Sleipnir (Empathic Bond)

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(imagined)
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(time to make this a real bond page ffs)
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-== Familiar ==+= Bonding Requirements =
- This is a sleipnir mare with a white coat, brown mane and tail, and brown+
- eyes. The sleipnir are a race of powerful eight-legged horses said to be kept+
- as personal stock by the god Odin. +
- She looks about thirty-one and a half dimins long, seven and nine tenths+
- dimins wide, and sixteen dimins tall. +
- She is in good shape.+
-Requires a large sum of theology and likely a moderately large amount of law skill to be bonded to.+Requires a large sum of theology and a moderate amount of law, tracking, rune lore, legend lore, diplomacy, mortuary, strategy, and tactics skill to be bonded to.
-Zetasai have no theology access so be prepared to join Agnihotri, Questors of Tyr, or some other theology access granting association.+
-=== Imagined ===+Zetasai have no theology access so be prepared to join Agnihotri, Haruspex, Questors of Tyr, or some other theology access granting association.
- You experience feelings of agitation, fury, anticipation, and wisdom.+One was bonded to with 138 theology, 30 law, 20 tracking, 17 rune lore, 17 legend lore, 20 diplomacy, 12 mortuary, 14 strategy, and 17 tactics.
- You experience visions of a hunting party bounding through the forest, +If you can find someone with phylacteries of theosophy, they'll each give 20 bonus theology when worn/held.
- a majestic library, and a battlefield strewn with corpses.+
 += Known Abilities =
 +
 +==Attribute Modifications==
 +The sleipnir grants its consort a large bonus to [[Willpower]], as well as moderate bonuses to [[Strength]], [[Constitution]], [[Dexterity]] and [[Perception]].
 +
 +==Specialty Bonuses==
 +
 +Bonus specialty degrees and access are provided as follows:
 +===Tier 1===
 +*[[Mounted Combat]]
 +*[[Strategy]]
=== Boons === === Boons ===
Line 25: Line 28:
Lots of constitution, a fair amount of willpower, and some dexterity and perception. Lots of constitution, a fair amount of willpower, and some dexterity and perception.
 +Female sleipnir consorts with bond > 50 get a valkyrie honorific
-( Zetesai Channel Crasher Twilight ) female sleipnir consorts with bond > 50 get a valkyrie honorific+===Charms===
- +
-First, the ability to tame creatures over which your familiar is sovereign. To do this, concentrate on taming the+'''Initially on bonding'''
-creature.+ First, the ability to tame creatures over which your familiar is sovereign. To do this, concentrate on taming the creature.
-Second, the ability to command a friendly creature over which your familiar is sovereign to undertake a specific+ Second, the ability to command a friendly creature over which your familiar is sovereign to undertake a specific action.
-action. You can command multiple creatures at once in this manner. To do this, concentrate on commanding your follower+ You can command multiple creatures at once in this manner. To do this, concentrate on commanding your follower or
-or followers to undertake the desired action.+ followers to undertake the desired action.
-Third, the ability to urge your familiar to specific action. This ability can be used even if you do not know where+ Third, the ability to urge your familiar to specific action. This ability can be used even if you do not know where your
-your familiar is. To do this, concentrate on urging your familiar to undertake the desired action.+ familiar is. To do this, concentrate on urging your familiar to undertake the desired action.
-Fourth, the ability to call your familiar to your side. To do this, concentrate on calling your familiar.+ Fourth, the ability to call your familiar to your side. To do this, concentrate on calling your familiar.
-Fifth, the ability to send your familiar to safety. This ability can be used even if you do not know where your+ Fifth, the ability to send your familiar to safety. This ability can be used even if you do not know where your familiar
-familiar is. To do this, concentrate on sending your familiar to safety.+ is. To do this, concentrate on sending your familiar to safety.
-Sixth, the ability to see through your familiar's eyes. This ability can be used even if you do not know where your+ Sixth, the ability to see through your familiar's eyes. This ability can be used even if you do not know where your
-familiar is. To do this, concentrate on seeing what your familiar sees.+ familiar is. To do this, concentrate on seeing what your familiar sees.
-Seventh, the ability to envelop yourself in a shroud of passed souls. To do this, will the souls of the dead to+ Seventh, the ability to envelop yourself in a shroud of passed souls. To do this, will the souls of the dead to protect
-protect me. To end the effects of this charm, will the souls of the dead to cease protecting me.+ me. To end the effects of this charm, will the souls of the dead to cease protecting me.
-Eighth, the ability to hallow the remains of the departed. Doing so resolves the remains into entropic energy and+ Eighth, the ability to hallow the remains of the departed. Doing so resolves the remains into entropic energy and then
-then washes you in said energy. To do this, concentrate on the dead joining with death.+ washes you in said energy. To do this, concentrate on the dead joining with death.
-Ninth, the ability to imbue oneself with energy that will spur you to travel at incredible speeds while mounted to+ Ninth, the ability to imbue oneself with energy that will spur you to travel at incredible speeds while mounted to your
-your familiar. This charm only works if your familiar is running or walking, not swimming or flying. To do this,+ familiar. This charm only works if your familiar is running or walking, not swimming or flying. To do this, imagine
-imagine myself traveling like the wind. To end the effects of this charm, imagine myself traveling at normal speeds.+ myself traveling like the wind. To end the effects of this charm, imagine myself traveling at normal speeds.
-Tenth, the ability to ward yourself and your surroundings from scrying. To do this, concentrate on warding myself+ Tenth, the ability to ward yourself and your surroundings from scrying. To do this, concentrate on warding myself from
-from prying eyes. To end the effects of this charm, concentrate on ceasing to ward myself against prying eyes.+ prying eyes. To end the effects of this charm, concentrate on ceasing to ward myself against prying eyes.
-Eleventh, the ability to perceive subtle energy flows. To do this, concentrate on perceiving subtle energy flows. + Eleventh, the ability to perceive subtle energy flows. To do this, concentrate on perceiving subtle energy flows. To end
-To end the effects of this charm, concentrate on ceasing to perceive subtle energy flows.+ the effects of this charm, concentrate on ceasing to perceive subtle energy flows.
-Twelfth, the ability to scry a person. To do this, concentrate on finding the location of the person you are looking+ Twelfth, the ability to scry a person. To do this, concentrate on finding the location of the person you are looking for.
-for.+
-Thirteenth, the ability to scry a person's possessions. To do this, concentrate on learning the possessions of the+ Thirteenth, the ability to scry a person's possessions. To do this, concentrate on learning the possessions of the
-person you are interested in knowing this about.+ person you are interested in knowing this about.
-Fourteenth, the ability to scry an item. The item must be specific: a unique item with a name you know, an item that+ Fourteenth, the ability to scry an item. The item must be specific: a unique item with a name you know, an item that you
-you yourself have named, or an item you are keeping. To do this, concentrate on locating the item you are interested in+ yourself have named, or an item you are keeping. To do this, concentrate on locating the item you are interested in finding.
-finding.+
====Sovereignty==== ====Sovereignty====

Revision as of 18:43, 16 June 2014

Contents

Bonding Requirements

Requires a large sum of theology and a moderate amount of law, tracking, rune lore, legend lore, diplomacy, mortuary, strategy, and tactics skill to be bonded to.

Zetasai have no theology access so be prepared to join Agnihotri, Haruspex, Questors of Tyr, or some other theology access granting association.

One was bonded to with 138 theology, 30 law, 20 tracking, 17 rune lore, 17 legend lore, 20 diplomacy, 12 mortuary, 14 strategy, and 17 tactics.

If you can find someone with phylacteries of theosophy, they'll each give 20 bonus theology when worn/held.

Known Abilities

Attribute Modifications

The sleipnir grants its consort a large bonus to Willpower, as well as moderate bonuses to Strength, Constitution, Dexterity and Perception.

Specialty Bonuses

Bonus specialty degrees and access are provided as follows:

Tier 1

Boons

+1 Chaos Favor at/around Fairly Healthy, +1 another point of chaos favor around resilient, another +1 chaos favor at nearing completion, +1 order favor at complete. +5~ Luck? (not sure)

Lots of constitution, a fair amount of willpower, and some dexterity and perception.

Female sleipnir consorts with bond > 50 get a valkyrie honorific

Charms

Initially on bonding

First, the ability to tame creatures over which your familiar is sovereign.  To do this, concentrate on taming the creature.
Second, the ability to command a friendly creature over which your familiar is sovereign to undertake a specific action.
You can command multiple creatures at once in this manner.  To do this, concentrate on commanding your follower or 
followers to undertake the desired action.
Third, the ability to urge your familiar to specific action.  This ability can be used even if you do not know where your 
familiar is.  To do this, concentrate on urging your familiar to undertake the desired action.
Fourth, the ability to call your familiar to your side.  To do this, concentrate on calling your familiar.
Fifth, the ability to send your familiar to safety.  This ability can be used even if you do not know where your familiar 
is.  To do this, concentrate on sending your familiar to safety.
Sixth, the ability to see through your familiar's eyes.  This ability can be used even if you do not know where your 
familiar is.  To do this, concentrate on seeing what your familiar sees.
Seventh, the ability to envelop yourself in a shroud of passed souls.  To do this, will the souls of the dead to protect 
me.  To end the effects of this charm, will the souls of the dead to cease protecting me.
Eighth, the ability to hallow the remains of the departed.  Doing so resolves the remains into entropic energy and then 
washes you in said energy.  To do this, concentrate on the dead joining with death.
Ninth, the ability to imbue oneself with energy that will spur you to travel at incredible speeds while mounted to your 
familiar.  This charm only works if your familiar is running or walking, not swimming or flying.  To do this, imagine 
myself traveling like the wind.  To end the effects of this charm, imagine myself traveling at normal speeds.
Tenth, the ability to ward yourself and your surroundings from scrying.  To do this, concentrate on warding myself from 
prying eyes.  To end the effects of this charm, concentrate on ceasing to ward myself against prying eyes.
Eleventh, the ability to perceive subtle energy flows.  To do this, concentrate on perceiving subtle energy flows. To end 
the effects of this charm, concentrate on ceasing to perceive subtle energy flows.
Twelfth, the ability to scry a person.  To do this, concentrate on finding the location of the person you are looking for.
Thirteenth, the ability to scry a person's possessions.  To do this, concentrate on learning the possessions of the 
person you are interested in knowing this about.
Fourteenth, the ability to scry an item.  The item must be specific: a unique item with a name you know, an item that you 
yourself have named, or an item you are keeping.  To do this, concentrate on locating the item you are interested in finding.

Sovereignty

Sleipnir are sovereign over ravens and crows.

Specialty Access and Bonuses

Full List (Temporary)

Broken down by speccing attribute

Strength:

Intelligence:

Constitution:

Dexterity:

Willpower:

Charisma:

Perception:

This is what I have, my bond being nearly complete. -Aglareb

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