Vet's Newbie Help

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Use the command 'help activity' to get more info on how Activity points are calculated. Use the command 'help activity' to get more info on how Activity points are calculated.
 +==Guilds==
 +It is important for you to pick a guild for your character.
 +Think of a guild as a class, guilds will give you access to skills, that you may not be able to get outside of them.
 +
 +Guilds can also give your character magical powers, that can be just as useful as a weapon in combat.
 +
 +Some guilds, are more focused on using a weapon, and others are more revolved around using magic and casting spells. But some can have both.
 +
 +The important thing to remember is, PLAY THE GUILD YOU WANT TO PLAY. No one likes being suck with a character they don't like, and a guild their not interested in playing.
 +
 +There are many guilds for you to choose from, goto http://wiki.lostsouls.org/Category:Guilds - to get a list off all the guilds.
 +
 +Click on each link to bring up more info for the guild, when you pick one you think you might enjoy, ask people about it in the newbie channel.
 +
 +From experience, you don't want your first guild to be incredibly hard to play.
 +
 +[[Brute Squad|Brutes]], [[Knights of the Round Table|Knights]], [[Verynvelyrae|The Verynvelyrae]], and [[Aisenshi|The Aisenshi]] are all easy guilds to play, and can be powerful once you get them going.
 +
 +If your not interested in any of those, continue looking at the Guild page until you find one you wish to play, but remember if you pick a tough/hard guild to play, and get confused, it wont be much fun.

Revision as of 13:40, 22 July 2011

The purpose of the Document... is to try to help a new player learn the basics of LostSouls, and some nice hints/tips ive picked up from playing.

Contents

Starting out

So, you start out with the Human, pre-made character, nothing wrong with it to start out with, but well deal with that later...

The first thing you should learn to do is how to walk, talk, send tells, and use the newbie channel.

LS (LostSouls) has 4 basic movement commands.

north, south, east, and west.

To move, just type them. (note - you can also abreviate them, ex n = north, e = east ect ect ect...)
You can also move nw = northwest, se = southeast, ne = northeast, and sw = south west (when the movement is allowed.)
All of those commands can have a Up, of Down direction added to them, this is because the map of LS, is 3D.

ex - typing 'seu' will make you go southeast, and upward.

Talking

So now that your able to move, maybe talking is a good thing to learn next. To talk, use the command 'say'

ex - say hi <- will result in You say, "hi"

Be in mind that all NPCs/Players might not speak your language.

Using the say command is important when interacting with NPCs, and other players in game.

There are lines of communication, that bypass distance, allowing players to talk no matter how far away they are, unlike 'say' only lets you communicate with things in the same room as you.

A important one that you will use a lot is the Neophyte channel. This channel is made specifically for players called 'the Wardens" to help new players out with questions/concerns they have.

To use the Neophyte channel, simply type...

newbie [your message]

This will result in something like -

#Neophyte Vetallas# Hi everyone

Use that channel if you have any questions about anything, and someone will help you.

There are also many other channels you can talk over, the 'OOC' channel is the most used one.

To show the channels you can use simply type "show channels" which will bring up a box looking somewhat like this

/---------------------------- Channels of Simaos -----------------------------\
| Channel       Type     #   Info                                             |
>-----------------------------------------------------------------------------<
| announce      other    20  OOC                                              |
| balance       other    9                                                    |
| devhelp       support  20  OOC                                              |
| emergency     support  20  priority, OOC                                    |
| ooc           other    20  OOC                                              |
| shapeshifter  guild    3                                                    |
\-----------------------------------------------------------------------------/

You can also block channels from appearing if they cause to much spam.

ex - OOC -

To block the channel simply type in the name of the channel with a '-' after it.

To un-block the channel, do the same, but with a '+'

ex - OOC +

Aliases

Making aliases are key to survival in Lost Souls.
They are commands you set, to shorten other longer commands.
Think of them as short cuts, through out this page, i will give you many helpful aliases.

To set a alias...

set alias [shortened command] to [longer command]

Type 'help alias' to get more information on them, but for the basics, you will only need to know how to make simple ones.

Global Movement

Determine Location - this command will show you where you are on the map

ex - You determine that you are at the coordinates 4, 12, 0 in Avalon, and so at global coordinates 166, 93, 0.

To get accurate coordinates, you need about 30 orienteering skill, or a compass.

set alias dl to determine location

Think of the LS world like a grid.

There is one huge grid, (the global map), which is broken down into smaller grids, (regions)

Cimbra is a region, in the main grid.

Every region is made of a 81x81 room box. so, this means the values of a room can be from -40, to +40.

Well talk about the gird as if its 2D for now

so, LostHaven (the main town of LS) is at -21, -24 Cimbra.

This means it is 21 rooms west and 24 rooms south of the center of the region.

Every room on the grid as a X, Y, and Z value (ignore Z for now)

ex - You determine that you are at the coordinates -21, -24, 0 in Cimbra...

To move up on the X-axis, move east, to move down on the X-axis, move west

ex - If im at -21, -24. moving 1 west, will put me at -22, -24.

To move up on the Y-axis, go north. To move down on the Y-axis, go south.

ex - If im at -21, -24. moving 1 north will put me at -21, -23

Test yourself by moving to Stillwater from Lost Haven

Still Water, is at -11, -27. Thus meaning you must move 10e, and 3s.

-21 + X = -1, X must = +10, so you must move up on the X axis.
-24 + Y = -27, Y must = -3, thus meaning you must move down on the Y axis.

Or, using multiple direction commands, you could move 3se, and 7e, as i mentioned in the starting of the page.

'The Z axis is used for areas such as mountains, oceans, inside the earth, and air (if you can fly), so be mindful of your surroundings.'

You can alias 'go' commands to something often referred to as quick walks.
This is nice because you don't really have to calculate all the math when moving from town to town.

set alias lhstillwater to go 3se and 7e

Now, to get to Stillwater from Lost Haven, just type lhstillwater, or whatever you have aliased it to.

Skills

Skills effect everything you do.

In LS, we have a specialty point system, which determines how many points you can have in a skill.

A skill without a specialty point in it, will only be able to go as high as 40, which is fairly low, But with 1 point added, the new cap is 80.

3 points = 120, 4 points = 150...ect ect ect

For every 10 points you have in a attribute, you will have 1 specialty point to put into a skill for that attribute.

ex - Your Strength is 80, therefor, you have 8 specialty points for Strength.

Use the command show specialty points to view how many you have, have assigned, and can use.

set alias spec to show specialty points

To view your current rating in a skill, use the command show skill [skill name]

set alias ssk to show skill $*

A few commands you might want to play around with...

show specialties [skill name, or attribute name]
set alias ss to show specialties 
show specialty access [skill name, or attribute name]
set alias sss to show specialty access


Combat

You have a few ratings that determine how well you are in combat, almost everything effects these ratings. Skills, Attributes, How dark it is, where you are, how big you are...the list goes on

The first thing to be mindful about in combat is your important ratings, such as Attack rating, Damage rating, Dodge rating, and Deflection rating.

Each of these ratings can be shown using a command...lets look at some examples.

show attack rating with [weapon]
set alias sar to show attack rating with

Lets use a sword for now...this rating will show you how well you attack with your sword.
If you have a different weapon, substitute sword, for whatever your weapon is.

show attack rating with sword

This will bring up a simple chart, showing you all your -current- factors effecting your attack rating.

Be mindful of the Value of each factor, some can be\negative, and some can add alot to your total, you want your Total as high as possible.

Mainly, Dexterity, Field craft skills, the skill used for the weapon, and other attributes will add the most

Now look at your Damage rating with the same weapon, this is how much damage you will do from using it.

show damage rating with sword
set alias sdr to show damage rating with

This one will convert your total to a point, this point is the total damage added, but be mindful that the higher the better.

Strength, field-craft skills, and Massive blow skill, are mostly the mainones to buff this rating

Depending on what race you picked, or how you set your attributes, your rating might be somewhere from +3 to +10.

Whatever you have is fine for now, just be mindful to get that rating up! :)

Next will take a look at dodge/deflection ratings. Dodge is obviously, how well you can dodge attacks, and deflection is how well you can deflect them using a weapon or shield.

show dodge rating
show deflection rating with sword

Sometimes its better to dodge then deflect, and vice versa depending on the situation, just try to get both ratings up.

Speed/Activity Cost

Every attack, defection, and dodge, has a cost, or activity cost.

Your total Activity points, are based off of a few factors, such as Dexterity, Combat Reflexes skill, and Quickness skill.

Type 'hp' to see your speed, this is how many activity points you will gain a round in combat.

It is possible, to run out of activity points in a round, then for that round, you cannot dodge, attack, or deflect...

Use the following commands to show what you are currently attacking/defending with.

show attacks
set alias sa to show attacks
show defenses

This will show you the name of the attack/defense, and its cost.

So, what if your a better swordsman, then unarmed fighter? You wouldnt want to throw punches all day, when you could chop the enemy up with a sword.

You can suspend attacks/defenses with simple commands, i do not advise changing your defenses though.

stop attack with [attack]
set alias saw to stop attack with
stop defending with [defense]

Personally, i do not suspend any attacks. But at lower level, its nice to focus on your better attacks.

Use the command 'help activity' to get more info on how Activity points are calculated.

Guilds

It is important for you to pick a guild for your character.

Think of a guild as a class, guilds will give you access to skills, that you may not be able to get outside of them.

Guilds can also give your character magical powers, that can be just as useful as a weapon in combat.

Some guilds, are more focused on using a weapon, and others are more revolved around using magic and casting spells. But some can have both.

The important thing to remember is, PLAY THE GUILD YOU WANT TO PLAY. No one likes being suck with a character they don't like, and a guild their not interested in playing.

There are many guilds for you to choose from, goto http://wiki.lostsouls.org/Category:Guilds - to get a list off all the guilds.

Click on each link to bring up more info for the guild, when you pick one you think you might enjoy, ask people about it in the newbie channel.

From experience, you don't want your first guild to be incredibly hard to play.

Brutes, Knights, The Verynvelyrae, and The Aisenshi are all easy guilds to play, and can be powerful once you get them going.

If your not interested in any of those, continue looking at the Guild page until you find one you wish to play, but remember if you pick a tough/hard guild to play, and get confused, it wont be much fun.

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