Welkin wings (Ordo Zephyrius Mutatoris spell)

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-> '''Ordo Zephyrius Mutatoris Spell: Welkin Wings'''+> '''Ordo Zephyrius Mutatoris Spell: Aggelopteros'''
- Relevant Attributes: ten parts intelligence, one part willpower, and one+ Common Name: Welkin Wings
- part charisma+
- Relevant Skills: five parts [[enchantment]], five parts [[symbology]], three parts+
- [[chaoturgy]], one part [[channeling]], one part [[evocation]], and one part+
- [[thaumaturgy]]+
- Rating Requirement: five hundred+
- Effective Maximum Rating: eight hundred+
- Effective Current Rating: two hundred sixty-nine+
- Difficulty: very difficult+
- Form of Evocation:+
- welkin wings for <target>+
- Base Energy Costs: five points of magickal energy and ninety-three points+
- of chaos energy+
- Though not common, this is among the most beloved spell in Ordo Zephyrius Mutatoris's arsenal.  
-Seeing the presence of the ensuing enchantment is evidence of a a truly accomplished mage.  
-The welkin wings enchantment was created by the tuatha Rosier. Rosier was an angel of Yehovah who fell when she became enamored with the magicks of the air.  
-The loss of her wings motivated her to delve into spellcraft and construct this spell.  
-This powerful enchantment pulls on the life force of the target to grant them a pair of wings constructed of their raw vital energy.  
-They grant tremendous flight capacity, as well as augmented bodily fortitude and speed. These capacities will fade until the wings fade altogether, though they can be kept up by recasting the spell.  
-Those with existing wings will be granted another pair. The wings are fragile, and if either of them ever becomes fully disabled, the enchantment will break prematurely and both wings will be lost. 
- Development Information: This spell was created by Twilight; the source code was last updated Sun Jul 12 19:32:35 2009.+Though not common, this is among the most beloved spell in Ordo Zephyrius Mutatoris's arsenal, and seeing the presence of the ensuing
-[[Category: Ordo Zephyrius Mutatoris]]+enchantment is evidence of a a truly accomplished mage. The welkin wings enchantment was created by the tuatha Rosier. Rosier was an angel of
 +Yehovah who fell when she became enamored with the magicks of the air. The loss of her wings motivated her to delve into spellcraft and construct
 +this spell. This powerful enchantment pulls on the life force of the target to grant them a pair of wings constructed of their raw vital energy.
 +They grant tremendous flight capacity, as well as augmented bodily fortitude and speed. These capacities will fade until the wings fade altogether,
 +though they can be kept up by recasting the spell. Those with existing wings will be granted another pair. The wings are fragile, and if either of
 +them ever becomes fully disabled, the enchantment will break prematurely and both wings will be lost.
 + 
 + 
 + Steps:
 + 1) speaking the winds
 + Type: Speech
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: [[Enochian]] (dominant) and [[hullabaloo]] (small)
 + 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: [[thaumaturgy]], [[tomfoolery]], and [[ergiphrasty]]
 + 3) speaking the first incantation
 + Type: Speech
 + Importance: major, optional
 + Difficulty: moderate
 + Skills: [[Cilaghai]] (moderate), [[memetics]] (moderate), and [[doggerel]] (small)
 + 4) shaping the atmosphere into a song
 + Type: Gesture
 + Importance: great
 + Difficulty: hard
 + Skills: [[keraunaturgy]] (moderate), [[prestidigitation]] (moderate), [[tomfoolery]] (small), [[sassiness]] (tiny), and [[caterwauling]] (miniscule)
 + 5) speaking the second incantation
 + Type: Speech
 + Importance: major, optional
 + Difficulty: moderate
 + Skills: [[Cilaghai]] (moderate), [[memetics]] (moderate), and [[doggerel]] (small)
 + 6) reifying the dynamics of flight
 + Type: Gesture
 + Importance: great
 + Difficulty: very hard
 + Skills: [[aeroturgy]] (moderate), [[prestidigitation]] (moderate), [[tomfoolery]] (small), [[conjuration]] (tiny), and [[skylarking]] (miniscule)
 + 7) speaking the third incantation
 + Type: Speech
 + Importance: major, optional
 + Difficulty: moderate
 + Skills: [[Cilaghai]] (moderate), [[memetics]] (moderate), and [[doggerel]] (small)
 + 8) infusing the atmosphere with refined spiritual energy
 + Type: Gesture
 + Importance: great
 + Difficulty: very hard
 + Skills: [[thaumaturgy]] (moderate), [[tomfoolery]] (moderate), [[prestidigitation]] (small), [[sassiness]] (small), and [[gogo]] (miniscule)
 + 9) manifesting the welkin wings
 + Type: Gesture
 + Importance: greater
 + Difficulty: hard
 + Skills: [[tomfoolery]] (moderate), [[aeroturgy]] (small), [[prestidigitation]] (small), [[keraunaturgy]] (small), [[sassiness]] (small), and [[thaumaturgy]] (small)
 + 
 + 
 + Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Mon Jan 01 01:26:55
 +2018.

Revision as of 17:25, 1 January 2018

> Ordo Zephyrius Mutatoris Spell: Aggelopteros

   Common Name: Welkin Wings


Though not common, this is among the most beloved spell in Ordo Zephyrius Mutatoris's arsenal, and seeing the presence of the ensuing enchantment is evidence of a a truly accomplished mage. The welkin wings enchantment was created by the tuatha Rosier. Rosier was an angel of Yehovah who fell when she became enamored with the magicks of the air. The loss of her wings motivated her to delve into spellcraft and construct this spell. This powerful enchantment pulls on the life force of the target to grant them a pair of wings constructed of their raw vital energy. They grant tremendous flight capacity, as well as augmented bodily fortitude and speed. These capacities will fade until the wings fade altogether, though they can be kept up by recasting the spell. Those with existing wings will be granted another pair. The wings are fragile, and if either of them ever becomes fully disabled, the enchantment will break prematurely and both wings will be lost.


   Steps:
   1) speaking the winds
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and hullabaloo (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, tomfoolery, and ergiphrasty
   3) speaking the first incantation
       Type: Speech
       Importance: major, optional
       Difficulty: moderate
       Skills: Cilaghai (moderate), memetics (moderate), and doggerel (small)
   4) shaping the atmosphere into a song
       Type: Gesture
       Importance: great
       Difficulty: hard
       Skills: keraunaturgy (moderate), prestidigitation (moderate), tomfoolery (small), sassiness (tiny), and caterwauling (miniscule)
   5) speaking the second incantation
       Type: Speech
       Importance: major, optional
       Difficulty: moderate
       Skills: Cilaghai (moderate), memetics (moderate), and doggerel (small)
   6) reifying the dynamics of flight
       Type: Gesture
       Importance: great
       Difficulty: very hard
       Skills: aeroturgy (moderate), prestidigitation (moderate), tomfoolery (small), conjuration (tiny), and skylarking (miniscule)
   7) speaking the third incantation
       Type: Speech
       Importance: major, optional
       Difficulty: moderate
       Skills: Cilaghai (moderate), memetics (moderate), and doggerel (small)
   8) infusing the atmosphere with refined spiritual energy
       Type: Gesture
       Importance: great
       Difficulty: very hard
       Skills: thaumaturgy (moderate), tomfoolery (moderate), prestidigitation (small), sassiness (small), and gogo (miniscule)
   9) manifesting the welkin wings
       Type: Gesture
       Importance: greater
       Difficulty: hard
       Skills: tomfoolery (moderate), aeroturgy (small), prestidigitation (small), keraunaturgy (small), sassiness (small), and thaumaturgy (small)


   Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Mon Jan 01 01:26:55

2018.

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