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  1. Locations and Landmarks (11,093 bytes)
    2: * [[Alphabetical_Locations_and_Landmarks|Alphabetical Order Location and Lan...
    3: * [[Location_List_Based_on_Alignment|Locations Ordered by Alignment]]
    14: ...#Northlands|Northlands]] [[Locations_and_Landmarks#Gardagh|Gardagh]]
    16: ...s#Northeast Atalantic Ocean|NE Atalantic]] - [[Locations_and_Landmarks#Skarlan|Skarlan]]
    18: ...ocations_and_Landmarks#Celydon|Celydon]] - [[Locations_and_Landmarks#Korindim|Korindim]] ...
  2. Memorizable locations (7,495 bytes)
  3. Player Locations (1,148 bytes)
    30: ==Text-only Locations==
  4. Alphabetical Locations and Landmarks (8,476 bytes)
    7: ...#Northlands|Northlands]] [[Locations_and_Landmarks#Gardagh|Gardagh]]
    9: ...s#Northeast Atalantic Ocean|NE Atalantic]] - [[Locations_and_Landmarks#Skarlan|Skarlan]]
    11: ...ocations_and_Landmarks#Celydon|Celydon]] - [[Locations_and_Landmarks#Korindim|Korindim]] ...
    13: ... [[Locations_and_Landmarks#Aegeas|Aegeas]] ([[Locations_and_Landmarks#Kentaur Isle|Kentaur Isle]])
    14: ([[Locations_and_Landmarks#Ebiria|Hanoma]]) ...

Page text matches

  1. Main Page (5,066 bytes)
    78: * ''[[Locations and Landmarks]]''
    111: * ''[[Player Locations]]''
  2. Psychic Wild Talents (86,811 bytes)
    1060: ...u have the ability to form metasensory links with locations. These links
  3. Conjuration (1,082 bytes)
    7: between locations, or for achieving more subtle effects. Undoing s...
  4. The Stalkers of the Gate (8,160 bytes)
    9: found that creating portals to preset locations was the best way to
    73: * The number of locations that can be linked at once seems to rise slowly w...
  5. Catelius puzzles (6,038 bytes)
    64: * Location: From [[Locations and Landmarks|Losthaven]] Square: 3s, 5w, 1n, e
    76: * Location: From the [[Locations and Landmarks|Underdark]] entrance go: id, d, 5w,...
  6. Almeria (5,588 bytes)
    10: =Notable Locations=
  7. Locations and Landmarks (11,093 bytes)
    2: * [[Alphabetical_Locations_and_Landmarks|Alphabetical Order Location and Lan...
    3: * [[Location_List_Based_on_Alignment|Locations Ordered by Alignment]]
    14: ...#Northlands|Northlands]] [[Locations_and_Landmarks#Gardagh|Gardagh]]
    16: ...s#Northeast Atalantic Ocean|NE Atalantic]] - [[Locations_and_Landmarks#Skarlan|Skarlan]]
    18: ...ocations_and_Landmarks#Celydon|Celydon]] - [[Locations_and_Landmarks#Korindim|Korindim]] ...
  8. Determine location (437 bytes)
    3: ...he general locations of the larger areas on the [[Locations and Landmarks]] webpage.
  9. Andala (640 bytes)
    7: =Notable Locations=
  10. Calais (692 bytes)
    7: =Notable Locations=
  11. Wandslingers (9,733 bytes)
    98: ===Confirmed Vigil Locations===
    126: ===Known Non-Vigil Locations===
  12. DNPC (2,060 bytes)
    38: ...or moving from area to area, can be via memorized locations, once a* goes mud-wide, can use that
  13. Man item (10,950 bytes)
    171: other locations. This danger flag is not set automatically.
  14. Man location (4,619 bytes)
    5: /daemon/locations.c
    6: /lib/locations.h
    11: Locations which are suitable for random selection are regis...
    12: the locations daemon using location descriptors, and the descri...
    16: registering locations for use by the random location system, which is
  15. Man selection (26,617 bytes)
    13: level for random characters, items, locations, materials, and races. For
    166: Locations: Compares with the Location_Danger field defined ...
    180: Locations: Compares with the Location_Egress field defined ...
    186: Locations: Compares with the set_exposure() in the room obj...
    206: Locations: Looks for the identifier as a substring of the r...
  16. Man armour (7,406 bytes)
    47: .... Non-overarmour only absorbs damage done to the locations it covers.
  17. Man projects (4,912 bytes)
    63: ...e modules intended to be inherited into disparate locations and not
  18. Man populace (6,851 bytes)
    84: distributed randomly amidst the locations defined by the daemon's file
  19. Verynvelyrae (7,953 bytes)
    9: =Locations=
  20. Ringwraith Rune Lore (28,027 bytes)
    204: ...cessarily bestow the ability to see into adjacent locations.
    266: ...: Useful even by itself for toggling between two locations; works even better in conjunction with the other ...

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