The Stalkers of the Gate
From LSWiki
The Stalkers of the Gate are the elite, reserve force of the Shadow
Lord Kalyxes, the creator and owner of Shadow Tower. In days gone by the Stalkers of the Gate would go out in the land and kill or capture creatures which upset the balance Kalyxes was trying so hard to obtain. Now with his prison he is more or less content with the balance of the world, and has put the Stalkers of the Gate on reserve. The Stalkers of the Gate see movement as paramount, and Kalyxes found that creating portals to preset locations was the best way to accomplish rapid movement. Members receive their powers from the marble amulet which Kalyxes gives them upon entering the Stalkers of the Gate. Wearing this amulet provides all of the special abilities with which Stalkers are empowered. Its weakness is that it is sensitive to imbalances of holy and unholy forces; in effect, a Stalker may only safely carry one more holy item than the number of unholy items he has, or vice versa. For example, if a Stalker is carrying two holy items, and no unholy items, the amulet will react violently, releasing harmful shadow magicks until the Stalker has balanced himself either by getting an unholy item or by dropping one of their holy items. While not worn, the amulet is dormant and does not display this behavior. It takes some time after the amulet is donned for it to synchronize itself with you, allowing the use of its powers, however, so removing it is not always the best course of action. The amulet's powers, like Kalyxes's, are tied to the Umbra, and portals are most easily opened to planes cosmologically adjoining it, including the Prime plane that constitutes the ordinary world as most folk know it. Opening portals to more distant planes requires a good deal of skill in spatiomancy and considerably more expenditure of spiritual resources. Since all portals are routed through the Umbra, the distance from your current location to the Umbra and the distance from the Umbra to your destination are both relevant. Stalkers of the Gate can set their present location as a destination for one of their portals via the command 'link portal here', and they may remove a portal destination with 'unlink portal #', where # is the portal number they wish to remove. They may also list their current portal destinations using the command 'portals'. Stalkers create portals through the command 'conjure portal to #', where # is the portal number destination they would like to create the portal to. Once the portal has been created, it will last for only a short time; usually less than a minute. Portals may be entered, or looked through, to see where they lead. A stalker may also 'conjure random portal', to create a portal to a random location. Creating a portal is not without cost, however, as it requires an expenditure of both spiritual and physical energy on the part of the Stalker. The exertion necessary is greatly reduced if the Stalker is conjuring a portal to or from the Umbra, and even moreso if conjuring a portal from one location to another within it. The amulet's magicks also empower a Stalker to easily determine what plane of existence he is on at any time through the command 'determine plane'. Finally, Stalkers of the Gate may communicate with one another via their own channel, which can be accessed using the commands 'stalkers', 'stalker' or 'assoc'.
- The skill required is now spatiophrasty.
- The command to display portal links is now 'show portals'.
- Non-Prime Portals
- Obsidia
- Requires somewhere between 141 and 170 spatiophrasty.
- ~250sp/1750end to conjure a portal to Obsidia from the Prime. Portals back to the Prime cost ~250sp/150end.
- Tethys
- Requires somewhere between 111 and 134 spatiophrasty.
- 250sp/1300end to conjure a portal to Tethys from the Prime. Portals back to the Prime cost ~250sp/150end.
- Obsidia
- The number of locations that can be linked at once seems to rise slowly with spatiophrasty skill.
- 6 links plus the default Shadow Tower link at 110 skill. This improves to 7 links by 140 skill and 8 by 170 skill.
- Training spatiophrasty to 354 unlocks a total of 16 links plus the default. Training to Kalyxes' max of 365 did not unlock another link.
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Affiliation Incompatibilities
Kalyxes says, [/\ As a Devonshire Cleric, you could not become a proponent of neutrality by joining the Stalkers of the Gate. \/] to <§> Sanctify <§> . Kalyxes says, [/\ As an Aliavelyr, you could not become a proponent of neutrality or a servant by joining the Stalkers of the Gate. \/] to you. Kalyxes says, [/\ As a Journeyman Operative of the Warbreakers, you could not become a servant or an agent by joining the Stalkers of the Gate. \/] to you. Kalyxes says, [/\ You cannot join the Stalkers of the Gate because you are a fanatic. \/] to you. Kalyxes says, [/\ You cannot join the Stalkers of the Gate because you are a proponent of order. \/] to you. Hagbard says, -|< As a Stalker of the Gate, you could not become a proponent of chaos by joining the Legion of Dynamic Discord. >|- at you. Konem intones, .:) As a Stalker of the Gate, you could not become a proponent of goodness, a proponent of order, or an altruist by joining the Gauric Legion. (:> to you. Kalyxes says, [/\ As an Ulfhednar, you could not become a servant by joining the Stalkers of the Gate. \/] to you Kalyxes says, [/\ You cannot become a Stalker of the Gate without a head. \/] to you.
Spoiler warning: information below includes details, such as solutions to puzzles or quest procedures, that you may prefer to discover on your own.
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Requirements
- Apparently, one does not need to be neutral/neutral alignment to join the Stalkers of the Gate.
- Two Artifacts are required to join the stalkers, one artifact must be holy and one must be unholy, and both must be given to Kalyxes.
- Holy artifacts accepted:
- Unholy artifacts accepted:
- Please list any Artifacts which you know of that are acceptable
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Leaving
You whisper, [- I wish to leave the Stalkers of the Gate -] in sibilant Anglic. Kalyxes gestures. Your amulet vanishes. Kalyxes says, [/\ You are no longer a Stalker of the Gate, Esoteric Thought. Now leave my sight. \/] You take off your small dark gray marble amulet. You no longer specialize in spatiophrasty. [event logged] You whisper, 'I wish to join the Stalkers of the Gate' in sibilant Anglic. Kalyxes says, [/\ You may not rejoin the Stalkers. \/] to you.
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Specialty Details
min max Cosmology +3 Exoma Fieldcraft +10 (adventurer's don't have) Orienteering +3 (adventurer's don't have) Shadow Affinity +5 (adventurer's don't have) Spatiomancy 1 +5 (adventurer's don't have) (Hidden Skill) Subordination 1 +2 Umbral Fieldcraft +10 (adventurer's don't have)
- Shadow Affinity is a locked/hidden skill.
- To unlock Shadow Affinity you must come in contact with the affinity itself. This is most easily done by going to Loch Nether and fighting a nyloc in the combat pit while in passive mode. After that, simply return to shadow tower and you will be able to train the skill.
- If you have equipment that is too far out of alignment, your amulet will murder you. Stay neutral.
End of spoiler information.