The Explorers

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Revision as of 12:45, 6 November 2015 (edit)
Candur (Talk | contribs)
(Removed reference to the no-longer-extant 'bonuses' of the old explorers. Surprised that wasn't done earlier.)
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Revision as of 12:47, 6 November 2015 (edit)
Candur (Talk | contribs)
(Cut out some more no-longer-relevant stuff. Poor explorers.)
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==Abilities== ==Abilities==
-As far as I can tell all of the Explorer abilities were made moot with the changes to the skill system. The only ability that is still unique to the Explorers is the ability to write articles for the Explorer's Guide.+The only ability that is unique to the Explorers is the ability to write articles for the Explorer's Guide.
''And you get a free Explorer's Guide.'' ''And you get a free Explorer's Guide.''
You can leave and come back to the Explorers. You can leave and come back to the Explorers.
- 
-==Restrictions== 
-These are pretty much gone as well as far as I can tell. Used to be you couldn't wear restrictive armour. I think that's taken care of now with the new skill system. 
-Additional requirements of 2 intelligence specialties, one point literacy, one point orienteering. 
{{endspoilers}} {{endspoilers}}

Revision as of 12:47, 6 November 2015

The Explorers are a loose band of like-minded individuals whose primary reason for association is to maintain the Explorer's Guide, a storehouse of information on all of Lost Souls.

Spoiler warning: information below includes details, such as solutions to puzzles or quest procedures, that you may prefer to discover on your own.


How to Join the Explorers

1. Go to Pryderi
2. Say "I wish to join the Explorers"
   2.1  Understands Anglic
   2.2  Intelligence and Perception must be >= 70
   2.3  Literacy skill must be >= 40
   2.4  Awareness skill must be >= 40
   2.5  There may be more skill requirements.
3. If you meet the skill and specialization requirements you're in.

Specialization Details

Min Max Bon   Specialty
-----------------------
    +1        Animal lore
    +1        Arctic fieldcraft
    +2  +1    Awareness
    +1        Carousing
    +2  +1    Cartography
    +2  +1    Climbing
    +1        Cold tolerance
    +1        Desert fieldcraft
    +1        Foraging
    +1        Forestry
    +1        Hardiness
    +1        Heat tolerance
    +1        Hills fieldcraft
    +1        Insect lore
    +1        Jungle fieldcraft
1   +2        Literacy
    +1        Load bearing
    +1        Mountaineering
1   +5  +1    Orienteering
    +1        Plains fieldcraft
    +1        Plant lore
    +2  +1    Running
    +1        Shorelands fieldcraft
    +1        Spelunking
    +1        Swamp fieldcraft
    +2  +1    Swimming

Abilities

The only ability that is unique to the Explorers is the ability to write articles for the Explorer's Guide.

And you get a free Explorer's Guide.

You can leave and come back to the Explorers.

End of spoiler information.
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