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  • Information

A Pattern artifact can point to the exit (Meridiandal, Yrenasand, and any other that holds "part of the Pattern of Amber" and any other similar description).

  • Summary

This place can be accessed through a portal, randomly found in the Exoma. Not an exit, a portal. And it turns out, there is a very good reason for this. Upon entering the portal, you find yourself in a maze. And this maze is possibly one of the scariest places in the entire game, if not in danger level, possibly in complications in escape. Teleportproof, and constantly shifting, this maze is 19x19 and exists on multiple levels. Each level has a way up, the location of which changes every time the maze globally shifts, scrambling the rooms on a per-level basis, changing what room the way up is in, as well as moving around the inhabitants.

The primary danger is recombinants, randomized monsters made up of random races, with random capabilities, they can be either really tough, or really easy, depending, but it's hard to find out just what they can do until you fight them, so exercise extreme caution. The other danger that has been so far found, is a gnome with an unusually large appetite, if he manages to eat you in combat, you'll end up way back at the start of the maze.

There are NPCs on each level that are friendly and provide training and other interesting benefices, so beyond all logic, there actually are reasons to go, but one has to think very hard about whether or not it's worth the risk, as if you die in this place, it's extremely unlikely you'll ever see your stuff again. (Note: all of the trainers here have extremely high skill caps, much higher than NPCs elsewhere in the game. -- Marcosy)

  • Permanent Residents
Bauztharu, the Savager.
Vemithont, the Undying.
Sandraella, the Crimson Druid.
She-Who-Rises, the One With No Title Because Marcosy Defies His Own Conventions.
Xavok, the Traitor.

They're all trainers, some are more useful than others.

Spoiler warning: information below includes details, such as solutions to puzzles or quest procedures, that you may prefer to discover on your own.

Its 5 floors 19x19 each. All floors except the top one have one 'up' direction. Top floor have 3 portals being different color each. Only one is an exit to Obsidia, the others are traps leading back to bottom floor. After change #6108 position of 'up's and portals are changed once a day so finding and keeping track where the ups are will help a ton if you have to get back to the top.

If your client has means of tickers this is also a way. Probably adding 'determine location' after every 'flee' will give you a big log that's traceable back to the coordinates.

End of spoiler information.
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