Ordo Maleficus Guide

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Work in progress -- please feel free to expand

Contents

So You Want to be a Witch?

And why not? Witches are cool. They get to consort with evil powers. They get to wear black all year long (and black is very slimming). They use the blood of innocents in dark rituals that cause mayhem and destruction. Sure, they've sold their souls for power and influence, but it's not like they were using those souls anyhow.

Creating a Character

The first thing you want to think about is what sort of race you would like to be. Witches need a lot of intelligence and charisma to specialize in the skills that give them their powers. Willpower is also fairly important. Of course, the other stats should not necessarily be completely neglected in favor of these three -- sure, you can play a fat, slow, blind invalid witch if you really want to, but you'll probably have a hard time of it. If you need to have a dump stat, consider strength, since witches don't get access to many strength specialties.

Fey Races

Generally speaking, fey races make for pretty decent witches -- they get the fey abilities, which includes the possibility of gaining an empathic bond at some point, and familiars can be fairly useful. Fey races also tend to have high intelligence and charisma, both of which are vital. Powrie gains high marks from at least one PC witch, and who wouldn't want to be a blood-sucking faerie?

Demonic Races

Demonic races are also quite nice for witches, since not only do they work off the theme of being unholy harbingers of doom and destruction, but they get demonic abilities which can come in handy and one of which runs off sanguimancy. Demons also get specialty access to unholy taint, which can be useful for the witch. The one problematic thing about playing a demon is that there is only one demonic race (Oni) open at level 1 if you don't have a legendary hero on your atman somewhere, and you have to vivisect to it. Zenun becomes available at character level 50, and is probably one of the best races for a witch, but you may not be that patient.

Psychic Races

The psychic races can also give a bit of extra firepower through their easy access to wild talents, but at the same time, getting wild talents can be a bit of a crap shoot, and you may go through a couple of characters before getting a set of wild talents you can live with.

Others

Just about anything with enough charisma and intelligence can make a decent witch. Even races that don't excel in those stats can still be reasonable choices, so a Yeti witch may be a fun character, even if it might be a little more work than others.

Considerations Other Than Race

Things like culture and sex are generally less-important. If you don't want a long walk to join the guild, consider a culture with its homeland in Cimbra, since the guild house usually wanders around there. One thing that you will want to be sure of is that your character is evil, but if you couldn't figure out that a witch that uses the blood of innocents in dark arcane rituals is supposed to be evil (eeeeeevul!!), then maybe Ordo Maleficus is not the guild for you. Look, here's a set of keys. Aren't they shiny?

Joining up!

Once you've got a character created, you'll be wanting to join the guild. This generally consists of two things: 1) finding the guild house; and 2) offering it some remains.

The difficulty of finding the guild house varies -- it's a chicken-legged hut that wanders around the general vicinity of Cimbra, so you may want to ask a witch if they could kindly tell you where it is -- members of the Ordo Maleficus are capable, once they reach a certain level of skill, of teleporting directly to the hut. If there's no witch around, then you might just need to wander until you find the hut -- it's pretty conspicuous, but the world is a big place these days.

Once you've found the hut, go kill something. Offer its cold, lifeless remains to the hut. Feel the power of a Dark God flowing into and through you. If you're really hardcore (or just that incapable of killing anything), you can offer your own remains to the hut. It's all good, as long as you're evil.

So Now What?

You've joined. You're a newly-minted witch. Huzzah!

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