Potions

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(removed the effect column from the random potions table.)
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(Potion of Powercraft)
 
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-=Potions Overview=+=Overview=
*Most potions must be imbibed to gain their effects. *Most potions must be imbibed to gain their effects.
*Very few potions can be used more than once. *Very few potions can be used more than once.
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**Join [[Ordo Ignis Aeternis]] **Join [[Ordo Ignis Aeternis]]
***The spell Fire Wine will make any consumable item capable of being eaten by an incendivore. The spell Immolate will make you an incendivore, if you are not one already. ***The spell Fire Wine will make any consumable item capable of being eaten by an incendivore. The spell Immolate will make you an incendivore, if you are not one already.
-**Join [[Ring Wielders]]+**Once [[Ring Wielders]] become ametabolic, the only apparent way it can be temporarily reversed is by using the rune tlemariz. Note that this will only restore your natural diet, and seems to interfere with other means of changing your diet.
-***The Rune -- will allow you to drink potions.+
-==Metacognition==+=Static Potions=
- description here+*These are potions with specifically defined names and effects.
-*Buffs [[Skills#Psychic_Skills|Psychic Skills]] possibly others.+==Potion of Metacognition==
 + This is a small, stoppered green glass vial full of dark blue liquid. This potion of metacognition will, when drunk,
 + amplify the activity in the centers of the user's brain concerned with psionic activity, boosting his abilities in
 + these areas. These effects last for a considerable period of time.
 +*Buffs [[Skills#Psionic_Skills|Psionic Skills]] possibly others.
*Lasts 10-15 minutes. *Lasts 10-15 minutes.
-==Powercraft==+==Potion of Powercraft==
- description here+ This is a small, stoppered green glass vial full of yellow liquid with thin
-*Buffs power control skills, possibly others.+ streamers of white weaving through it. This is potion of powercraft will,
 + when drunk, enhance the user's abilities at power control for a considerable
 + length of time.
 +*Buffs
 +** +50 [[Power Channeling]]
 +** +50 [[Power Direction]]
 +** +50 [[Power Focusing]]
 +** +50 [[Power Tuning]]
 +** possibly others
*Lasts 10-15 minutes. *Lasts 10-15 minutes.
-==Spellcraft==+==Potion of Spellcraft==
- description here+ This is a small, stoppered green glass vial full of dark violet liquid with tiny glowing motes of red suspended in it.
-*Buffs all known [[Skills|Magickal Skills]].+ This potion of spellcraft will, when drunk, enhance the user's abilities in the magickal arts for a considerable
 + length of time.
 +*Buffs all known [[Skills#Magickal_Channeling_Skills|Magickal Skills]].
*Lasts 10-15 minutes. *Lasts 10-15 minutes.
-==Linguistic Cunning==+==Potion of Linguistic Cunning==
- description here+ This is a small, stoppered green glass vial full of hot pink liquid. This potion of linguistic cunning will, when
 + drunk, amplify the activity in the centers of the user's brain concerned with linguistic activity, boosting his
 + abilities in these areas. These effects last for a considerable period of time.
*Always Bright Pink. *Always Bright Pink.
-*Buffs 40 to all known [[Skills#language_skills|language skills]]. 100 (double check this) to [[Lingustics]]. Possibly others.+*Buffs 40 to all known [[Skills#Language_Skills|language skills]]. 100 (double check this) to [[Linguistics]]. Possibly others.
*Lasts 10-15 minutes. *Lasts 10-15 minutes.
==Potion of Heroism== ==Potion of Heroism==
- description here+ A small cork-stoppered green glass vial containing a blood-red liquid. This is a Potion of Heroism, an alchemical
 + formulation that temporarily enhances the imbiber's abilities.
*Always Blood-Red. *Always Blood-Red.
-*Buff to all attributes, possibly other stuff.+*Buff to all attributes, many skills, and other benefits.
*Lasts about 1-5 minutes? *Lasts about 1-5 minutes?
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*Only works once per character. Subsequent Power Potions will have no effect. *Only works once per character. Subsequent Power Potions will have no effect.
*Grants a massive boost to practically everything. *Grants a massive boost to practically everything.
-*Very high [[Psychic_Wild_Talents|awakening chance]] (chance to grant a talent) particularly for psychic races.+*Very high [[Psychic_Wild_Talents|awakening chance]] (chance to grant a talent), which is guaranteed for psychic races.
*Lasts 1-2 hours? *Lasts 1-2 hours?
 +
 +=Potions of Alignment Infusion=
 + A small cork-stoppered green glass vial containing a pearlescent liquid. This is a pearlescent potion of alignment
 + infusion, a potion which aligns the spirit of the drinker toward whatever idealistic principle the potion contains.
 + This process alters the drinker's ethical and ordinal outlook to a significant degree, as well as infusing the
 + drinker's body with energies related to the principle contained therein. Long-term use of such potions can
 + permanently affect the drinker's beliefs and predispositions as well as their fundamental nature. This particular
 + pearlescent potion of alignment infusion appears to be aligned to the principles of goodness. It is permeated by a
 + dim auroric radiance. You estimate its value at about one thousand five hundred gold.
 +*Added in change [http://lostsouls.org/changelog?id=6723 6723].
 +*Comes in four varieties, aligning with [[Character_Ethos|good/evil and chaos/order]]. Rumors of a secret fifth and sixth variety are likely overstated.
 +
 +=Curan Potions=
 + derpscription here
 +*Do a writeup on these. I forget what they do or how good they are or if they've been nerfed since I last abused them.
 +*There are like a bunch of varieties
=Random Potions= =Random Potions=
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|} |}
-==Sanctuary Potions==+[[Category: Item Sets]]
-These are silly. don't even bother.+
- +
-[[Category: Magical Items]]+
-[[Category: Keepable Items]]+
-[[Category: Items]]+

Current revision

Contents

Overview

  • Most potions must be imbibed to gain their effects.
  • Very few potions can be used more than once.
  • Most potions leave a glass vial in your inventory after use. These glass vials will be destroyed if thrown (so as not to leave trash lying around).
  • Certain Dietary situations prevent one from drinking a potion.
    • Sanguivore
    • Incendivore
    • Ametabolic
  • There are several methods for overcoming these dietary prohibitions.
    • Ioun of Nature's Reverie
      • Activating this Ioun, among other things, will make you a Photovore.
      • May only be activated by a race considered organic in nature.
    • Bond to a Swan
      • At a high enough bond strength, you will become a Photovore.
    • Join The Aligned
      • The form Osmosis will allow you to drink most potions, but not all.
    • Join Ordo Ignis Aeternis
      • The spell Fire Wine will make any consumable item capable of being eaten by an incendivore. The spell Immolate will make you an incendivore, if you are not one already.
    • Once Ring Wielders become ametabolic, the only apparent way it can be temporarily reversed is by using the rune tlemariz. Note that this will only restore your natural diet, and seems to interfere with other means of changing your diet.

Static Potions

  • These are potions with specifically defined names and effects.

Potion of Metacognition

This is a small, stoppered green glass vial full of dark blue liquid.  This potion of metacognition will, when drunk,
amplify the activity in the centers of the user's brain concerned with psionic activity, boosting his abilities in
these areas.  These effects last for a considerable period of time.

Potion of Powercraft

This is a small, stoppered green glass vial full of yellow liquid with thin 
streamers of white weaving through it.  This is potion of powercraft will, 
when drunk, enhance the user's abilities at power control for a considerable 
length of time.

Potion of Spellcraft

This is a small, stoppered green glass vial full of dark violet liquid with tiny glowing motes of red suspended in it.
This potion of spellcraft will, when drunk, enhance the user's abilities in the magickal arts for a considerable
length of time.

Potion of Linguistic Cunning

This is a small, stoppered green glass vial full of hot pink liquid.  This potion of linguistic cunning will, when
drunk, amplify the activity in the centers of the user's brain concerned with linguistic activity, boosting his
abilities in these areas.  These effects last for a considerable period of time.
  • Always Bright Pink.
  • Buffs 40 to all known language skills. 100 (double check this) to Linguistics. Possibly others.
  • Lasts 10-15 minutes.

Potion of Heroism

A small cork-stoppered green glass vial containing a blood-red liquid.  This is a Potion of Heroism, an alchemical
formulation that temporarily enhances the imbiber's abilities.
  • Always Blood-Red.
  • Buff to all attributes, many skills, and other benefits.
  • Lasts about 1-5 minutes?

Power Potion

description here
  • Reward for completing The Power Potion Quest.
  • Can be imbibed regardless of diet.
  • Only works once per character. Subsequent Power Potions will have no effect.
  • Grants a massive boost to practically everything.
  • Very high awakening chance (chance to grant a talent), which is guaranteed for psychic races.
  • Lasts 1-2 hours?

Potions of Alignment Infusion

A small cork-stoppered green glass vial containing a pearlescent liquid.  This is a pearlescent potion of alignment
infusion, a potion which aligns the spirit of the drinker toward whatever idealistic principle the potion contains.
This process alters the drinker's ethical and ordinal outlook to a significant degree, as well as infusing the
drinker's body with energies related to the principle contained therein. Long-term use of such potions can
permanently affect the drinker's beliefs and predispositions as well as their fundamental nature. This particular
pearlescent potion of alignment infusion appears to be aligned to the principles of goodness. It is permeated by a
dim auroric radiance.  You estimate its value at about one thousand five hundred gold.
  • Added in change 6723.
  • Comes in four varieties, aligning with good/evil and chaos/order. Rumors of a secret fifth and sixth variety are likely overstated.

Curan Potions

derpscription here
  • Do a writeup on these. I forget what they do or how good they are or if they've been nerfed since I last abused them.
  • There are like a bunch of varieties

Random Potions

Description here
  • The following potions come in many colors, none of which impact the potion's effect.
  • Many potions come in varying strengths.
Name Alters Range Found Bought Other
Personality +Ego Minor-Great Random Liathyr n/a
Toughness +Vitality Minor-Great Random Liathyr n/a
Nimbleness +Agility Minor-Great Random Liathyr n/a
Brawn +Strength Minor-Great Random Liathyr n/a
Insight +Perception Minor-Great Random Liathyr n/a
Determination +Willpower Minor-Great Random n/a n/a
Growth +Size Minor-Great Random Liathyr n/a
Shrinking -Size Minor-Great Random n/a n/a
Invigoration +Endurance Minor-Great Random Liathyr n/a
Spirit Restoration +Spirit Minor-Great Random Liathyr n/a
Luckiness +Luck n/a Random Liathyr n/a
Contratoxicity Cure Poison n/a Random Liathyr n/a
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