Sleipnir (Empathic Bond)

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-== Familiar ==+= Bonding Requirements =
- This is a sleipnir mare with a white coat, brown mane and tail, and brown+The sleipnir are a race of powerful eight-legged horses said to be kept as personal stock by the god Odin. They do not occur in the world naturally and must be summoned by those with [[ELF|some pull with Odin]].
- eyes. The sleipnir are a race of powerful eight-legged horses said to be kept+
- as personal stock by the god Odin. +
- She looks about thirty-one and a half dimins long, seven and nine tenths+
- dimins wide, and sixteen dimins tall. +
- She is in good shape.+
-Requires a large sum of theology and likely a moderately large amount of law skill to be bonded to.+Requires a large sum of [[theology]] and a moderate amount of [[law]], [[tracking]], [[rune lore]], [[legend lore]], [[diplomacy]], [[mortuary]], [[strategy]], and [[tactics]] skill to be bonded to.
-Zetasai have no theology access so be prepared to join Agnihotri, Questors of Tyr, or some other theology access granting association.+
-=== Boons ===+Zetasai have no theology access so be prepared to join [[Agnihotri]], [[Haruspex]], [[Questors of Axa]], or some other theology access granting association.
-+1 Chaos Favor at/around Fairly Healthy, +1 another point of chaos favor around resilient, at least +1 order favor at complete, perhaps another before then, probably 3 of each at complete.+One was bonded to with 138 theology, 30 law, 20 tracking, 17 rune lore, 17 legend lore, 20 diplomacy, 12 mortuary, 14 strategy, and 17 tactics.
-+5~ Luck? (not sure)+
-( Zetesai Channel Crasher Twilight ) female sleipnir consorts with bond > 50 get a valkyrie honorific+If you can find someone with phylacteries of theosophy, they'll each give 20 bonus theology when worn/held.
-=== Specialty Access and Bonuses ===+= Assim Skills =
-==== Full List (Temporary) ====+Definite increase: [[Poetry]]
-Broken down by speccing attribute+No visible change: [[Strategy]], [[Prose]], [[Rune Lore]], [[mounted combat]], [[riding]], [[equestrian]], [[entropy affinity]], [[Thanaturgy]]
-Strength:+= Known Abilities =
-* [[Armour Adaptation]] +1+The sleipnir is a very quick steed, has a small amount of [[night vision]], and can fly if equipped with horseshoes of flight. Only four horseshoes are required to impart flight to the creature, but up to eight can be equipped to provide redundancy.
-Intelligence:+==Attribute Modifications==
-* [[Abjuration]] +2+The sleipnir grants its consort a large bonus to [[Willpower]], a sizeable bonus to [[Vitality]], as well as moderate bonuses to [[Strength]], [[Agility]] and [[Perception]].
-* [[Law]] +2+
-* [[Necromancy]] +3+
-* [[Poetry]] +2+
-* [[Prose]] +2+
-* [[Rune Lore]] +3+
-* [[Strategy]] +4+
-Constitution:+==Skill Bonuses==
-* [[Cold Tolerance]] +1+{|border="1" cellpadding="10" cellspacing="2" text-align="center"
-* [[Hardiness]] +1+|-
-* [[Stamina]] +1+! scope="col" style="text-align="center";" | Skill
-* [[Steadiness]] +1+! scope="col" style="text-align="center";" | Access
-* [[Recuperation]] +1+! scope="col" style="text-align="center";" | Bonus
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Strategy]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 37.5 + 5% base
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Mounted Combat]]
 +| style="text-align: center;background-color: #00AA00;" | 14
 +| style="text-align: center;background-color: #00AA00;" | 35
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Metasenses]]
 +| style="text-align: center;background-color: #00AA00;" | 13
 +| style="text-align: center;background-color: #00AA00;" | 0
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Entropy Affinity]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 30
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Extropy Resistance]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 30
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Riding]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 30
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Rune Lore]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 30
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Spear]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 30
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Thanaturgy]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 30
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Tracking]]
 +| style="text-align: center;background-color: #BBEEBB;" | 10
 +| style="text-align: center;background-color: #BBEEBB;" | 25
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Magick Resistance]]
 +| style="text-align: center;background-color: #BBEEBB;" | 9
 +| style="text-align: center;background-color: #BBEEBB;" | 22.5
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Abjuration]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Divination]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Law]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Poetry]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Prose]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Staff]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Armour Use]]
 +| style="text-align: center;background-color: orange;" | 5
 +| style="text-align: center;background-color: orange;" | 17.5
 +|-
 +| style="text-align: center;background-color: orange;" | [[Hardiness]]
 +| style="text-align: center;background-color: orange;" | 5
 +| style="text-align: center;background-color: orange;" | 17.5
 +|-
 +| style="text-align: center;background-color: orange;" | [[Stamina]]
 +| style="text-align: center;background-color: orange;" | 5
 +| style="text-align: center;background-color: orange;" | 17.5
 +|-
 +| style="text-align: center;background-color: orange;" | [[Steadiness]]
 +| style="text-align: center;background-color: orange;" | 7
 +| style="text-align: center;background-color: orange;" | 17.5
 +|-
 +| style="text-align: center;background-color: orange;" | [[Equestrian]]
 +| style="text-align: center;background-color: orange;" | 5
 +| style="text-align: center;background-color: orange;" | 12.5
 +|-
 +| style="text-align: center;background-color: orange;" | [[Centering]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 10
 +|-
 +| style="text-align: center;background-color: orange;" | [[Chaoturgy]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 10
 +|-
 +| style="text-align: center;background-color: orange;" | [[Cold Tolerance]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 10
 +|-
 +| style="text-align: center;background-color: orange;" | [[Combat Reflexes]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 10
 +|-
 +| style="text-align: center;background-color: orange;" | [[Diplomacy]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 10
 +|-
 +| style="text-align: center;background-color: orange;" | [[Discipline]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 10
 +|-
 +| style="text-align: center;background-color: orange;" | [[Introspection]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 10
 +|-
 +| style="text-align: center;background-color: orange;" | [[Killer Instinct]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 10
 +|-
 +| style="text-align: center;background-color: orange;" | [[Meditation]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 10
 +|-
 +| style="text-align: center;background-color: orange;" | [[Quickness]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 10
 +|-
 +| style="text-align: center;background-color: orange;" | [[Recuperation]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 10
 +|-
 +| style="text-align: center;background-color: orange;" | [[Running]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 10
 +|-
 +| style="text-align: center;background-color: orange;" | [[Tenacity]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 10
 +|-
 +| style="text-align: center;background-color: orange;" | [[Theology]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 10
 +|-
 +|}
-Dexterity:+==Traits Granted==
-* [[Combat Reflexes]] +1+
-* [[Quickness]] +1+
-* [[Spear]] +3+
-Willpower:++1 [[Luck]] at/around "fairly healthy" that increases with bond strength.
-* [[Centering]] +1+
-* [[Channeling]] +1+
-* [[Discipline]] +1+
-* [[Entropic Affinity]] +3+
-* [[Extropy Resistance]] +3+
-* [[Magick Resistance]] +3+
-* [[Meditation]] +1+
-* [[Tenacity]] +1+
-Charisma:++1 [[Chaos Favour]] starting partway through "very healthy", another +1 at late into "deep".
-* [[Diplomacy]] +1+
-Perception:+Female sleipnir consorts with bond strength over 50 get a valkyrie honorific.
-* [[Metasenses]] +3+
-* [[Mounted Combat]] +3+
-* [[Riding]] +2+
-* [[Tracking]] +2+
-* [[Divination]] +2+
-* [[Equestrian]] +1+
-* [[Killer Instinct]] +1+
-This is what I have, my bond being nearly complete. -Aglareb+==Sovereignty==
 +Sleipnir are sovereign over ravens and crows.
-{{stub}}+==Charms==
 + 
 +'''Initially on bonding:'''
 + 
 +*[[Tame (Empathic Bonds)|Tame]]
 +*[[Command (Empathic Bonds)|Command]]
 +*[[Urge (Empathic Bonds)|Urge]]
 + 
 +'''Just after bonding:'''
 + 
 +*[[Call (Empathic Bonds)|Call Familiar]]
 +*[[Send (Empathic Bonds)|Send Familiar]]
 + 
 +'''Mid-way through very frail:'''
 + 
 +*[[Conjoin (Empathic Bonds)|Conjoin]]
 +*[[Kinsee (Empathic Bonds)|Kinsee]]
 + 
 +'''Late into very healthy:'''
 + 
 +*[[Soul Shroud (Empathic Bonds)|Soul Shroud]]
 +*[[Hallow Remains (Empathic Bonds)|Hallow Remains]]
 + 
 +'''Shortly after robust:'''
 + 
 +*[[Tachypodes (Empathic Bonds)|Tachypodes, the ability to travel at incredible speeds on land when mounted]]
 + 
 +'''Part-way through resilient:'''
 + 
 +*[[Scry Warding (Empathic Bonds)|Scry Ward]]
 + 
 +'''Mid-way through very deep:'''
 + 
 +*[[Starsee (Empathic Bonds)|Starsee]]
 + 
 +'''Mid-way through nearly complete:'''
 + 
 +*[[Scry Person (Empathic Bonds)|Scry Person]]
 +*[[Scry Possessions (Empathic Bonds)|Scry Possessions]]
 +*[[Scry Item (Empathic Bonds)|Scry Item]]
 + 
 +[[Category: Empathic Bond Familiars]]
 +[[Category: Zetesai Familiars]]
 +[[Category: Mountable Familiars]]

Current revision

Contents

Bonding Requirements

The sleipnir are a race of powerful eight-legged horses said to be kept as personal stock by the god Odin. They do not occur in the world naturally and must be summoned by those with some pull with Odin.

Requires a large sum of theology and a moderate amount of law, tracking, rune lore, legend lore, diplomacy, mortuary, strategy, and tactics skill to be bonded to.

Zetasai have no theology access so be prepared to join Agnihotri, Haruspex, Questors of Axa, or some other theology access granting association.

One was bonded to with 138 theology, 30 law, 20 tracking, 17 rune lore, 17 legend lore, 20 diplomacy, 12 mortuary, 14 strategy, and 17 tactics.

If you can find someone with phylacteries of theosophy, they'll each give 20 bonus theology when worn/held.

Assim Skills

Definite increase: Poetry

No visible change: Strategy, Prose, Rune Lore, mounted combat, riding, equestrian, entropy affinity, Thanaturgy

Known Abilities

The sleipnir is a very quick steed, has a small amount of night vision, and can fly if equipped with horseshoes of flight. Only four horseshoes are required to impart flight to the creature, but up to eight can be equipped to provide redundancy.

Attribute Modifications

The sleipnir grants its consort a large bonus to Willpower, a sizeable bonus to Vitality, as well as moderate bonuses to Strength, Agility and Perception.

Skill Bonuses

Skill Access Bonus
Strategy 16 37.5 + 5% base
Mounted Combat 14 35
Metasenses 13 0
Entropy Affinity 12 30
Extropy Resistance 12 30
Riding 12 30
Rune Lore 12 30
Spear 12 30
Thanaturgy 12 30
Tracking 10 25
Magick Resistance 9 22.5
Abjuration 8 20
Divination 8 20
Law 8 20
Poetry 8 20
Prose 8 20
Staff 8 20
Armour Use 5 17.5
Hardiness 5 17.5
Stamina 5 17.5
Steadiness 7 17.5
Equestrian 5 12.5
Centering 4 10
Chaoturgy 4 10
Cold Tolerance 4 10
Combat Reflexes 4 10
Diplomacy 4 10
Discipline 4 10
Introspection 4 10
Killer Instinct 4 10
Meditation 4 10
Quickness 4 10
Recuperation 4 10
Running 4 10
Tenacity 4 10
Theology 4 10

Traits Granted

+1 Luck at/around "fairly healthy" that increases with bond strength.

+1 Chaos Favour starting partway through "very healthy", another +1 at late into "deep".

Female sleipnir consorts with bond strength over 50 get a valkyrie honorific.

Sovereignty

Sleipnir are sovereign over ravens and crows.

Charms

Initially on bonding:

Just after bonding:

Mid-way through very frail:

Late into very healthy:

Shortly after robust:

Part-way through resilient:

Mid-way through very deep:

Mid-way through nearly complete:

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