 1px"|5/350+
-|style="border-style: solid; border-width: 1px"|rejuvenation and cold protection+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|1+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|ordinary+
-|-+
-|style="border-style: solid; border-width: 1px"|[[Ordo Ignis Aeternis Spells#Hylocosm Volley|Hylocosm Volley]]+
-|style="border-style: solid; border-width: 1px"|100/700+
-|style="border-style: solid; border-width: 1px"|melange of hylocosmic damage+
-|style="border-style: solid; border-width: 1px"|40+
-|style="border-style: solid; border-width: 1px"|20+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|difficult+
-|-+
-|style="border-style: solid; border-width: 1px"|[[Ordo Ignis Aeternis Spells#Immolate|Immolate]]+
-|style="border-style: solid; border-width: 1px"|200/1000+
-|style="border-style: solid; border-width: 1px"|fiery shroud+
-|style="border-style: solid; border-width: 1px"|200+
-|style="border-style: solid; border-width: 1px"|100+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|very difficult+
-|-+
-|style="border-style: solid; border-width: 1px"|[[Ordo Ignis Aeternis Spells#Incinerate Magick|Incinerate Magick]]+
-|style="border-style: solid; border-width: 1px"|345/1200+
-|style="border-style: solid; border-width: 1px"|magick consuming attack+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|40+
-|style="border-style: solid; border-width: 1px"|60+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|very difficult+
-|-+
-|style="border-style: solid; border-width: 1px"|[[Ordo Ignis Aeternis Spells#Magick Embers|Magick Embers]] +
-|style="border-style: solid; border-width: 1px"|75/200+
-|style="border-style: solid; border-width: 1px"|detect magick+
-|style="border-style: solid; border-width: 1px"|20+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|ordinary+
-|-+
-|style="border-style: solid; border-width: 1px"|[[Ordo Ignis Aeternis Spells#Magma Blast|Magma Blast]]+
-|style="border-style: solid; border-width: 1px"|100/700+
-|style="border-style: solid; border-width: 1px"|directed attack of magma+
-|style="border-style: solid; border-width: 1px"|120+
-|style="border-style: solid; border-width: 1px"|140+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|difficult+
-|-+
-|style="border-style: solid; border-width: 1px"|[[Ordo Ignis Aeternis Spells#Mark of the Phoenix|Mark of the Phoenix]] +
-|style="border-style: solid; border-width: 1px"|400/600+
-|style="border-style: solid; border-width: 1px"|Chance to prevent death, possible health regen boost+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|125+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|somewhat difficult+
-|-+
-|style="border-style: solid; border-width: 1px"|[[Ordo Ignis Aeternis Spells#Phoenix Talons|Phoenix Talons]]+
-|style="border-style: solid; border-width: 1px"|300/500+
-|style="border-style: solid; border-width: 1px"|blazing unarmed combat enhancement+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|40+
-|style="border-style: solid; border-width: 1px"|40+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|somewhat difficult+
-|-+
-|style="border-style: solid; border-width: 1px"|[[Ordo Ignis Aeternis Spells#Piercing Flame|Piercing Flame]]+
-|style="border-style: solid; border-width: 1px"|150/800+
-|style="border-style: solid; border-width: 1px"|Elemental fire enchantment on weapon+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|55+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|somewhat difficult+
-|-+
-|style="border-style: solid; border-width: 1px"|[[Ordo Ignis Aeternis Spells#Primal Spark|Primal Spark]]+
-|style="border-style: solid; border-width: 1px"|450/950+
-|style="border-style: solid; border-width: 1px"|enhanced fire attack+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|50+
-|style="border-style: solid; border-width: 1px"|50+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|extraordinarily difficult+
-|-+
-|style="border-style: solid; border-width: 1px"|[[Ordo Ignis Aeternis Spells#Protection from Elements|Protection from Elements]]+
-|style="border-style: solid; border-width: 1px"|10/500+
-|style="border-style: solid; border-width: 1px"|elemental resistance+
-|style="border-style: solid; border-width: 1px"|20+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|ordinary+
-|-+
-|style="border-style: solid; border-width: 1px"|[[Ordo Ignis Aeternis Spells#Protection from Hellfire|Protection from Hellfire]]+
-|style="border-style: solid; border-width: 1px"|205/775+
-|style="border-style: solid; border-width: 1px"|qlippotic resistance+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|15+
-|style="border-style: solid; border-width: 1px"|12+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|somewhat difficult+
-|-+
-|style="border-style: solid; border-width: 1px"|[[Ordo Ignis Aeternis Spells#Purging Flame|Purging Flame]]+
-|style="border-style: solid; border-width: 1px"|150/400+
-|style="border-style: solid; border-width: 1px"|cure poison+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|20+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|somewhat difficult+
-|-+
-|style="border-style: solid; border-width: 1px"|[[Ordo Ignis Aeternis Spells#Pyrax Armour|Pyrax Armour]]+
-|style="border-style: solid; border-width: 1px"|180/600+
-|style="border-style: solid; border-width: 1px"|armour conjuration+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|20+
-|style="border-style: solid; border-width: 1px"|20+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|difficult+
-|-+
-|style="border-style: solid; border-width: 1px"|[[Ordo Ignis Aeternis Spells#Pyrax Crystal|Pyrax Crystal]]+
-|style="border-style: solid; border-width: 1px"|120/200+
-|style="border-style: solid; border-width: 1px"|conjure pyrax crystal+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|20+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|somewhat difficult+
-|-+
-|style="border-style: solid; border-width: 1px"|[[Ordo Ignis Aeternis Spells#Pyromantic Insight|Pyromantic Insight]]+
-|style="border-style: solid; border-width: 1px"|50/650+
-|style="border-style: solid; border-width: 1px"|divination spell+
-|style="border-style: solid; border-width: 1px"|25+
-|style="border-style: solid; border-width: 1px"|10+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|ordinary+
-|-+
-|style="border-style: solid; border-width: 1px"|[[Ordo Ignis Aeternis Spells#Pyrotechnic Surge|Pyrotechnic Surge]]+
-|style="border-style: solid; border-width: 1px"|150/300+
-|style="border-style: solid; border-width: 1px"|explosive pyrotechnics attack+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|30+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|easy+
-|-+
-|style="border-style: solid; border-width: 1px"|[[Ordo Ignis Aeternis Spells#Sirocco|Sirocco]]+
-|style="border-style: solid; border-width: 1px"|160/700+
-|style="border-style: solid; border-width: 1px"|modified heat direct attack+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|60+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|somewhat difficult+
-|-+
-|style="border-style: solid; border-width: 1px"|[[Ordo Ignis Aeternis Spells#Smoke Barrier|Smoke Barrier]]+
-|style="border-style: solid; border-width: 1px"|200/450+
-|style="border-style: solid; border-width: 1px"|internal cloud of smoke+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|45+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|75+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|very difficult+
-|-+
-|style="border-style: solid; border-width: 1px"|[[Ordo Ignis Aeternis Spells#Smoke Rings|Smoke Rings]]+
-|style="border-style: solid; border-width: 1px"|100/700+
-|style="border-style: solid; border-width: 1px"|constrictive rings of smoke+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|1+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|somewhat difficult+
-|-+
-|style="border-style: solid; border-width: 1px"|[[Ordo Ignis Aeternis Spells#Smudge|Smudge]]+
-|style="border-style: solid; border-width: 1px"|250/450+
-|style="border-style: solid; border-width: 1px"|visual protection+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|25+
-|style="border-style: solid; border-width: 1px"|45+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|somewhat difficult+
-|-+
-|style="border-style: solid; border-width: 1px"|[[Ordo Ignis Aeternis Spells#Snuff|Snuff]]+
-|style="border-style: solid; border-width: 1px"|50/775+
-|style="border-style: solid; border-width: 1px"|dispatch mortally wounded foes+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|10+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|somewhat difficult+
-|-+
-|style="border-style: solid; border-width: 1px"|[[Ordo Ignis Aeternis Spells#Therapeutic Heat|Therapeutic Heat]]+
-|style="border-style: solid; border-width: 1px"|100/775+
-|style="border-style: solid; border-width: 1px"|muscle relaxation+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|40+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|ordinary+
-|-+
-|style="border-style: solid; border-width: 1px"|[[Ordo Ignis Aeternis Spells#Urfire|Urfire]]+
-|style="border-style: solid; border-width: 1px"|300/700+
-|style="border-style: solid; border-width: 1px"|urfire attack+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|25+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|somewhat difficult+
-|-+
-|style="border-style: solid; border-width: 1px"|[[Ordo Ignis Aeternis Spells#Wavering Heat|Wavering Heat]]+
-|style="border-style: solid; border-width: 1px"|300/950+
-|style="border-style: solid; border-width: 1px"|subtle mirage+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|75+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|very difficult+
-|-+
-|style="border-style: solid; border-width: 1px"|[[Ordo Ignis Aeternis Spells#Weapon Radiance|Weapon Radiance]]+
-|style="border-style: solid; border-width: 1px"|150/700+
-|style="border-style: solid; border-width: 1px"|Amalgamal light enchantment on a weapon.+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|0+
-|style="border-style: solid; border-width: 1px"|55+
-|style="border-style: solid; border-width: 1px"|somewhat difficult+
-|}+
 + < 0 : extremely poor
 + 0 - 5 : very poor
 + 6 - 15 : poor
 + 16 - 25 : somewhat poor
 + 26 - 35 : mediocre
 + 36 - 45 : somewhat good
 + 46 - 55 : good
 + 56 - 65 : very good
 + 66 - 75 : excellent
 + 76 - 85 : superb
 + 86 - 95 : nearly perfect
 + > 95 : perfect
-:Min=minimum rating required to cast+==Robes==
-:Max=maximum effective rating+
-:Difficuly levels: easy, ordinary, somewhat difficult, difficult, very difficult, extraordinarily difficult+
-=Specialty Details=+These robes no longer passively regenerate esoteric energies for the guild, but they still look AWESOME!
- [min..]max bonus+==List==
- REQUIREMENTS AND BONUSES+
- [[Centering]] 3..25 +1+
- [[Channeling]] 3..25 +1+
- [[Legerdemain]] 1..12 (+2 max than adventurers)+
- [[Literacy]] 2..18 +2 (+8 max than adventurers)+
- [[Prestidigitation]] 1..12+
- [[Pyraturgy]] 2..20 +1+
- [[Arcane Lore]] 10 +1 (same max as in adventurers)+
- [[Enochian]] 10 +1 (to not mess up too much with casting, a skill of 78 is a good target)+
- [[Heat Tolerance]] 10 +1+
- [[Introspection]] 10 +1+
- [[Memory]] 10 +1 (same max as in adventurers)+
- [[Scholarship]] 10 +1 (same max as in adventurers)+
- +
- NOT IN ADVENTURERS+
- [[Abjuration]] 6+
- [[Alchemy]] 2+
- [[Artillery]] 2+
- [[Conjuration]] 15+
- [[Daemonology]] 5+
- [[Divination]] 10+
- [[Enchantment]] 6+
- [[Eructation]] 10+
- [[Evocation]] 10+
- [[Latin]] 6+
- [[Law]] 3+
- [[Meditation]] 8+
- [[Metaphysics]] 10+
- [[Siege Engineering]] 3+
- [[Summoning]] 6+
- [[Symbology]] 6+
- [[Tenacity]] 4+
- +
- MORE THAN IN ADVENTURERS+
- [[Concentration]] 25+
- +
- SAME AS IN ADVENTURERS+
- [[Telesmatic Weapon]] 10+
- +
- LESS THAN IN ADVENTURERS+
- [[Anatomy]] 6+
- [[Anglic]] 8+
- [[Animal Lore]] 3+
- [[Archery]] 2+
- [[Armour Adaptation]] 2+
- [[Armour Lore]] 4+
- [[Awareness]] 3+
- [[Biofeedback]] 4+
- [[Brewing]] 3+
- [[Calligraphy]] 3+
- [[Cartography]] 3+
- [[Combat Reflexes]] 3+
- [[Cooking]] 3+
- [[Cosmology]] 3+
- [[Courage]] 2+
- [[Crossbow]] 8 (one of the few weapon skills)+
- [[Dagger]] 8 (one of the few weapon skills)+
- [[Demolition]] 5+
- [[Desert Fieldcraft]] 3+
- [[Diplomacy]] 2+
- [[Discipline]] 8+
- [[Dodge]] 8+
- [[Eavesdropping]] 2+
- [[Elude Pursuit]] 3+
- [[Fast Talk]] 3+
- [[Finance]] 2+
- [[Find Weakness]] 6+
- [[First Aid]] 4+
- [[Fletching]] 4+
- [[Gambling]] 2+
- [[Gem Lore]] 3+
- [[Haggling]] 2+
- [[History]] 4+
- [[Imagination]] 4+
- [[Insect Lore]] 3+
- [[Intimidation]] 3+
- [[Killer Instinct]] 5+
- [[Leadership]] 3+
- [[Legend Lore]] 6+
- [[Linguistics]] 5+
- [[Lockpicking]] 2+
- [[Logic]] 5+
- [[Logistics]] 2+
- [[Manipulation]] 3+
- [[Massive Blow]] 2+
- [[Mathematics]] 5+
- [[Metallurgy]] 2+
- [[Mortuary]] 3+
- [[Ownership]] 3+
- [[Pain Tolerance]] 2+
- [[Philosophy]] 5+
- [[Physics]] 5+
- [[Plant Lore]] 3+
- [[Politics]] 5+
- [[Precision Strike]] 5+
- [[Psychology]] 5+
- [[Resilience]] 5+
- [[Rhetoric]] 3+
- [[Rune Lore]] 6+
- [[Savoir Faire]] 2+
- [[Sculpture]] 3+
- [[Shield]] 3+
- [[Smithing]] 2+
- [[Staff]] 8 (one of the few weapon skills)+
- [[Stamina]] 3+
- [[Steadiness]] 8+
- [[Strategy]] 4+
- [[Tactics]] 4+
- [[Teaching]] 5+
- [[Throwing]] 4+
- [[Traps]] 4+
- [[Unarmed Combat]] 5 (one of the few weap.. erm, combat skills)+
- [[Vocalization]] 4+
- [[Weapon Lore]] 4+
-'''Skills adventurers have, OIA does not'''+[[Ordo_Ignis_Aeternis_Spells|List of all OIA spells]]
-[[Acting]], [[Angrak]], [[Arctic Fieldcraft]], [[Assarith]], [[Axe]],+=Specialty Details=
-[[Balance]], [[Blindfighting]], [[Bludgeon]], [[Break Fall]], [[Breath Control]],+
-[[Cargo Handling]], [[Carousing]], [[Carpentry]], [[Carving]], [[Climbing]],+
-[[Dancing]], [[Dethek]], [[Digging]], [[Disguise]], [[Drawing]], [[Driving]],+
-[[Equestrian]],+
-[[Farming]], [[Fishing]], [[Flail]], [[Fletching]], [[Foraging]],+
-[[Hammer]], [[Heraldry]], [[Hithal]],+
-[[Impact Absorption]], [[Instant Stand]], [[Intelligence Analysis]],+
-[[Jumping]], [[Jungle Fieldcraft]],+
-[[Lack of Weakness]], [[Livestock Breeding]], [[Load Bearing]], [[Locksmithing]],+
-[[Masonry]], [[Mimicry]], [[Mineral Lore]], [[Mountaineering]], [[Mounted Combat]], [[Musical Composition]],+
-[[Nanomi]], [[Navigation]],+
-[[Painting]], [[Percussion Instruments]], [[Picking Pockets]], [[Plains Fieldcraft]], [[Poetry]], [[Pole Arm]],+
-[[Practice]], [[Prose]],+
-[[Riding]], [[Running]],+
-[[Sewing]], [[Shorelands Fieldcraft]], [[Showmanship]], [[Singing]], [[Sling]], [[Spear]], [[Spelunking]],+
-[[Sperethiel]], [[Stealth]], [[Storytelling]], [[Streetwise]], [[Stringed Instruments]], [[Subordination]],+
-[[Swamp Fieldcraft]], [[Swimming]], [[Sword]],+
-[[Takargu]], [[Tanning]], [[Theology]], [[Torture]], [[Tracking]], [[Training]], [[Tumbling]]+
-[[Underwater Fieldcraft]],+
-[[Ventriloquism]],+
-[[Weaving]], [[Wind Instruments]],+
-[[Xhax]]+
 + Abjuration 15
 + Aisthophrasty 10
 + Alchemy 2
 + Anatomy 6
 + Anglic 9
 + Animal Lore 3
 + Antagonism 10
 + Arcane Lore 15
 + Archery 2
 + Aretophrasty 10
 + Armour Lore 4
 + Armour Use 4
 + Artillery 2
 + Awareness 3
 + Bellerophrasty 10
 + Brewing 3
 + Calligraphy 3
 + Cartography 3
 + Centering 25
 + Combat Reflexes 5
 + Concentration 10
 + Conjuration 15
 + Cooking 3
 + Cosmology 3
 + Courage 2
 + Dagger 10
 + Desert Fieldcraft 3
 + Diplomacy 2
 + Discipline 10
 + Divination 10
 + Dodge 10
 + Eavesdropping 2
 + Elude Pursuit 3
 + Enchantment 15
 + Enochian 18
 + Equilibrium 25
 + Ergiphrasty 10
 + Etiquette 2
 + Evocation 16
 + Fast Talk 3
 + Finance 2
 + Find Weakness 6
 + Fire Affinity 18
 + Firefighting 10
 + First Aid 4
 + Fletching 4
 + Gambling 2
 + Gem Lore 3
 + Haggling 2
 + Hammer 10
 + History 4
 + Hylophrasty 10
 + Illusion 10
 + Imagination 4
 + Insect Lore 3
 + Intimidation 3
 + Introspection 15
 + Killer Instinct 5
 + Klimaphrasty 10
 + Law 3
 + Leadership 3
 + Legend Lore 6
 + Legerdemain 16
 + Linguistics 5
 + Literacy 15
 + Lockpicking 2
 + Logic 5
 + Logistics 2
 + Manipulation 3
 + Massive Blow 2
 + Mathematics 5
 + Meditation 10
 + Memory 25
 + Metaphysics 15
 + Mortuary 3
 + Nymophrasty 10
 + Ownership 3
 + Pain Tolerance 2
 + Pathophrasty 10
 + Philosophy 5
 + Physics 5
 + Plant Lore 3
 + Politics 5
 + Precision Strike 5
 + Prestidigitation 16
 + Psychology 5
 + Psychophrasty 10
 + Pyraturgy 18
 + Resilience 5
 + Rhetoric 3
 + Rune Lore 6
 + Scholarship 6
 + Sculpture 3
 + Shield 3
 + Siege Engineering 3
 + Smithing 4
 + Somatesthesia 4
 + Spatiophrasty 10
 + Stamina 3
 + Steadiness 8
 + Strategy 4
 + Symbology 15
 + Tactics 4
 + Teaching 5
 + Tenacity 4
 + Thaumaturgy 15
 + Thermaturgy 16
 + Throwing 4
 + Traps 4
 + Typhaturgy 16
 + Unarmed Combat 5
 + Vocalization 4
 + Weapon Lore 4
 + Wyrding 15
{{endspoilers}} {{endspoilers}}

Current revision

Contents

Introduction

Ordo Ignis Aeternis is a Devonshire-based order of mages that wields the energies of fire, heat and smoke. At the time of this being written (21st of 2017) the guild is undergoing some revamps, courtesy of Starhound, but remains eminently and increasingly playable. The guild sports a robust selection of spells, ranging from a solid collection of offensive spells to a small handful of highly potent and multi-purposed utility and enchantment spells.

Guild Help

 Located in Devonshire, 1n and 2w of the south gate.
     You are a member of Ordo Ignis Aeternis, a cabal of magi attuned to elemental fire and 
 several of fire's amalgamal energies.
     Like all magi, you require a handful of esoteric skills that will allow you to 
 manipulate the arcane, as well as a deep reserve of spiritual energy.  In addition to 
 these skills and energies, you will use several techniques and power stores unique to an 
 initiate of Ordo Ignis Aeternis.
     Your primary aspect of spell usage is fire.  Fire has many uses and functions, and 
 with further understanding of the ways of pyraturgy, a mage can learn of the different 
 forms of fire.  Fire, and its derivatives, are the basis for all of an initiate's powers.  
 Elemental fire energy is thus of great value to any member of the order.
     While the predominant effect of fire is destruction, there are many more aspects to 
 the element.  It can be used for warmth, to shed light, to cook with, and as fuel for a 
 multitude of other processes.  Despite its many uses, fire is also dangerous, as are those 
 who wield it.  Great care must be taken when handling fire, and great respect for its 
 power is necessary to ensure your own safety.  A reckless initiate can easily be burned by 
 the power that he seeks to control or find himself the victim of an angry mob of peasants 
 who will tie him to a stake and give him a very direct access to the power he seeks to 
 control.
     The order maintains a certain hierarchy concerning guild matters.  This hierarchy is 
 treated with the same respect shown towards the flames that power the guild spells.  Many 
 initiates take on a personality that reflects the power of fire, being highly volatile, 
 highly reactive, and demanding a certain amount of respect when dealing with them.  Should 
 the members of Ordo Ignis Aeternis show open disrespect for each other, it is only a 
 matter of time until beings from outside the guild begin showing their disrespect, and the 
 only feasible result of this would be for Ordo Ignis Aeternis to burn everyone around them.
 This would not be good for the image of a guild powered by a force that easily instills 
 fear in the minds of lesser beings.  That being said, mutual respect among practitioners 
 is highly encouraged, lest we all be consumed in our own flames.
     Part of the hierarchical structure within Ordo Ignis Aeternis is the Board of 
 Spellcrafting, whose responsibility is to ensure that spell study is performed according 
 to certain standards, and that these newly researched spells are thoroughly tested to 
 ensure adequate safety measures are instilled.  Once a spell has been sufficiently 
 researched, formulated, and passed the Board, it is made available for all other members 
 of the guild to study.  This ensures that we continue our studies, and that certain spells 
 are not horded away in some dusty old library where they serve no purpose to anyone.  Any 
 member of the guild can do spell research in attempts to formulate a new spell, and such 
 spells can be submitted to the Board at any time, though the review process may be lengthy.
 The more complex the spell, the more time is needed to ensure all aspects of the spell are 
 suitable for the guild.
     As a matter of policy, the order as a whole is very wary of those who are of extreme 
 alignments.  Fire is very neutral, caring not for the whims of the so-called battle 
 between good and evil, nor of order and chaos.  No matter which side of a war you are on, 
 your corpse burns just as well on a funeral pyre.  An initiate's energies are better 
 suited towards furthering their own abilities at using fire energies than trying to 
 promote some ethical cause.  Let the others have their little wars, and when the smoke 
 clears, Ordo Ignis Aeternis will be there, controlling matters from their neutral vantage 
 point.
     Read 'help ordo ignis aeternis spells' for information on Ordo Ignis Aeternis spells and spellcasting.  
 See 'help ordo ignis aeternis spell summary' for a quick display of your spell information.

Joining Ordo Ignis Aeternis

Spoiler warning: information below includes details, such as solutions to puzzles or quest procedures, that you may prefer to discover on your own.

The requirements are unlisted due to a lack of research on them. It's very likely you'll only need a little bit of literacy to join (15-25).

Minimum spec points requirements seems to be Intellect = 1, Vitality = 3 and Willpower = 2.


Requirements and Bonus Specialties

                    Min    Bonus
 Centering          1      1
 Enochian           1      0
 Equilibrium        1      1
 Fire Affinity      1      0
 Heat Affinity      0      0
 Magick Affinity    0      0
 Pyraturgy          1      0
 Smoke Affinity     0      0

NPCs and Facilities

Farachat is running a "bookstore", which is actually general purpose magick/book shop. He is apparently responsible for the research behind several of the spells available.

Mirandys is the guild portal master.

Flizera is an archetypically venerable human, and one of the trainers.

Badlokk the Butcheress is one of trainers, first found in Mordo 18, 13, 0. She is an orc, and charges rather hefty fees for her lessons.

Iklam is a yeti that wanders the Northlands. He says he has no use for the metal in your coins, and will train you for free.

Itozuma the Golden wanders around the jungles of Tenochlan spouting his own prophecies of doom. He also does not charge, and teaches a ton of skills, like leeching, diagnosis, and break fall. As of February 2024, he charges for lessons, but much less for OIA members.

Pierce wanders around Underdark. He trains some very useful skills higher as well as fire affinity.

Skills

Due to changes, this guild is no longer extremely int-heavy, but also requires heavy doses of willpower and ego making it balanced statwise if not power/spec-wise.

The skills required vary spell by spell, but the ones deserving of the heaviest investment are Pyraturgy, Evocation and Enchantment for general spell capability, Bellerophrasty, Hylophrasty, Ergiphrasty, Arcane Lore, Metaphysics, and Aisthophrasty for unlocking spell knowledge, and Fire Affinity, Typhaturgy, Smoke Affinity, Thermaturgy, Heat Affinity, and similar skills for various minutiae. In addition, Prestidigitation, Spatiophrasty, Enochian, and Vocalization will help with "Calling the Watcher" steps present in many spells, and "the opening of the way" in yet others, so a few specs may boost your overall performance.

Spells

  Ordo Ignis Aeternis Spells

  Before any spells may be cast, one must enter into the proper mental state for 
  hermetic spellcasting, forming a mental link with the magickal forces one wishes to wield.

  For members of Ordo Ignis Aeternis, this link is called an igniculus -- a mental 
  approximation of the forces of fire and heat To initiate your igniculus, visualize a spark 
  igniting.

  The syntax for casting spells is 'cast <spell name> [on <target> | with <component> | 
  without <spell step> | using <argument>]'.  

  Each spell has its own help file accessed by typing 'help <spell name>'.  

  The spells of Ordo Ignis Aeternis involve evocation processes of varying sorts, but 
  they all begin by incanting the spell's name, followed by the target (if any), in the 
  Enochian tongue.  Some spells have additional requirements, such as material components or 
  an environ with a specific fuel for the spell.  These will be noted in each spells help 
  file.

  You may see a summary of the spell list by typing 'help spell summary'.

  Almost all combat spells require you to aim them and can potentially be
  dodged; your attack rating with these spells is determined by your relevant
  telesmic skills skills (such as pyraturgy, evocation, and bellerophrasty) and
  their mother attributes.
  • Casting any OIA spells requires your igniculus to be on
    • Activate with 'visualize a spark igniting'
    • If it's not on, trying to cast a spell you know you should be able to cast returns something like this: You do not know how to cast any such spell as "gather flames".
    • Dying snuffs it out, respark it
  • The aiming of a combat spell usually occurs in its final step, with the final Attack Rating modified to some degree by your overall performance at casting the spell
    • Source: Marcosy


Being Interrupted

Taking damage while casting a spell, stunning, agonizing, and euphoria will interrupt the casting. This can be overcome by predominantly Concentration, with Discipline and Tenacity adding into the resist.

While not potentially interrupting a cast in progress, having less than two hands or becoming unable to speak during combat will prevent any further casting, effectively interrupting all casting thereafter.

Proficiency Levels

The following proficiencies exist for spell casting (as shown at the completed casted of any spell).

   < 0 : extremely poor
   0 - 5 : very poor
   6 - 15 : poor
   16 - 25 : somewhat poor
   26 - 35 : mediocre
   36 - 45 : somewhat good
   46 - 55 : good
   56 - 65 : very good
   66 - 75 : excellent
   76 - 85 : superb
   86 - 95 : nearly perfect
   > 95 : perfect

Robes

These robes no longer passively regenerate esoteric energies for the guild, but they still look AWESOME!

List

List of all OIA spells

Specialty Details

Abjuration              15
Aisthophrasty           10
Alchemy                  2
Anatomy                  6
Anglic                   9
Animal Lore              3
Antagonism              10
Arcane Lore             15
Archery                  2
Aretophrasty            10
Armour Lore              4
Armour Use               4
Artillery                2
Awareness                3
Bellerophrasty          10
Brewing                  3
Calligraphy              3
Cartography              3
Centering               25
Combat Reflexes          5
Concentration           10
Conjuration             15
Cooking                  3
Cosmology                3
Courage                  2
Dagger                  10
Desert Fieldcraft        3
Diplomacy                2
Discipline              10
Divination              10
Dodge                   10
Eavesdropping            2
Elude Pursuit            3
Enchantment             15
Enochian                18
Equilibrium             25
Ergiphrasty             10
Etiquette                2
Evocation               16
Fast Talk                3
Finance                  2
Find Weakness            6
Fire Affinity           18
Firefighting            10
First Aid                4
Fletching                4
Gambling                 2
Gem Lore                 3
Haggling                 2
Hammer                  10
History                  4
Hylophrasty             10
Illusion                10
Imagination              4
Insect Lore              3
Intimidation             3
Introspection           15
Killer Instinct          5
Klimaphrasty            10
Law                      3
Leadership               3
Legend Lore              6
Legerdemain             16
Linguistics              5
Literacy                15
Lockpicking              2
Logic                    5
Logistics                2
Manipulation             3
Massive Blow             2
Mathematics              5
Meditation              10
Memory                  25
Metaphysics             15
Mortuary                 3
Nymophrasty             10
Ownership                3
Pain Tolerance           2
Pathophrasty            10
Philosophy               5
Physics                  5
Plant Lore               3
Politics                 5
Precision Strike         5
Prestidigitation        16
Psychology               5
Psychophrasty           10
Pyraturgy               18
Resilience               5
Rhetoric                 3
Rune Lore                6
Scholarship              6
Sculpture                3
Shield                   3
Siege Engineering        3
Smithing                 4
Somatesthesia            4
Spatiophrasty           10
Stamina                  3
Steadiness               8
Strategy                 4
Symbology               15
Tactics                  4
Teaching                 5
Tenacity                 4
Thaumaturgy             15
Thermaturgy             16
Throwing                 4
Traps                    4
Typhaturgy              16
Unarmed Combat           5
Vocalization             4
Weapon Lore              4
Wyrding                 15
End of spoiler information.
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